496 {
498 std::list<WorldObject*> cagesList;
502 for (std::list<WorldObject*>::const_iterator itr = cagesList.begin(); itr != cagesList.end(); ++itr)
503 {
506 go->UseDoorOrButton(0,
false,
GetCaster());
507 }
508 }
Definition GridNotifiers.h:1586
Definition GameObject.h:120
uint32 GetDisplayId() const
Definition GameObject.h:309
GameObject * ToGameObject()
Definition Object.h:213
GameObject * GetHitGObj()
Definition SpellScript.cpp:494
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition GridNotifiers.h:239
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185