AzerothCore 3.3.5a
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boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI Struct Reference
Inheritance diagram for boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kirtonos_the_heraldAI (Creature *creature)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

int TransformsCount
 
EventMap events
 
EventMap events2
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kirtonos_the_heraldAI()

boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::boss_kirtonos_the_heraldAI ( Creature creature)
inline
78 : ScriptedAI(creature)
79 {
81 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * instance
Definition boss_kirtonos_the_herald.cpp:86

References WorldObject::GetInstanceScript(), instance, and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

122 {
123 if (action == IN_PROGRESS)
124 {
125 events2.Reset();
127 me->SetCanFly(true);
128 me->SetDisableGravity(true);
132 me->SetImmuneToAll(true); // for some reason he aggroes if we don't have this.
133 }
134 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ REACT_PASSIVE
Definition Unit.h:548
@ INTRO_1
Definition boss_kirtonos_the_herald.cpp:40
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void Reset()
Definition EventMap.cpp:21
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
EventMap events2
Definition boss_kirtonos_the_herald.cpp:85

References events2, IN_PROGRESS, INTRO_1, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterEvadeMode()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

104 {
107 }
@ FAIL
Definition InstanceScript.h:60
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_KIRTONOS_THE_HERALD
Definition scholomance.h:27

References DATA_KIRTONOS_THE_HERALD, Creature::DespawnOrUnsummon(), FAIL, instance, ScriptedAI::me, and ZoneScript::SetData().

◆ JustDied()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

99 {
101 }
@ DONE
Definition InstanceScript.h:61

References DATA_KIRTONOS_THE_HERALD, DONE, instance, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

89 {
91
92 events.Reset();
93 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 2s);
94 events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 6s);
95 events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 20s);
96 }
@ EVENT_CURSE_OF_TONGUES
Definition boss_kirtonos_the_herald.cpp:51
@ EVENT_SHADOW_BOLT_VOLLEY
Definition boss_kirtonos_the_herald.cpp:50
@ EVENT_KIRTONOS_TRANSFORM
Definition boss_kirtonos_the_herald.cpp:53
events
Definition boss_sartura.cpp:43
int TransformsCount
Definition boss_kirtonos_the_herald.cpp:83

References EVENT_CURSE_OF_TONGUES, EVENT_KIRTONOS_TRANSFORM, EVENT_SHADOW_BOLT_VOLLEY, and TransformsCount.

◆ MovementInform()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

110 {
111 if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND)
112 {
117 events2.ScheduleEvent(INTRO_6, 11500ms);
118 }
119 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ POINT_KIRTONOS_LAND
Definition boss_kirtonos_the_herald.cpp:59
@ INTRO_2
Definition boss_kirtonos_the_herald.cpp:41
@ INTRO_5
Definition boss_kirtonos_the_herald.cpp:44
@ INTRO_6
Definition boss_kirtonos_the_herald.cpp:45
@ INTRO_3
Definition boss_kirtonos_the_herald.cpp:42
@ INTRO_4
Definition boss_kirtonos_the_herald.cpp:43

References events2, INTRO_2, INTRO_3, INTRO_4, INTRO_5, INTRO_6, POINT_KIRTONOS_LAND, EventMap::ScheduleEvent(), and WAYPOINT_MOTION_TYPE.

◆ UpdateAI()

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

137 {
138 events2.Update(diff);
139 switch (events2.ExecuteEvent())
140 {
141 case INTRO_1:
144 break;
145 case INTRO_2:
147 break;
148 case INTRO_3:
149 me->SetFacingTo(0.01745329f);
150 break;
151 case INTRO_4:
152 me->SetWalk(true);
153 me->SetCanFly(false);
154 me->SetDisableGravity(false);
157 break;
158 case INTRO_5:
162 me->SetImmuneToAll(false);
164 break;
165 case INTRO_6:
166 if (!me->IsInCombat())
167 {
169 }
170 break;
171 }
172
173 if (!UpdateVictim())
174 {
175 return;
176 }
177
178 events.Update(diff);
180 {
181 return;
182 }
183
184 switch (events.ExecuteEvent())
185 {
186 case EVENT_SWOOP:
187 me->CastSpell(me->GetVictim(), SPELL_SWOOP, false);
188 events.ScheduleEvent(EVENT_SWOOP, 15s);
189 break;
190 case EVENT_WING_FLAP:
191 me->CastSpell(me, SPELL_WING_FLAP, false);
192 events.ScheduleEvent(EVENT_WING_FLAP, 13s);
193 break;
196 events.ScheduleEvent(EVENT_PIERCE_ARMOR, 12s);
197 break;
198 case EVENT_DISARM:
199 me->CastSpell(me->GetVictim(), SPELL_DISARM, false);
200 events.ScheduleEvent(EVENT_DISARM, 11s);
201 break;
204 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 10s);
205 break;
208 events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 20s);
209 break;
211 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 20.0f, true))
212 {
213 me->CastSpell(target, SPELL_DOMINATE_MIND, false);
214 }
215 break;
218
220 {
221 events.Reset();
222 events.ScheduleEvent(EVENT_SWOOP, 4s);
223 events.ScheduleEvent(EVENT_WING_FLAP, 7s);
224 events.ScheduleEvent(EVENT_PIERCE_ARMOR, 11s);
225 events.ScheduleEvent(EVENT_DISARM, 15s);
226 // show shape-shift animation before aura removal
230 }
231 else
232 {
233 events.Reset();
234 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 2s);
235 events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 6s);
236 events.ScheduleEvent(EVENT_WING_FLAP, 13s);
239 // Schedule Dominate Mind on every 2nd caster transform
240 if ((TransformsCount - 2) % 4 == 0)
241 {
242 events.ScheduleEvent(EVENT_DOMINATE_MIND, 4s, 8s);
243 }
244 }
245
246 events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 20s);
247 break;
248 }
249
252 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_ROAR
Definition SharedDefines.h:1907
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
@ KIRTONOS_PATH
Definition boss_kirtonos_the_herald.cpp:60
@ WEAPON_KIRTONOS_STAFF
Definition boss_kirtonos_the_herald.cpp:58
@ EMOTE_SUMMONED
Definition boss_kirtonos_the_herald.cpp:62
@ SPELL_SHADOW_BOLT_VOLLEY
Definition boss_kirtonos_the_herald.cpp:32
@ SPELL_CURSE_OF_TONGUES
Definition boss_kirtonos_the_herald.cpp:33
@ SPELL_DOMINATE_MIND
Definition boss_kirtonos_the_herald.cpp:34
@ SPELL_WING_FLAP
Definition boss_kirtonos_the_herald.cpp:28
@ SPELL_KIRTONOS_TRANSFORM
Definition boss_kirtonos_the_herald.cpp:31
@ SPELL_SWOOP
Definition boss_kirtonos_the_herald.cpp:27
@ SPELL_TRANSFORM_VISUAL
Definition boss_kirtonos_the_herald.cpp:35
@ SPELL_PIERCE_ARMOR
Definition boss_kirtonos_the_herald.cpp:29
@ SPELL_DISARM
Definition boss_kirtonos_the_herald.cpp:30
Position const PosMove[2]
Definition boss_kirtonos_the_herald.cpp:65
@ EVENT_DOMINATE_MIND
Definition boss_kirtonos_the_herald.cpp:52
@ EVENT_DISARM
Definition boss_kirtonos_the_herald.cpp:49
@ EVENT_WING_FLAP
Definition boss_kirtonos_the_herald.cpp:47
@ EVENT_SWOOP
Definition boss_kirtonos_the_herald.cpp:46
@ EVENT_PIERCE_ARMOR
Definition boss_kirtonos_the_herald.cpp:48
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:852
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
void SetFacingTo(float ori)
Definition Unit.cpp:20581
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
bool IsInCombat() const
Definition Unit.h:893
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
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Definition hyjal.cpp:82

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_ONESHOT_ROAR, EMOTE_SUMMONED, EVENT_CURSE_OF_TONGUES, EVENT_DISARM, EVENT_DOMINATE_MIND, EVENT_KIRTONOS_TRANSFORM, EVENT_PIERCE_ARMOR, EVENT_SHADOW_BOLT_VOLLEY, EVENT_SWOOP, EVENT_WING_FLAP, events2, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), INTRO_1, INTRO_2, INTRO_3, INTRO_4, INTRO_5, INTRO_6, Unit::IsInCombat(), KIRTONOS_PATH, ScriptedAI::me, MotionMaster::MovePath(), MotionMaster::MovePoint(), PosMove, Random, REACT_AGGRESSIVE, Unit::RemoveAura(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUInt32Value(), Creature::SetWalk(), SPELL_CURSE_OF_TONGUES, SPELL_DISARM, SPELL_DOMINATE_MIND, SPELL_KIRTONOS_TRANSFORM, SPELL_PIERCE_ARMOR, SPELL_SHADOW_BOLT_VOLLEY, SPELL_SWOOP, SPELL_TRANSFORM_VISUAL, SPELL_WING_FLAP, TransformsCount, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEAPON_KIRTONOS_STAFF.

Member Data Documentation

◆ events

EventMap boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::events

◆ events2

EventMap boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::events2

Referenced by DoAction(), MovementInform(), and UpdateAI().

◆ instance

InstanceScript* boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::instance

◆ TransformsCount

int boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::TransformsCount

Referenced by JustEngagedWith(), and UpdateAI().


The documentation for this struct was generated from the following file: