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npc_torloth_the_magnificent::npc_torloth_the_magnificentAI Struct Reference
Inheritance diagram for npc_torloth_the_magnificent::npc_torloth_the_magnificentAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_torloth_the_magnificentAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void HandleAnimation ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *killer) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 AnimationTimer
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
uint8 AnimationCount
 
ObjectGuid LordIllidanGUID
 
ObjectGuid AggroTargetGUID
 
bool Timers
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_torloth_the_magnificentAI()

npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::npc_torloth_the_magnificentAI ( Creature creature)
inline
913: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ HandleAnimation()

void npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation ( )
inline
940 {
941 Creature* creature = me;
942
943 if (TorlothAnim[AnimationCount].creature == 1)
944 {
946
947 if (!creature)
948 return;
949 }
950
952
953 switch (AnimationCount)
954 {
955 case 0:
957 break;
958 case 3:
960 break;
961 case 5:
963 {
964 me->SetTarget(AggroTarget->GetGUID());
965 me->AddThreat(AggroTarget, 1);
967 }
968 break;
969 case 6:
971 {
974
975 float x, y, z;
976 AggroTarget->GetPosition(x, y, z);
977 me->GetMotionMaster()->MovePoint(0, x, y, z);
978 }
979 break;
980 }
982 }
@ EMOTE_ONESHOT_POINT
Definition SharedDefines.h:1917
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
Definition Creature.h:43
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
Definition Player.h:1081
void ClearUnitState(uint32 f)
Definition Unit.h:708
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
Creature * me
Definition ScriptedCreature.h:280
uint32 Timer
Definition zone_shadowmoon_valley.cpp:823
uint32 AnimationTimer
Definition zone_shadowmoon_valley.cpp:915
ObjectGuid AggroTargetGUID
Definition zone_shadowmoon_valley.cpp:920
ObjectGuid LordIllidanGUID
Definition zone_shadowmoon_valley.cpp:919
uint8 AnimationCount
Definition zone_shadowmoon_valley.cpp:917
static TorlothCinematic TorlothAnim[]
Definition zone_shadowmoon_valley.cpp:827

References Unit::AddThreat(), AggroTargetGUID, AnimationCount, AnimationTimer, Unit::ClearUnitState(), EMOTE_ONESHOT_POINT, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Unit::HandleEmoteCommand(), LordIllidanGUID, ScriptedAI::me, MotionMaster::MovePoint(), Object::RemoveFlag(), Unit::RemoveUnitFlag(), Creature::SetTarget(), Unit::SetUInt32Value(), TorlothCinematic::Timer, TorlothAnim, UNIT_FIELD_BYTES_1, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ JustDied()

void npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

1035 {
1036 switch (killer->GetTypeId())
1037 {
1038 case TYPEID_UNIT:
1039 if (Unit* owner = killer->GetOwner())
1040 if (Player* player = owner->ToPlayer())
1041 player->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
1042 break;
1043 case TYPEID_PLAYER:
1044 if (Player* player = killer->ToPlayer())
1045 player->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
1046 break;
1047 default:
1048 break;
1049 }
1050
1052 LordIllidan->AI()->EnterEvadeMode();
1053 }
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEID_PLAYER
Definition ObjectGuid.h:36
Player * ToPlayer()
Definition Object.h:201
TypeID GetTypeId() const
Definition Object.h:127
Definition Unit.h:636
Unit * GetOwner() const
Definition Unit.cpp:10645
#define QUEST_BATTLE_OF_THE_CRIMSON_WATCH
Definition zone_shadowmoon_valley.cpp:817

References ObjectAccessor::GetCreature(), Unit::GetOwner(), Object::GetTypeId(), LordIllidanGUID, ScriptedAI::me, QUEST_BATTLE_OF_THE_CRIMSON_WATCH, Object::ToPlayer(), TYPEID_PLAYER, and TYPEID_UNIT.

◆ JustEngagedWith()

void npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

937{ }

◆ Reset()

void npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

925 {
926 AnimationTimer = 4000;
927 AnimationCount = 0;
930 Timers = false;
931
934 me->SetTarget();
935 }
Timers
Definition boss_anubshiah.cpp:32
void Clear()
Definition ObjectGuid.h:138
void AddUnitState(uint32 f)
Definition Unit.h:706
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719

References Unit::AddUnitState(), AggroTargetGUID, AnimationCount, AnimationTimer, ObjectGuid::Clear(), LordIllidanGUID, ScriptedAI::me, Creature::SetTarget(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ROOT.

◆ UpdateAI()

void npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

985 {
986 if (AnimationTimer)
987 {
988 if (AnimationTimer <= diff)
989 {
991 }
992 else AnimationTimer -= diff;
993 }
994
995 if (AnimationCount < 6)
996 {
997 me->CombatStop();
998 }
999 else if (!Timers)
1000 {
1004 Timers = true;
1005 }
1006
1007 if (Timers)
1008 {
1009 if (SpellTimer1 <= diff)
1010 {
1011 DoCastVictim(SpawnCast[6].SpellId);//Cleave
1012 SpellTimer1 = SpawnCast[6].Timer2 + (rand() % 10 * 1000);
1013 }
1014 else SpellTimer1 -= diff;
1015
1016 if (SpellTimer2 <= diff)
1017 {
1018 DoCastVictim(SpawnCast[7].SpellId);//Shadowfury
1019 SpellTimer2 = SpawnCast[7].Timer2 + (rand() % 5 * 1000);
1020 }
1021 else SpellTimer2 -= diff;
1022
1023 if (SpellTimer3 <= diff)
1024 {
1025 DoCast(me, SpawnCast[8].SpellId);
1026 SpellTimer3 = SpawnCast[8].Timer2 + (rand() % 7 * 1000); //Spell Reflection
1027 }
1028 else SpellTimer3 -= diff;
1029 }
1030
1032 }
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
uint32 Timer2
Definition zone_silithus.cpp:286
uint32 Timer1
Definition zone_silithus.cpp:286
uint32 SpellTimer3
Definition zone_shadowmoon_valley.cpp:915
uint32 SpellTimer2
Definition zone_shadowmoon_valley.cpp:915
uint32 SpellTimer1
Definition zone_shadowmoon_valley.cpp:915
void HandleAnimation()
Definition zone_shadowmoon_valley.cpp:939
static SpawnSpells SpawnCast[]
Definition zone_shadowmoon_valley.cpp:884

References AnimationCount, AnimationTimer, Unit::CombatStop(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), HandleAnimation(), ScriptedAI::me, SpawnCast, SpellTimer1, SpellTimer2, SpellTimer3, SpawnSpells::Timer1, and SpawnSpells::Timer2.

Member Data Documentation

◆ AggroTargetGUID

ObjectGuid npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::AggroTargetGUID

Referenced by HandleAnimation(), and Reset().

◆ AnimationCount

uint8 npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::AnimationCount

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ AnimationTimer

uint32 npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::AnimationTimer

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ LordIllidanGUID

ObjectGuid npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::LordIllidanGUID

Referenced by HandleAnimation(), JustDied(), and Reset().

◆ SpellTimer1

uint32 npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::SpellTimer1

Referenced by UpdateAI().

◆ SpellTimer2

uint32 npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::SpellTimer2

Referenced by UpdateAI().

◆ SpellTimer3

uint32 npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::SpellTimer3

Referenced by UpdateAI().

◆ Timers

bool npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Timers

The documentation for this struct was generated from the following file: