2710 {
2713 {
2716 if (rand < 25)
2718 else if (rand < 50)
2720 else if (rand < 70)
2722 else if (rand < 80)
2723 {
2725 if (
urand(0, 100) <= 30)
2726 target = caster;
2727 }
2728 else if (rand < 95)
2730 else
2731 {
2733 target = caster;
2734 }
2735
2737 }
2738 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_FROSTBOLT
Definition spell_item.cpp:2684
@ SPELL_SUMMON_FELHOUND_MINION
Definition spell_item.cpp:2686
@ SPELL_FIREBALL
Definition spell_item.cpp:2687
@ SPELL_CHAIN_LIGHTNING
Definition spell_item.cpp:2688
@ SPELL_ENVELOPING_WINDS
Definition spell_item.cpp:2689
@ SPELL_POLYMORPH
Definition spell_item.cpp:2685