AzerothCore 3.3.5a
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npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI Struct Reference
Inheritance diagram for npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI:
CreatureAI UnitAI

Public Member Functions

 npc_brann_bronzebeard_algalonAI (Creature *creature)
 
void DoAction (int32 action) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint32 _currentPoint
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_brann_bronzebeard_algalonAI()

npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::npc_brann_bronzebeard_algalonAI ( Creature creature)
inline
840 : CreatureAI(creature)
841 {
842 }
Definition CreatureAI.h:70

Member Function Documentation

◆ DoAction()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

848 {
849 switch (action)
850 {
852 me->SetWalk(false);
853 _currentPoint = 0;
854 events.Reset();
855 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
856 break;
859 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
860 break;
861 case ACTION_OUTRO:
863 events.ScheduleEvent(EVENT_BRANN_OUTRO_1, 87s + 500ms);
864 events.ScheduleEvent(EVENT_BRANN_OUTRO_2, 116s + 500ms);
865 break;
866 }
867 }
@ ACTION_FINISH_INTRO
Definition boss_algalon_the_observer.cpp:82
@ ACTION_OUTRO
Definition boss_algalon_the_observer.cpp:86
@ ACTION_START_INTRO
Definition boss_algalon_the_observer.cpp:81
@ POINT_BRANN_OUTRO
Definition boss_algalon_the_observer.cpp:93
@ SAY_BRANN_ALGALON_INTRO_2
Definition boss_algalon_the_observer.cpp:170
Position const BrannOutroPos[3]
Definition boss_algalon_the_observer.cpp:239
@ EVENT_BRANN_OUTRO_1
Definition boss_algalon_the_observer.cpp:113
@ EVENT_BRANN_OUTRO_2
Definition boss_algalon_the_observer.cpp:114
@ EVENT_BRANN_MOVE_INTRO
Definition boss_algalon_the_observer.cpp:111
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:72
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Talk
Definition hyjal.cpp:82
uint32 _currentPoint
Definition boss_algalon_the_observer.cpp:845

References _currentPoint, ACTION_FINISH_INTRO, ACTION_OUTRO, ACTION_START_INTRO, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), POINT_BRANN_OUTRO, SAY_BRANN_ALGALON_INTRO_2, and Creature::SetWalk().

◆ MovementInform()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

870 {
871 if (movementType != POINT_MOTION_TYPE)
872 return;
873
874 uint32 delay = 1;
875 _currentPoint = pointId + 1;
876 switch (pointId)
877 {
878 case 2:
879 delay = 8000;
880 me->SetWalk(true);
881 break;
882 case 6:
883 me->SetFacingTo(4.6156f);
884 me->SetWalk(false);
886 events.ScheduleEvent(EVENT_SUMMON_ALGALON, 7500ms);
887 return;
888 case 10:
890 return;
893 return;
894 }
895
896 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay);
897 }
std::uint32_t uint32
Definition Define.h:107
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_BRANN_OUTRO_END
Definition boss_algalon_the_observer.cpp:94
@ SAY_BRANN_ALGALON_INTRO_1
Definition boss_algalon_the_observer.cpp:169
@ EVENT_SUMMON_ALGALON
Definition boss_algalon_the_observer.cpp:112
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void SetFacingTo(float ori)
Definition Unit.cpp:20581

References _currentPoint, Creature::DespawnOrUnsummon(), EVENT_BRANN_MOVE_INTRO, EVENT_SUMMON_ALGALON, CreatureAI::me, POINT_BRANN_OUTRO, POINT_BRANN_OUTRO_END, POINT_MOTION_TYPE, SAY_BRANN_ALGALON_INTRO_1, Unit::SetFacingTo(), and Creature::SetWalk().

◆ UpdateAI()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

900 {
901 UpdateVictim();
902 events.Update(diff);
903
904 switch (events.ExecuteEvent())
905 {
909 break;
913 algalon->AI()->DoAction(ACTION_START_INTRO);
914 break;
917 break;
920 break;
921 }
922 }
Position const BrannIntroWaypoint[MAX_BRANN_WAYPOINTS_INTRO]
Definition boss_algalon_the_observer.cpp:199
@ MAX_BRANN_WAYPOINTS_INTRO
Definition boss_algalon_the_observer.cpp:92
@ SAY_BRANN_ALGALON_OUTRO
Definition boss_algalon_the_observer.cpp:171
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
Map * GetMap() const
Definition Object.h:536
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ NPC_ALGALON
Definition ulduar.h:126
Position const AlgalonSummonPos
Definition ulduar.h:309
@ TYPE_ALGALON
Definition ulduar.h:45

References _currentPoint, ACTION_START_INTRO, AlgalonSummonPos, BrannIntroWaypoint, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, EVENT_SUMMON_ALGALON, InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), MAX_BRANN_WAYPOINTS_INTRO, CreatureAI::me, MotionMaster::MovePoint(), NPC_ALGALON, POINT_BRANN_OUTRO_END, SAY_BRANN_ALGALON_OUTRO, Map::SummonCreature(), TYPE_ALGALON, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _currentPoint

uint32 npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::_currentPoint

Referenced by DoAction(), MovementInform(), and UpdateAI().

◆ events

EventMap npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::events

The documentation for this struct was generated from the following file: