◆ CaptainSurviveTalk()
CaptainSurviveTalk::CaptainSurviveTalk |
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Creature const & |
owner | ) |
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Creature const & _owner
Definition icecrown_citadel.cpp:367
◆ Execute()
Reimplemented from BasicEvent.
361 {
363 return true;
364 }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
@ SAY_CAPTAIN_SURVIVE_TALK
Definition icecrown_citadel.cpp:94
References _owner, Creature::AI(), SAY_CAPTAIN_SURVIVE_TALK, and CreatureAI::Talk().
◆ _owner
Creature const& CaptainSurviveTalk::_owner |
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private |
The documentation for this class was generated from the following file: