AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vics_flying_machine::npc_vics_flying_machineAI Struct Reference
Inheritance diagram for npc_vics_flying_machine::npc_vics_flying_machineAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vics_flying_machineAI (Creature *creature)
 
void PassengerBoarded (Unit *passenger, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 pointId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vics_flying_machineAI()

npc_vics_flying_machine::npc_vics_flying_machineAI::npc_vics_flying_machineAI ( Creature creature)
inline
1336 : VehicleAI(creature)
1337 {
1338 pointId = 0;
1339 }
Definition CombatAI.h:99
uint8 pointId
Definition zone_sholazar_basin.cpp:1341

References pointId.

Member Function Documentation

◆ MovementInform()

void npc_vics_flying_machine::npc_vics_flying_machineAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1362 {
1363 if (type != ESCORT_MOTION_TYPE)
1364 return;
1365
1366 if (Vehicle* veh = me->GetVehicleKit())
1367 if (Unit* pilot = veh->GetPassenger(0))
1368 switch (pointId)
1369 {
1370 case 5:
1371 pilot->ToCreature()->AI()->Talk(VIC_SAY_0);
1372 break;
1373 case 11:
1374 pilot->ToCreature()->AI()->Talk(VIC_SAY_1);
1375 break;
1376 case 12:
1377 pilot->ToCreature()->AI()->Talk(VIC_SAY_2);
1378 break;
1379 case 14:
1380 pilot->ToCreature()->AI()->Talk(VIC_SAY_3);
1381 break;
1382 case 15:
1383 pilot->ToCreature()->ToCreature()->AI()->Talk(VIC_SAY_4);
1384 break;
1385 case 17:
1386 pilot->ToCreature()->AI()->Talk(VIC_SAY_5);
1387 break;
1388 case 21:
1389 pilot->ToCreature()->AI()->Talk(VIC_SAY_6);
1390 break;
1391 case 25:
1394 break;
1395 }
1396 pointId++;
1397 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
Creature *const me
Definition CreatureAI.h:72
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Definition Unit.h:636
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Definition Vehicle.h:28
Talk
Definition hyjal.cpp:82
@ VIC_SAY_1
Definition zone_sholazar_basin.cpp:1315
@ PLANE_EMOTE
Definition zone_sholazar_basin.cpp:1321
@ VIC_SAY_6
Definition zone_sholazar_basin.cpp:1320
@ VIC_SAY_5
Definition zone_sholazar_basin.cpp:1319
@ AURA_ENGINE
Definition zone_sholazar_basin.cpp:1323
@ VIC_SAY_2
Definition zone_sholazar_basin.cpp:1316
@ VIC_SAY_4
Definition zone_sholazar_basin.cpp:1318
@ VIC_SAY_3
Definition zone_sholazar_basin.cpp:1317
@ VIC_SAY_0
Definition zone_sholazar_basin.cpp:1314

References AURA_ENGINE, UnitAI::DoCastSelf(), ESCORT_MOTION_TYPE, Unit::GetVehicleKit(), CreatureAI::me, PLANE_EMOTE, pointId, VIC_SAY_0, VIC_SAY_1, VIC_SAY_2, VIC_SAY_3, VIC_SAY_4, VIC_SAY_5, and VIC_SAY_6.

◆ PassengerBoarded()

void npc_vics_flying_machine::npc_vics_flying_machineAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1344 {
1345 if (apply && passenger->IsPlayer())
1346 {
1347 Movement::PointsArray pathPoints;
1348 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1349
1350 WaypointPath const* i_path = sWaypointMgr->GetPath(NPC_PLANE);
1351 for (uint8 i = 0; i < i_path->size(); ++i)
1352 {
1353 WaypointData const* node = i_path->at(i);
1354 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
1355 }
1356
1357 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
1358 }
1359 }
std::uint8_t uint8
Definition Define.h:109
std::vector< WaypointData * > WaypointPath
Definition WaypointMgr.h:47
#define sWaypointMgr
Definition WaypointMgr.h:78
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition WaypointMgr.h:37
float z
Definition WaypointMgr.h:39
float x
Definition WaypointMgr.h:39
float y
Definition WaypointMgr.h:39
@ NPC_PLANE
Definition zone_sholazar_basin.cpp:1311

References Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_PLANE, sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.

◆ SpellHit()

void npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1400 {
1401 if (spell->Id == SPELL_LAND)
1402 {
1403 Unit* passenger = me->GetVehicleKit()->GetPassenger(1); // player should be on seat 1
1404 if (passenger && passenger->IsPlayer())
1405 passenger->CastSpell(passenger, SPELL_CREDIT, true);
1406
1408 }
1409 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
bool IsPlayer() const
Definition Object.h:200
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227
@ SPELL_CREDIT
Definition zone_sholazar_basin.cpp:1326
@ SPELL_LAND
Definition zone_sholazar_basin.cpp:1325

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), SpellInfo::Id, Object::IsPlayer(), CreatureAI::me, SPELL_CREDIT, and SPELL_LAND.

Member Data Documentation

◆ pointId

uint8 npc_vics_flying_machine::npc_vics_flying_machineAI::pointId

The documentation for this struct was generated from the following file: