2715 {
2718 {
2721 if (rand < 25)
2723 else if (rand < 50)
2725 else if (rand < 70)
2727 else if (rand < 80)
2728 {
2730 if (
urand(0, 100) <= 30)
2731 target = caster;
2732 }
2733 else if (rand < 95)
2735 else
2736 {
2738 target = caster;
2739 }
2740
2742 }
2743 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
@ SPELL_FROSTBOLT
Definition spell_item.cpp:2689
@ SPELL_SUMMON_FELHOUND_MINION
Definition spell_item.cpp:2691
@ SPELL_FIREBALL
Definition spell_item.cpp:2692
@ SPELL_CHAIN_LIGHTNING
Definition spell_item.cpp:2693
@ SPELL_ENVELOPING_WINDS
Definition spell_item.cpp:2694
@ SPELL_POLYMORPH
Definition spell_item.cpp:2690