AzerothCore 3.3.5a
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instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript Struct Reference
Inheritance diagram for instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_eye_of_eternity_InstanceMapScript (Map *pMap)
 
void Initialize () override
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void SetData (uint32 type, uint32) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void ProcessEvent (WorldObject *, uint32 eventId) override
 
bool CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *source, Unit const *, uint32) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 

Public Attributes

ObjectGuid NPC_MalygosGUID
 
ObjectGuid GO_IrisGUID
 
ObjectGuid GO_ExitPortalGUID
 
ObjectGuid GO_PlatformGUID
 
bool bPokeAchiev
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_eye_of_eternity_InstanceMapScript()

instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::instance_eye_of_eternity_InstanceMapScript ( Map pMap)
inline
31: InstanceScript(pMap) { Initialize(); }
Definition InstanceScript.h:143
void Initialize() override
Definition instance_eye_of_eternity.cpp:39

References Initialize().

Member Function Documentation

◆ CheckAchievementCriteriaMeet()

bool instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteria_id,
Player const *  source,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

190 {
191 switch (criteria_id)
192 {
195 return bPokeAchiev;
198 return (source && source->GetVehicle() && source->GetVehicle()->GetVehicleInfo()->m_ID == 224);
199 }
200 return false;
201 }
@ ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_10
Definition eye_of_eternity.h:87
@ ACHIEV_CRITERIA_DENYIN_THE_SCION_10
Definition eye_of_eternity.h:85
@ ACHIEV_CRITERIA_DENYIN_THE_SCION_25
Definition eye_of_eternity.h:86
@ ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_25
Definition eye_of_eternity.h:88
bool bPokeAchiev
Definition instance_eye_of_eternity.cpp:37

References ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_10, ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_25, ACHIEV_CRITERIA_DENYIN_THE_SCION_10, ACHIEV_CRITERIA_DENYIN_THE_SCION_25, bPokeAchiev, Unit::GetVehicle(), Vehicle::GetVehicleInfo(), and VehicleEntry::m_ID.

◆ GetGuidData()

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

168 {
169 switch (type)
170 {
172 return NPC_MalygosGUID;
173 }
174
175 return ObjectGuid::Empty;
176 }
static ObjectGuid const Empty
Definition ObjectGuid.h:120
@ DATA_MALYGOS_GUID
Definition eye_of_eternity.h:61
ObjectGuid NPC_MalygosGUID
Definition instance_eye_of_eternity.cpp:33

References DATA_MALYGOS_GUID, ObjectGuid::Empty, and NPC_MalygosGUID.

◆ Initialize()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

40 {
43 bPokeAchiev = false;
44 }
#define DataHeader
Definition blackrock_depths.h:23
uint32 const EncounterCount
Definition blackrock_spire.h:23
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153

References bPokeAchiev, DataHeader, EncounterCount, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Referenced by instance_eye_of_eternity_InstanceMapScript().

◆ OnCreatureCreate()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

63 {
64 switch (creature->GetEntry())
65 {
66 case NPC_MALYGOS:
67 NPC_MalygosGUID = creature->GetGUID();
68 break;
69 }
70 }
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
@ NPC_MALYGOS
Definition eye_of_eternity.h:41

References Object::GetEntry(), Object::GetGUID(), NPC_MALYGOS, and NPC_MalygosGUID.

◆ OnGameObjectCreate()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from ZoneScript.

73 {
74 switch (go->GetEntry())
75 {
76 case GO_IRIS_N:
77 case GO_IRIS_H:
78 GO_IrisGUID = go->GetGUID();
79
81 go->SetPhaseMask(2, true);
82 break;
83 case GO_EXIT_PORTAL:
85 break;
89 {
90 go->ModifyHealth(-6500000); // We have HP 6 million in the database... So we have to do at least that
91 go->EnableCollision(false);
92 }
93 break;
94 }
95 }
@ DONE
Definition InstanceScript.h:61
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition GameObject.cpp:2566
void EnableCollision(bool enable)
Definition GameObject.cpp:2574
void ModifyHealth(int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
Definition GameObject.cpp:2247
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
@ GO_IRIS_N
Definition eye_of_eternity.h:32
@ GO_IRIS_H
Definition eye_of_eternity.h:33
@ GO_EXIT_PORTAL
Definition eye_of_eternity.h:34
@ GO_NEXUS_PLATFORM
Definition eye_of_eternity.h:31
@ DATA_MALYGOS
Definition eye_of_eternity.h:57
ObjectGuid GO_ExitPortalGUID
Definition instance_eye_of_eternity.cpp:35
ObjectGuid GO_PlatformGUID
Definition instance_eye_of_eternity.cpp:36
ObjectGuid GO_IrisGUID
Definition instance_eye_of_eternity.cpp:34

References DATA_MALYGOS, DONE, GameObject::EnableCollision(), InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), GO_EXIT_PORTAL, GO_ExitPortalGUID, GO_IRIS_H, GO_IRIS_N, GO_IrisGUID, GO_NEXUS_PLATFORM, GO_PlatformGUID, GameObject::ModifyHealth(), and GameObject::SetPhaseMask().

◆ OnPlayerEnter()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

47 {
49 {
50 // destroy platform, hide iris (actually ensure, done at loading, but doesn't always work
53 if (go->GetPhaseMask() != 2)
54 go->SetPhaseMask(2, true);
55
56 // no floor, so put players on drakes
57 if (player && player->IsAlive())
58 player->CastSpell(player, SPELL_SUMMON_RED_DRAGON_BUDDY, true);
59 }
60 }
Definition GameObject.h:120
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
bool IsAlive() const
Definition Unit.h:1773
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ EVENT_IRIS_ACTIVATED
Definition eye_of_eternity.h:94
@ SPELL_SUMMON_RED_DRAGON_BUDDY
Definition eye_of_eternity.h:79
void ProcessEvent(WorldObject *, uint32 eventId) override
Definition instance_eye_of_eternity.cpp:178

References Unit::CastSpell(), DATA_MALYGOS, DONE, EVENT_IRIS_ACTIVATED, InstanceScript::GetBossState(), Map::GetGameObject(), GO_IrisGUID, InstanceScript::instance, Unit::IsAlive(), ProcessEvent(), and SPELL_SUMMON_RED_DRAGON_BUDDY.

◆ ProcessEvent()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

179 {
180 if (eventId == EVENT_IRIS_ACTIVATED)
183 {
184 go->ModifyHealth(-6500000, c); // We have HP 6 million in the database... So we have to do at least that
185 go->EnableCollision(false);
186 }
187 }
Definition Creature.h:47
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357

References EVENT_IRIS_ACTIVATED, Map::GetCreature(), Map::GetGameObject(), GO_PlatformGUID, InstanceScript::instance, and NPC_MalygosGUID.

Referenced by OnPlayerEnter().

◆ SetBossState()

bool instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

125 {
126 if (!InstanceScript::SetBossState(type, state))
127 return false;
128
129 if (type == DATA_MALYGOS)
130 {
131 switch (state)
132 {
133 case NOT_STARTED:
134 bPokeAchiev = false;
136 {
137 go->SetPhaseMask(1, true);
138 HandleGameObject(GO_IrisGUID, false, go);
139 }
141 go->SetPhaseMask(1, true);
143 {
144 go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
145 go->EnableCollision(true);
146 }
147 break;
148 case IN_PROGRESS:
150 break;
151 case DONE:
152 bPokeAchiev = false;
154 go->SetPhaseMask(1, true);
156 if (c->SummonCreature(NPC_ALEXSTRASZA, 798.0f, 1268.0f, 299.0f, 2.45f, TEMPSUMMON_TIMED_DESPAWN, 604800000))
157 break;
158 break;
159 default:
160 break;
161 }
162 }
163
164 return true;
165 }
std::uint32_t uint32
Definition Define.h:107
@ IN_PROGRESS
Definition InstanceScript.h:59
@ NOT_STARTED
Definition InstanceScript.h:58
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ GO_DESTRUCTIBLE_REBUILDING
Definition SharedDefines.h:1641
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
uint8 GetSpawnMode() const
Definition Map.h:267
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1834
@ NPC_ALEXSTRASZA
Definition eye_of_eternity.h:52

References bPokeAchiev, DATA_MALYGOS, DONE, Map::GetCreature(), Map::GetGameObject(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), GO_DESTRUCTIBLE_REBUILDING, GO_ExitPortalGUID, GO_IrisGUID, GO_PlatformGUID, InstanceScript::HandleGameObject(), IN_PROGRESS, InstanceScript::instance, NOT_STARTED, NPC_ALEXSTRASZA, NPC_MalygosGUID, InstanceScript::SetBossState(), and TEMPSUMMON_TIMED_DESPAWN.

◆ SetData()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

98 {
99 switch (type)
100 {
104 if (Player* plr = c->SelectNearestPlayer(250.0f))
105 c->AI()->AttackStart(plr);
106 break;
109 {
110 HandleGameObject(GO_IrisGUID, true, go);
112 c->CastSpell(c, SPELL_IRIS_ACTIVATED, true);
113 }
114 break;
117 go->SetPhaseMask(2, true);
119 go->SetPhaseMask(2, true);
120 break;
121 }
122 }
@ NPC_WORLD_TRIGGER_LAOI
Definition azjol_nerub.h:53
Definition Player.h:1066
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2470
@ SPELL_IRIS_ACTIVATED
Definition eye_of_eternity.h:67
@ DATA_SET_IRIS_INACTIVE
Definition eye_of_eternity.h:59
@ DATA_HIDE_IRIS_AND_PORTAL
Definition eye_of_eternity.h:60
@ DATA_IRIS_ACTIVATED
Definition eye_of_eternity.h:58

References DATA_HIDE_IRIS_AND_PORTAL, DATA_IRIS_ACTIVATED, DATA_MALYGOS, DATA_SET_IRIS_INACTIVE, InstanceScript::GetBossState(), Map::GetCreature(), Map::GetGameObject(), GO_ExitPortalGUID, GO_IrisGUID, InstanceScript::HandleGameObject(), InstanceScript::instance, NOT_STARTED, NPC_MalygosGUID, NPC_WORLD_TRIGGER_LAOI, WorldObject::SelectNearestPlayer(), SPELL_IRIS_ACTIVATED, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Member Data Documentation

◆ bPokeAchiev

bool instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::bPokeAchiev

◆ GO_ExitPortalGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::GO_ExitPortalGUID

◆ GO_IrisGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::GO_IrisGUID

◆ GO_PlatformGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::GO_PlatformGUID

◆ NPC_MalygosGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::NPC_MalygosGUID

The documentation for this struct was generated from the following file: