2546 {
2549 {
2552 if (rand < 25)
2554 else if (rand < 50)
2556 else if (rand < 70)
2558 else if (rand < 80)
2559 {
2561 if (
urand(0, 100) <= 30)
2562 target = caster;
2563 }
2564 else if (rand < 95)
2566 else
2567 {
2569 target = caster;
2570 }
2571
2573 }
2574 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_FROSTBOLT
Definition spell_item.cpp:2520
@ SPELL_SUMMON_FELHOUND_MINION
Definition spell_item.cpp:2522
@ SPELL_FIREBALL
Definition spell_item.cpp:2523
@ SPELL_CHAIN_LIGHTNING
Definition spell_item.cpp:2524
@ SPELL_ENVELOPING_WINDS
Definition spell_item.cpp:2525
@ SPELL_POLYMORPH
Definition spell_item.cpp:2521