|
| | go_blackened_urn () |
| |
| bool | OnGossipHello (Player *, GameObject *go) override |
| |
| bool | IsDatabaseBound () const override |
| |
| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
| |
| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
| |
| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
| |
| virtual void | OnDestroyed (GameObject *, Player *) |
| |
| virtual void | OnDamaged (GameObject *, Player *) |
| |
| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
| |
| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
| |
| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
| |
| virtual GameObjectAI * | GetAI (GameObject *) const |
| |
| virtual bool | isAfterLoadScript () const |
| |
| virtual void | checkValidity () |
| |
| const std::string & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
| |
| virtual void | OnUpdate (GameObject *, uint32) |
| |
◆ go_blackened_urn()
| go_blackened_urn::go_blackened_urn |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
503 {
505 {
507 {
509 {
510 if (nightbane->IsAlive())
511 {
513 return true;
514 }
515 }
516 }
517 }
518 return false;
519 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ ACTION_START_INTRO
Definition boss_nightbane.cpp:57
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
@ DATA_NIGHTBANE
Definition karazhan.h:41
References ACTION_START_INTRO, DATA_NIGHTBANE, WorldObject::GetInstanceScript(), and NOT_STARTED.
The documentation for this class was generated from the following file: