AzerothCore 3.3.5a
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boss_sister_svalna::boss_sister_svalnaAI Struct Reference
Inheritance diagram for boss_sister_svalna::boss_sister_svalnaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sister_svalnaAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sister_svalnaAI()

boss_sister_svalna::boss_sister_svalnaAI::boss_sister_svalnaAI ( Creature creature)
inline
996 : BossAI(creature, DATA_SISTER_SVALNA)
997 {
998 }
Definition ScriptedCreature.h:467
@ DATA_SISTER_SVALNA
Definition icecrown_citadel.h:95

Member Function Documentation

◆ DoAction()

void boss_sister_svalna::boss_sister_svalnaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1072 {
1073 switch (action)
1074 {
1076 if (me->IsAlive())
1078 break;
1080 me->setActive(true);
1081 events.ScheduleEvent(EVENT_SVALNA_START, 25s);
1082 break;
1084 events.RescheduleEvent(EVENT_SVALNA_RESURRECT, 7s);
1085 break;
1088 break;
1089 case ACTION_RESET_EVENT:
1090 me->setActive(false);
1091 Reset();
1092 break;
1093 default:
1094 break;
1095 }
1096 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
events
Definition boss_sartura.cpp:43
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool IsAlive() const
Definition Unit.h:1707
void setActive(bool isActiveObject)
Definition Object.cpp:1094
Talk
Definition hyjal.cpp:82
@ ACTION_RESET_EVENT
Definition icecrown_citadel.cpp:269
@ ACTION_CAPTAIN_DIES
Definition icecrown_citadel.cpp:268
@ ACTION_RESURRECT_CAPTAINS
Definition icecrown_citadel.cpp:267
@ ACTION_START_GAUNTLET
Definition icecrown_citadel.cpp:266
@ ACTION_KILL_CAPTAIN
Definition icecrown_citadel.cpp:265
@ SPELL_CARESS_OF_DEATH
Definition icecrown_citadel.cpp:123
@ EVENT_SVALNA_RESURRECT
Definition icecrown_citadel.cpp:225
@ EVENT_SVALNA_START
Definition icecrown_citadel.cpp:224
@ SAY_SVALNA_CAPTAIN_DEATH
Definition icecrown_citadel.cpp:75
Creature * me
Definition ScriptedCreature.h:280
void Reset() override
Definition icecrown_citadel.cpp:1000

References ACTION_CAPTAIN_DIES, ACTION_KILL_CAPTAIN, ACTION_RESET_EVENT, ACTION_RESURRECT_CAPTAINS, ACTION_START_GAUNTLET, Unit::CastCustomSpell(), EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::IsAlive(), ScriptedAI::me, Reset(), SAY_SVALNA_CAPTAIN_DEATH, WorldObject::setActive(), SPELL_CARESS_OF_DEATH, and SPELLVALUE_MAX_TARGETS.

◆ JustDied()

void boss_sister_svalna::boss_sister_svalnaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1011 {
1012 _JustDied();
1014
1015 if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
1016 crok->AI()->DoAction(ACTION_RESET_EVENT);
1017
1018 uint64 delay = 6000;
1019 for (uint32 i = 0; i < 4; ++i)
1021 if (crusader->IsAlive())
1022 {
1023 if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
1024 {
1025 crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
1026 delay += 6000;
1027 }
1028 else
1029 Unit::Kill(crusader, crusader);
1030 }
1031 }
std::uint32_t uint32
Definition Define.h:107
std::uint64_t uint64
Definition Define.h:106
InstanceScript *const instance
Definition ScriptedCreature.h:474
void _JustDied()
Definition ScriptedCreature.cpp:644
Definition icecrown_citadel.cpp:356
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
@ SAY_SVALNA_DEATH
Definition icecrown_citadel.cpp:76
@ DATA_CROK_SCOURGEBANE
Definition icecrown_citadel.h:121
@ DATA_CAPTAIN_ARNATH
Definition icecrown_citadel.h:122
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References BossAI::_JustDied(), ACTION_RESET_EVENT, DATA_CAPTAIN_ARNATH, DATA_CROK_SCOURGEBANE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::Kill(), ScriptedAI::me, and SAY_SVALNA_DEATH.

◆ JustEngagedWith()

void boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1034 {
1038 {
1039 crok->AI()->Talk(SAY_CROK_COMBAT_SVALNA);
1040 crok->AI()->AttackStart(me);
1041 }
1042 events.ScheduleEvent(EVENT_SVALNA_COMBAT, 9s);
1043 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 15s, 20s);
1044 }
void _JustEngagedWith()
Definition ScriptedCreature.cpp:657
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823
uint32 GetMaxHealth() const
Definition Unit.h:1039
@ EVENT_SVALNA_COMBAT
Definition icecrown_citadel.cpp:226
@ EVENT_IMPALING_SPEAR
Definition icecrown_citadel.cpp:227
@ SAY_CROK_COMBAT_SVALNA
Definition icecrown_citadel.cpp:88

References BossAI::_JustEngagedWith(), DATA_CROK_SCOURGEBANE, EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), BossAI::instance, Creature::LowerPlayerDamageReq(), ScriptedAI::me, and SAY_CROK_COMBAT_SVALNA.

◆ KilledUnit()

void boss_sister_svalna::boss_sister_svalnaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

1047 {
1048 switch (victim->GetTypeId())
1049 {
1050 case TYPEID_PLAYER:
1052 break;
1053 /*case TYPEID_UNIT: // captains also say something on death and this causes spam
1054 switch (victim->GetEntry())
1055 {
1056 case NPC_CAPTAIN_ARNATH:
1057 case NPC_CAPTAIN_BRANDON:
1058 case NPC_CAPTAIN_GRONDEL:
1059 case NPC_CAPTAIN_RUPERT:
1060 Talk(SAY_SVALNA_KILL_CAPTAIN);
1061 break;
1062 default:
1063 break;
1064 }
1065 break;*/
1066 default:
1067 break;
1068 }
1069 }
@ TYPEID_PLAYER
Definition ObjectGuid.h:36
TypeID GetTypeId() const
Definition Object.h:127
@ SAY_SVALNA_KILL
Definition icecrown_citadel.cpp:74

References Object::GetTypeId(), SAY_SVALNA_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_sister_svalna::boss_sister_svalnaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1108 {
1109 if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
1110 return;
1111
1112 me->SetImmuneToAll(false);
1113 me->SetCanFly(false);
1114 me->SetDisableGravity(false);
1116 DoZoneInCombat(nullptr, 150.0f);
1117 }
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_AGGRESSIVE
Definition Unit.h:550
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
@ POINT_LAND
Definition icecrown_citadel.cpp:282

References CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, ScriptedAI::me, POINT_LAND, REACT_AGGRESSIVE, Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ Reset()

void boss_sister_svalna::boss_sister_svalnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1001 {
1002 _Reset();
1003 me->SetImmuneToAll(true);
1005 me->SetCanFly(true);
1006 me->SetDisableGravity(true);
1008 }
@ REACT_PASSIVE
Definition Unit.h:548
void _Reset()
Definition ScriptedCreature.cpp:624
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756

References BossAI::_Reset(), ScriptedAI::me, REACT_PASSIVE, Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

Referenced by DoAction().

◆ SpellHit()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1099 {
1100 if (spell->Id == SPELL_HURL_SPEAR && me->HasAura(SPELL_AETHER_SHIELD))
1101 {
1104 }
1105 }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
@ SPELL_HURL_SPEAR
Definition icecrown_citadel.cpp:129
@ SPELL_AETHER_SHIELD
Definition icecrown_citadel.cpp:128
@ EMOTE_SVALNA_BROKEN_SHIELD
Definition icecrown_citadel.cpp:78

References EMOTE_SVALNA_BROKEN_SHIELD, Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_AETHER_SHIELD, and SPELL_HURL_SPEAR.

◆ SpellHitTarget()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1120 {
1121 switch (spell->Id)
1122 {
1124 Unit::Kill(me, target);
1125 break;
1127 if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
1128 {
1129 Talk(EMOTE_SVALNA_IMPALE, target);
1130 summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
1132 }
1133 break;
1134 default:
1135 break;
1136 }
1137 }
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ UNIT_FLAG2_ALLOW_ENEMY_INTERACT
Definition UnitDefines.h:302
@ UNIT_FLAG2_HIDE_BODY
Definition UnitDefines.h:290
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
Definition TemporarySummon.h:40
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ SPELL_IMPALING_SPEAR_KILL
Definition icecrown_citadel.cpp:124
@ SPELL_IMPALING_SPEAR
Definition icecrown_citadel.cpp:127
@ EMOTE_SVALNA_IMPALE
Definition icecrown_citadel.cpp:77
@ NPC_IMPALING_SPEAR
Definition icecrown_citadel.h:305

References EMOTE_SVALNA_IMPALE, SpellInfo::Id, Unit::Kill(), ScriptedAI::me, NPC_IMPALING_SPEAR, SPELL_IMPALING_SPEAR, SPELL_IMPALING_SPEAR_KILL, SPELLVALUE_BASE_POINT0, WorldObject::SummonCreature(), UNIT_FLAG2_ALLOW_ENEMY_INTERACT, UNIT_FLAG2_HIDE_BODY, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ UpdateAI()

void boss_sister_svalna::boss_sister_svalnaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1140 {
1141 if (!me->isActiveObject())
1142 return;
1143
1144 UpdateVictim();
1145
1146 events.Update(diff);
1147
1149 return;
1150
1151 switch (events.ExecuteEvent())
1152 {
1153 case EVENT_SVALNA_START:
1155 break;
1159 break;
1162 break;
1164 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
1165 {
1167 me->AddAura(70203, me);
1169 }
1170 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 20s, 25s);
1171 break;
1172 default:
1173 break;
1174 }
1175
1177 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool isActiveObject() const
Definition Object.h:580
@ SPELL_REVIVE_CHAMPION
Definition icecrown_citadel.cpp:125
@ SAY_SVALNA_AGGRO
Definition icecrown_citadel.cpp:89
@ SAY_SVALNA_RESURRECT_CAPTAINS
Definition icecrown_citadel.cpp:87
@ SAY_SVALNA_EVENT_START
Definition icecrown_citadel.cpp:83

References Unit::AddAura(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::HasUnitState(), WorldObject::isActiveObject(), ScriptedAI::me, Random, SAY_SVALNA_AGGRO, SAY_SVALNA_EVENT_START, SAY_SVALNA_RESURRECT_CAPTAINS, UnitAI::SelectTarget(), SPELL_AETHER_SHIELD, SPELL_IMPALING_SPEAR, SPELL_REVIVE_CHAMPION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().


The documentation for this struct was generated from the following file: