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| go_blackened_urn () |
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bool | OnGossipHello (Player *, GameObject *go) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_blackened_urn()
go_blackened_urn::go_blackened_urn |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
503 {
505 {
507 {
509 {
510 if (nightbane->IsAlive())
511 {
513 return true;
514 }
515 }
516 }
517 }
518 return false;
519 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ ACTION_START_INTRO
Definition boss_nightbane.cpp:57
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ DATA_NIGHTBANE
Definition karazhan.h:41
References ACTION_START_INTRO, DATA_NIGHTBANE, WorldObject::GetInstanceScript(), and NOT_STARTED.
The documentation for this class was generated from the following file: