1020 {
1022 if (!caster || !caster->
ToPlayer())
1023 return;
1024
1026 {
1029 {
1032 }
1033 return;
1034 }
1035
1037 }
Player * ToPlayer()
Definition Object.h:208
WorldLocation const * GetExplTargetDest()
Definition SpellScript.cpp:421
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4969
Definition Position.h:256
void ThrowNextTorch(Unit *caster)
Definition midsummer.cpp:994
bool handled
Definition midsummer.cpp:991
@ SPELL_TORCH_COUNTER
Definition midsummer.cpp:964
@ SPELL_FLING_TORCH_DUMMY
Definition midsummer.cpp:962
@ SPELL_MISSED_TORCH
Definition midsummer.cpp:963