AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_break_shield Class Reference
Inheritance diagram for spell_gen_break_shield:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_break_shield) bool Validate(SpellInfo const *) override
 
void HandleScriptEffect (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
GameObjectGetGObjCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScriptEffect()

void spell_gen_break_shield::HandleScriptEffect ( SpellEffIndex  effIndex)
inlineprivate
2991 {
2992 Unit* target = GetHitUnit();
2993
2994 switch (effIndex)
2995 {
2996 case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
2997 {
2998 uint32 spellId;
2999
3000 switch (GetSpellInfo()->Id)
3001 {
3005 break;
3009 break;
3010 default:
3011 return;
3012 }
3013
3014 if (Unit* rider = GetCaster()->GetCharmer())
3015 rider->CastSpell(target, spellId, false);
3016 else
3017 GetCaster()->CastSpell(target, spellId, false);
3018 break;
3019 }
3020 case EFFECT_1: // On damaging spells, for removing a defend layer
3021 {
3022 Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
3023 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3024 {
3025 if (Aura* aura = itr->second->GetBase())
3026 {
3027 SpellInfo const* auraInfo = aura->GetSpellInfo();
3028 if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
3029 {
3030 aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
3031 // Remove dummys from rider (Necessary for updating visual shields)
3032 if (Unit* rider = target->GetCharmer())
3033 if (Aura* defend = rider->GetAura(aura->GetId()))
3034 defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
3035 break;
3036 }
3037 }
3038 }
3039 break;
3040 }
3041 default:
3042 break;
3043 }
3044 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
Definition SpellAuras.h:88
Definition SpellInfo.h:340
uint32 SpellIconID
Definition SpellInfo.h:404
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
Unit * GetCharmer() const
Definition Unit.cpp:7451
boost::container::flat_multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:674
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1359
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1388
@ SPELL_BREAK_SHIELD_DAMAGE_10K
Definition spell_generic.cpp:2961
@ SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS
Definition spell_generic.cpp:2963
@ SPELL_BREAK_SHIELD_TRIGGER_UNK
Definition spell_generic.cpp:2965
@ SPELL_BREAK_SHIELD_DAMAGE_2K
Definition spell_generic.cpp:2960
@ SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST
Definition spell_generic.cpp:2966
@ SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE
Definition spell_generic.cpp:2964

References AURA_REMOVE_BY_ENEMY_SPELL, Unit::CastSpell(), EFFECT_0, EFFECT_1, Unit::GetAppliedAuras(), SpellScript::GetCaster(), Unit::GetCharmer(), SpellScript::GetHitUnit(), SpellScript::GetSpellInfo(), SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_BREAK_SHIELD_DAMAGE_10K, SPELL_BREAK_SHIELD_DAMAGE_2K, SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE, SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS, SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST, SPELL_BREAK_SHIELD_TRIGGER_UNK, and SpellInfo::SpellIconID.

Referenced by Register().

◆ PrepareSpellScript()

◆ Register()

void spell_gen_break_shield::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3047 {
3049 }
#define EFFECT_FIRST_FOUND
Definition SharedDefines.h:37
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScriptEffect(SpellEffIndex effIndex)
Definition spell_generic.cpp:2990

References EFFECT_FIRST_FOUND, HandleScriptEffect(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: