◆ FilterTargets()
void spell_warl_seed_of_corruption_damage::FilterTargets |
( |
std::list< WorldObject * > & |
targets | ) |
|
|
inlineprivate |
687 {
689 {
690 if (
Unit const* unitTarget = target->
ToUnit())
691 {
692 if (WorldLocation const* dest = GetExplTargetDest())
693 {
694 if (!unitTarget->IsWithinLOS(dest->GetPositionX(), dest->GetPositionY(), dest->GetPositionZ()))
695 {
696 return true;
697 }
698 }
699 }
700
701 return false;
702 });
703 }
Unit * ToUnit()
Definition Object.h:209
References Object::ToUnit().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_warl_seed_of_corruption_damage::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Implements _SpellScript.
706 {
708 }
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition SharedDefines.h:1421
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void FilterTargets(std::list< WorldObject * > &targets)
Definition spell_warlock.cpp:686
References EFFECT_0, FilterTargets(), SpellObjectAreaTargetSelectFn, and TARGET_UNIT_DEST_AREA_ENEMY.
The documentation for this class was generated from the following file: