◆ FilterTargets()
void spell_electrical_storm_proc::FilterTargets |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
◆ HandleDamageCalc()
void spell_electrical_storm_proc::HandleDamageCalc |
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SpellEffIndex |
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inlineprivate |
◆ PrepareSpellScript()
◆ Register()
void spell_electrical_storm_proc::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
350 {
353 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ TARGET_UNIT_SRC_AREA_ALLY
Definition SharedDefines.h:1434
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleDamageCalc(SpellEffIndex)
Definition boss_akilzon.cpp:340
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_akilzon.cpp:335
References EFFECT_0, FilterTargets(), HandleDamageCalc(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_SCHOOL_DAMAGE, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ALLY.
The documentation for this class was generated from the following file: