AzerothCore 3.3.5a
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boss_krick::boss_krickAI Struct Reference
Inheritance diagram for boss_krick::boss_krickAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_krickAI (Creature *creature)
 
void DoAction (int32 a) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krickAI()

boss_krick::boss_krickAI::boss_krickAI ( Creature creature)
inline
288 : NullCreatureAI(creature)
289 {
290 pInstance = creature->GetInstanceScript();
291 }
Definition PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
InstanceScript * pInstance
Definition boss_krickandick.cpp:293

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_krick::boss_krickAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

297 {
298 if (a == 1)
299 {
300 me->setActive(true);
301 events.RescheduleEvent(20, 0);
302 }
303 }
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:72
void setActive(bool isActiveObject)
Definition Object.cpp:1094

References CreatureAI::me, and WorldObject::setActive().

◆ UpdateAI()

void boss_krick::boss_krickAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

306 {
307 events.Update(diff);
308 switch (events.ExecuteEvent())
309 {
310 case 0:
311 break;
312 case 20:
313 if (pInstance)
314 {
316
318 {
319 c->GetMotionMaster()->Clear();
320 c->UpdatePosition(SBSLeaderStartPos, true);
321 c->StopMovingOnCurrentPos();
322 c->AI()->Reset();
323 }
324 }
325
326 events.RescheduleEvent(1, 3s);
327 break;
328 case 1:
330 if (pInstance)
331 {
333 {
334 float angle = me->GetAngle(c);
335 me->SetFacingTo(angle);
336 float x = me->GetPositionX() + cos(angle) * 7.0f;
337 float y = me->GetPositionY() + std::sin(angle) * 7.0f;
338 c->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
339 }
340
341 for (uint8 i = 0; i < 2; ++i)
343 c->DespawnOrUnsummon();
344 }
345
346 events.RescheduleEvent(2, 7s);
347 break;
348 case 2:
349 if (pInstance)
350 {
352 {
353 c->setActive(true);
354 c->UpdatePosition(SBSTyrannusStartPos, true);
355 c->SetHomePosition(SBSTyrannusStartPos);
356 }
358 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_1 : SAY_SYLVANAS_KRICK_1);
359 }
360
361 events.RescheduleEvent(3, 6500ms);
362 break;
363 case 3:
365
366 events.RescheduleEvent(4, 17s);
367 break;
368 case 4:
369 if (pInstance)
370 {
372 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 10, false);
374 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_2 : SAY_SYLVANAS_KRICK_2);
375 }
376
377 events.RescheduleEvent(5, 6500ms);
378 break;
379 case 5:
381
382 events.RescheduleEvent(6, 6500ms);
383 break;
384 case 6:
385 if (pInstance)
387 {
388 c->SetFacingToObject(me);
389 c->AI()->Talk(SAY_TYRANNUS_KRICK_1);
390 }
391
392 events.RescheduleEvent(7, 4s);
393 break;
394 case 7:
395 me->CastSpell(me, 69413, true);
397 me->SetCanFly(true);
398 me->SetDisableGravity(true);
400 me->GetMotionMaster()->MoveTakeoff(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 9.0f, 0.5f * 7.0f);
401
402 events.RescheduleEvent(8, 2s);
403 break;
404 case 8:
406
407 events.RescheduleEvent(9, 1500);
408 break;
409 case 9:
410 if (pInstance)
412 c->CastSpell(c, 69753, false);
413
416 me->SetImmuneToAll(true);
420
422
424 me->GetMotionMaster()->MoveFall(0, true);
425
426 events.RescheduleEvent(10, 5s);
427 break;
428 case 10:
429 if (pInstance)
431 c->AI()->Talk(SAY_TYRANNUS_KRICK_2);
432
433 events.RescheduleEvent(11, 9000);
434 break;
435 case 11:
436 if (pInstance)
437 {
439 c->GetMotionMaster()->MovePoint(1, 809.39f, 74.69f, 541.54f);
441 {
442 c->AI()->Talk(c->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_KRICK_3 : SAY_SYLVANAS_KRICK_3);
443 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 11, false);
444 }
445 }
446 me->setActive(false);
447 me->KillSelf();
448
449 break;
450 }
451 }
std::uint8_t uint8
Definition Define.h:109
@ UNIT_DYNFLAG_DEAD
Definition SharedDefines.h:3126
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:289
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
@ UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
Definition UnitDefines.h:279
@ REACT_PASSIVE
Definition Unit.h:548
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:523
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:123
void SetFacingTo(float ori)
Definition Unit.cpp:20581
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetUnitFlag2(UnitFlags2 flags)
Definition Unit.h:725
void AddUnitState(uint32 f)
Definition Unit.h:706
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1168
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ NPC_JAINA_PART1
Definition forge_of_souls.h:42
#define PATH_BEGIN_VALUE
Definition forge_of_souls.h:65
Talk
Definition hyjal.cpp:82
const Position SBSTyrannusStartPos
Definition pit_of_saron.h:240
@ SAY_JAINA_KRICK_2
Definition pit_of_saron.h:250
@ SAY_OUTRO_KRICK_4
Definition pit_of_saron.h:254
@ SAY_OUTRO_KRICK_1
Definition pit_of_saron.h:246
@ SAY_JAINA_KRICK_3
Definition pit_of_saron.h:256
@ SAY_TYRANNUS_KRICK_2
Definition pit_of_saron.h:255
@ SAY_SYLVANAS_KRICK_1
Definition pit_of_saron.h:248
@ SAY_OUTRO_KRICK_3
Definition pit_of_saron.h:252
@ SAY_OUTRO_KRICK_2
Definition pit_of_saron.h:249
@ SAY_JAINA_KRICK_1
Definition pit_of_saron.h:247
@ SAY_SYLVANAS_KRICK_2
Definition pit_of_saron.h:251
@ SAY_SYLVANAS_KRICK_3
Definition pit_of_saron.h:257
@ SAY_TYRANNUS_KRICK_1
Definition pit_of_saron.h:253
const Position SBSLeaderStartPos
Definition pit_of_saron.h:241
@ SPELL_KRICK_KILL_CREDIT
Definition pit_of_saron.h:133
@ INSTANCE_PROGRESS_FINISHED_KRICK_SCENE
Definition pit_of_saron.h:58
@ DATA_GUARD_1_GUID
Definition pit_of_saron.h:40
@ DATA_LEADER_FIRST_GUID
Definition pit_of_saron.h:42
@ DATA_TYRANNUS_EVENT_GUID
Definition pit_of_saron.h:37
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78
@ DATA_INSTANCE_PROGRESS
Definition trial_of_the_champion.h:33

References Unit::AddUnitState(), Unit::CastSpell(), DATA_GUARD_1_GUID, DATA_INSTANCE_PROGRESS, DATA_LEADER_FIRST_GUID, DATA_TYRANNUS_EVENT_GUID, Position::GetAngle(), Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), InstanceScript::instance, INSTANCE_PROGRESS_FINISHED_KRICK_SCENE, Unit::KillSelf(), CreatureAI::me, MotionMaster::MoveFall(), MotionMaster::MoveTakeoff(), NPC_JAINA_PART1, PATH_BEGIN_VALUE, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_JAINA_KRICK_1, SAY_JAINA_KRICK_2, SAY_JAINA_KRICK_3, SAY_OUTRO_KRICK_1, SAY_OUTRO_KRICK_2, SAY_OUTRO_KRICK_3, SAY_OUTRO_KRICK_4, SAY_SYLVANAS_KRICK_1, SAY_SYLVANAS_KRICK_2, SAY_SYLVANAS_KRICK_3, SAY_TYRANNUS_KRICK_1, SAY_TYRANNUS_KRICK_2, SBSLeaderStartPos, SBSTyrannusStartPos, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), WorldObject::setActive(), Creature::SetCanFly(), ZoneScript::SetData(), Creature::SetDisableGravity(), Object::SetDynamicFlag(), Unit::SetFacingTo(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_KRICK_KILL_CREDIT, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, and UNIT_STATE_DIED.

Member Data Documentation

◆ events

EventMap boss_krick::boss_krickAI::events

◆ pInstance

InstanceScript* boss_krick::boss_krickAI::pInstance

Referenced by boss_krickAI(), and UpdateAI().


The documentation for this struct was generated from the following file: