AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_duskwither_spire_power_source Class Reference
Inheritance diagram for go_duskwither_spire_power_source:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_duskwither_spire_power_source ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_duskwither_spire_power_source()

go_duskwither_spire_power_source::go_duskwither_spire_power_source ( )
inline
1921: GameObjectScript("go_duskwither_spire_power_source") {}
Definition GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_duskwither_spire_power_source::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1924 {
1926 {
1927 bunny->DespawnOrUnsummon(0ms, 10s);
1928 }
1929 return false;
1930 }
Definition Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_POWER_SOURCE_INVISIBLE_BUNNY
Definition go_scripts.cpp:1915

References WorldObject::FindNearestCreature(), and NPC_POWER_SOURCE_INVISIBLE_BUNNY.


The documentation for this class was generated from the following file: