◆ HandleDummy()
1121 {
1123 if (!caster)
1124 {
1125 return;
1126 }
1127
1131 }
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_WARHEAD_SEEKING_LUMBERSHIP
Definition zone_grizzly_hills.cpp:1105
@ SPELL_WARHEAD_Z_CHECK
Definition zone_grizzly_hills.cpp:1104
@ SPELL_WARHEAD_FUSE
Definition zone_grizzly_hills.cpp:1106
References Unit::CastSpell(), SpellScript::GetCaster(), SPELL_WARHEAD_FUSE, SPELL_WARHEAD_SEEKING_LUMBERSHIP, and SPELL_WARHEAD_Z_CHECK.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_vehicle_warhead_fuse::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_vehicle_warhead_fuse::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: