|
| go_southfury_moonstone () |
|
bool | OnGossipHello (Player *player, GameObject *) override |
|
bool | IsDatabaseBound () const override |
|
virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
|
virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
|
virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
|
virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
|
virtual uint32 | GetDialogStatus (Player *, GameObject *) |
|
virtual void | OnDestroyed (GameObject *, Player *) |
|
virtual void | OnDamaged (GameObject *, Player *) |
|
virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
|
virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
|
virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
|
virtual GameObjectAI * | GetAI (GameObject *) const |
|
virtual bool | isAfterLoadScript () const |
|
virtual void | checkValidity () |
|
const std::string & | GetName () const |
|
uint16 | GetTotalAvailableHooks () |
|
virtual void | OnUpdate (GameObject *, uint32) |
|
◆ go_southfury_moonstone()
go_southfury_moonstone::go_southfury_moonstone |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1083 {
1084
1085
1086
1088 {
1089
1090
1091 creature->AI()->AttackStart(player);
1092 }
1093
1094 return false;
1095 }
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:52
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_RIZZLE
Definition go_scripts.cpp:1072
References NPC_RIZZLE, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.
The documentation for this class was generated from the following file: