AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_chesspiece Struct Reference
Inheritance diagram for npc_chesspiece:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_chesspiece (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 movementType, uint32) override
 
void AttackStart (Unit *) override
 
KarazhanChessOrientationType GetDefaultOrientationForTeam ()
 
void CastChangeFacing (Creature *piece, Creature *trigger)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoAction (int32 param) override
 
void JustDied (Unit *) override
 
CreatureGetEnemyPiece (float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
 
CreatureGetLowestHpFriendlyPiece (float maxDistance, uint32 minHPDiff)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void InitializeCombatSpellsByEntry ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void sGossipHello (Player *player) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
ObjectGuid _charmerGUID
 
uint32 _nextMoveTimer
 
uint32 _combatSpellTimer
 
uint32 _combatSpellTimerBase
 
uint32 _combatSpellTimer2
 
uint32 _combatSpellTimerBase2
 
KarazhanChessOrientationType _currentOrientation
 
bool _teamControlledByRaid
 
Position _homePosition
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_chesspiece()

npc_chesspiece::npc_chesspiece ( Creature creature)
inline
1422 : ScriptedAI(creature)
1423 {
1424 _instance = creature->GetInstanceScript();
1425
1427 _homePosition = creature->GetPosition();
1428
1430
1432
1434 {
1435 case TEAM_ALLIANCE:
1437 break;
1438 case TEAM_HORDE:
1440 break;
1441 case TEAM_NEUTRAL:
1442 _teamControlledByRaid = true;
1443 break;
1444 }
1445 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
uint32 GetFaction() const
Definition Unit.h:817
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ CHESS_FACTION_HORDE
Definition karazhan.h:200
@ CHESS_FACTION_ALLIANCE
Definition karazhan.h:201
@ CHESS_EVENT_TEAM
Definition karazhan.h:62
void GetPosition(float &x, float &y) const
Definition Position.h:126
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
void InitializeCombatSpellsByEntry()
Definition boss_chess_event.cpp:1849
KarazhanChessOrientationType _currentOrientation
Definition boss_chess_event.cpp:2047
uint32 _nextMoveTimer
Definition boss_chess_event.cpp:2041
Position _homePosition
Definition boss_chess_event.cpp:2050
bool _teamControlledByRaid
Definition boss_chess_event.cpp:2049
KarazhanChessOrientationType GetDefaultOrientationForTeam()
Definition boss_chess_event.cpp:1499
InstanceScript * _instance
Definition boss_chess_event.cpp:2037

References _currentOrientation, _homePosition, _instance, _nextMoveTimer, _teamControlledByRaid, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, ZoneScript::GetData(), GetDefaultOrientationForTeam(), Unit::GetFaction(), WorldObject::GetInstanceScript(), Position::GetPosition(), IN_MILLISECONDS, InitializeCombatSpellsByEntry(), ScriptedAI::me, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and urand().

Member Function Documentation

◆ AttackStart()

void npc_chesspiece::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

1496 {
1497 }

◆ CastChangeFacing()

void npc_chesspiece::CastChangeFacing ( Creature piece,
Creature trigger 
)
inline
1513 {
1514 piece->CastSpell(trigger, SPELL_CHANGE_FACING, true);
1515 }
@ SPELL_CHANGE_FACING
Definition boss_chess_event.cpp:51
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), and SPELL_CHANGE_FACING.

Referenced by MovementInform().

◆ DoAction()

void npc_chesspiece::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1626 {
1627 switch (param)
1628 {
1632 break;
1633 default:
1634 break;
1635 }
1636 }
@ ACTION_CHESS_PIECE_RESET_ORIENTATION
Definition karazhan.h:172

References _currentOrientation, _nextMoveTimer, ACTION_CHESS_PIECE_RESET_ORIENTATION, GetDefaultOrientationForTeam(), IN_MILLISECONDS, and urand().

◆ EnterEvadeMode()

void npc_chesspiece::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1466 {
1467 }

◆ GetDefaultOrientationForTeam()

KarazhanChessOrientationType npc_chesspiece::GetDefaultOrientationForTeam ( )
inline
1500 {
1501 switch (me->GetFaction())
1502 {
1504 return ORI_NW;
1506 return ORI_SE;
1507 }
1508
1509 return ORI_SE;
1510 }
@ ORI_NW
Definition boss_chess_event.cpp:80
@ ORI_SE
Definition boss_chess_event.cpp:76

References CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, Unit::GetFaction(), ScriptedAI::me, ORI_NW, and ORI_SE.

Referenced by DoAction(), and npc_chesspiece().

◆ GetEnemyPiece()

Creature * npc_chesspiece::GetEnemyPiece ( float  maxDistance,
uint8  searchType = CHESS_PIECE_SEARCH_TYPE_CLOSEST,
bool  checkFront = true 
)
inline
1649 {
1651 {
1652 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, searchType, maxDistance, true, 0, checkFront);
1653 }
1654
1655 return nullptr;
1656 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
@ DATA_ECHO_OF_MEDIVH
Definition karazhan.h:65
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Definition boss_chess_event.cpp:192

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by SpellHitTarget(), and UpdateAI().

◆ GetLowestHpFriendlyPiece()

Creature * npc_chesspiece::GetLowestHpFriendlyPiece ( float  maxDistance,
uint32  minHPDiff 
)
inline
1659 {
1661 {
1662 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, CHESS_PIECE_SEARCH_TYPE_RANDOM, maxDistance, false, minHPDiff, false);
1663 }
1664
1665 return nullptr;
1666 }
@ CHESS_PIECE_SEARCH_TYPE_RANDOM
Definition boss_chess_event.cpp:188

References _instance, CAST_AI, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ InitializeCombatSpellsByEntry()

void npc_chesspiece::InitializeCombatSpellsByEntry ( )
inline
1850 {
1851 switch (me->GetEntry())
1852 {
1853 case NPC_PAWN_A:
1854 case NPC_PAWN_H:
1857 break;
1858 case NPC_KING_A:
1859 case NPC_KING_H:
1862 break;
1863 case NPC_BISHOP_A:
1864 case NPC_BISHOP_H:
1867 break;
1868 case NPC_ROOK_A:
1869 case NPC_ROOK_H:
1870 case NPC_KNIGHT_A:
1871 case NPC_KNIGHT_H:
1872 case NPC_QUEEN_A:
1873 case NPC_QUEEN_H:
1876 break;
1877
1878 default:
1879 return;
1880 }
1881
1884 }
uint32 GetEntry() const
Definition Object.h:115
@ NPC_QUEEN_H
Definition karazhan.h:126
@ NPC_ROOK_A
Definition karazhan.h:131
@ NPC_KNIGHT_H
Definition karazhan.h:124
@ NPC_KING_A
Definition karazhan.h:133
@ NPC_PAWN_H
Definition karazhan.h:122
@ NPC_PAWN_A
Definition karazhan.h:123
@ NPC_ROOK_H
Definition karazhan.h:130
@ NPC_KING_H
Definition karazhan.h:132
@ NPC_QUEEN_A
Definition karazhan.h:127
@ NPC_BISHOP_H
Definition karazhan.h:128
@ NPC_BISHOP_A
Definition karazhan.h:129
@ NPC_KNIGHT_A
Definition karazhan.h:125
uint32 _combatSpellTimer
Definition boss_chess_event.cpp:2042
uint32 _combatSpellTimer2
Definition boss_chess_event.cpp:2044
uint32 _combatSpellTimerBase2
Definition boss_chess_event.cpp:2045
uint32 _combatSpellTimerBase
Definition boss_chess_event.cpp:2043

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, Object::GetEntry(), IN_MILLISECONDS, ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, and urand().

Referenced by npc_chesspiece().

◆ JustDied()

void npc_chesspiece::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1639 {
1641 {
1642 CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceJustDied(me);
1643 }
1644
1646 }
Unit * GetCharmer() const
Definition Unit.cpp:10653
void RemoveCharmedBy(Unit *charmer)
Definition Unit.cpp:18604

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, Unit::GetCharmer(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and Unit::RemoveCharmedBy().

◆ MovementInform()

void npc_chesspiece::MovementInform ( uint32  movementType,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1470 {
1471 if (movementType != POINT_MOTION_TYPE)
1472 {
1473 return;
1474 }
1475
1476 if (!me->IsCharmed())
1477 {
1479
1480 if (!_nextMoveTimer)
1481 {
1483 }
1484
1486 {
1487 if (Creature* target = CAST_AI(npc_echo_of_medivh, medivh->AI())->GetHostileTargetForChangeFacing(me, _currentOrientation))
1488 {
1489 CastChangeFacing(me, target);
1490 }
1491 }
1492 }
1493 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
bool IsCharmed() const
Definition Unit.h:1244
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735
void CastChangeFacing(Creature *piece, Creature *trigger)
Definition boss_chess_event.cpp:1512

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, CastChangeFacing(), DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_MILLISECONDS, Unit::IsCharmed(), ScriptedAI::me, POINT_MOTION_TYPE, Unit::SetNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and urand().

◆ OnCharmed()

void npc_chesspiece::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

1518 {
1519 Unit* charmer = me->GetCharmer();
1520 if (apply)
1521 {
1522 ASSERT(charmer);
1523 _charmerGUID = charmer->GetGUID();
1525 me->SetWalk(true);
1527
1528 // Build new action bar
1529 if (Player* playerCharmer = charmer->ToPlayer())
1530 {
1531 WorldPacket data(SMSG_PET_SPELLS, 1 + 8 + 2 + 4 + 1 + 1 + 2 + MAX_SPELL_CONTROL_BAR * 4 + 1 + 1);
1532 data << me->GetGUID();
1533 data << uint16(0);
1534 data << uint32(0);
1535 data << uint8(me->GetReactState());
1536 data << uint8(0);
1537 data << uint16(0);
1538
1539 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
1540 {
1541 uint32 spellId = me->m_spells[i];
1542 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1543 if (!spellInfo)
1544 {
1545 data << uint16(0) << uint8(0) << uint8(i + 8);
1546 continue;
1547 }
1548
1549 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, ACT_ENABLED));
1550 }
1551
1553 data << uint32(0);
1554
1555 data << uint8(0);
1556 data << uint8(0);
1557
1558 playerCharmer->SendDirectMessage(&data);
1559 }
1560 }
1561 else
1562 {
1564
1565 if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmerGUID))
1566 {
1568 charmer->CastSpell(charmer, SPELL_GAME_IN_SESSION, true);
1569 charmer->CastSpell(charmer, SPELL_RECENTLY_INGAME, true);
1570 charmer->NearTeleportTo(-11106.92f, -1843.32f, 229.626f, 4.2331f);
1571 }
1572
1574 }
1575
1576 if (apply)
1577 {
1579 {
1581 }
1583 {
1585 }
1586 else if (uint32 oldFaction = me->GetOldFactionId())
1587 {
1588 me->SetFaction(oldFaction);
1589 }
1590 else if (FactionTemplateEntry const* factionTemplateEntry = me->GetFactionTemplateEntry())
1591 {
1592 me->SetFaction(factionTemplateEntry->faction);
1593 }
1594 else
1595 {
1597 }
1598 }
1599 else
1600 {
1601 switch (me->GetEntry())
1602 {
1603 case NPC_PAWN_A:
1604 case NPC_KING_A:
1605 case NPC_KNIGHT_A:
1606 case NPC_QUEEN_A:
1607 case NPC_BISHOP_A:
1608 case NPC_ROOK_A:
1610 break;
1611 case NPC_KING_H:
1612 case NPC_ROOK_H:
1613 case NPC_BISHOP_H:
1614 case NPC_QUEEN_H:
1615 case NPC_KNIGHT_H:
1616 case NPC_PAWN_H:
1618 break;
1619 default:
1620 break;
1621 }
1622 }
1623 }
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition CharmInfo.h:33
@ ACT_ENABLED
Definition CharmInfo.h:63
#define MAX_SPELL_CONTROL_BAR
Definition CharmInfo.h:27
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::uint16_t uint16
Definition Define.h:108
#define ASSERT
Definition Errors.h:68
#define sSpellMgr
Definition SpellMgr.h:825
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:45
@ SPELL_CONTROL_PIECE
Definition boss_chess_event.cpp:54
@ SPELL_RECENTLY_INGAME
Definition boss_chess_event.cpp:55
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
ReactStates GetReactState() const
Definition Creature.h:96
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void Clear()
Definition ObjectGuid.h:138
Player * ToPlayer()
Definition Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Player.h:1081
Definition SpellInfo.h:316
Definition Unit.h:636
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10075
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
uint32 GetOldFactionId() const
Definition Unit.h:821
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
Definition WorldPacket.h:26
@ SMSG_PET_SPELLS
Definition Opcodes.h:407
@ CHESS_FACTION_BOTH
Definition karazhan.h:202
@ SPELL_GAME_IN_SESSION
Definition karazhan.h:182
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Definition DBCStructure.h:938
ObjectGuid _charmerGUID
Definition boss_chess_event.cpp:2039

References _charmerGUID, _instance, ACT_ENABLED, ASSERT, Unit::CastSpell(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_BOTH, CHESS_FACTION_HORDE, ObjectGuid::Clear(), Unit::GetCharmer(), ZoneScript::GetData(), Object::GetEntry(), Unit::GetFactionTemplateEntry(), Object::GetGUID(), Unit::GetOldFactionId(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, ScriptedAI::me, Unit::NearTeleportTo(), NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Creature::SetWalk(), SMSG_PET_SPELLS, SPELL_CONTROL_PIECE, SPELL_GAME_IN_SESSION, SPELL_RECENTLY_INGAME, sSpellMgr, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_NPC_FLAG_GOSSIP.

◆ Reset()

void npc_chesspiece::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1448 {
1450
1453 me->SetWalk(true);
1454
1456
1457 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
1458 {
1460 }
1461
1463 }
SpellSchools
Definition SharedDefines.h:282
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_MELEE_ATTACK_TIMER
Definition boss_chess_event.cpp:58
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1692
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1132

References _homePosition, Unit::ApplySpellImmune(), UnitAI::DoCastSelf(), IMMUNITY_ID, MAX_SPELL_SCHOOL, ScriptedAI::me, Unit::NearTeleportTo(), REACT_PASSIVE, Creature::SetReactState(), Unit::SetResistance(), Unit::SetSheath(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPELL_GAME_IN_SESSION, SPELL_MELEE_ATTACK_TIMER, and SPELL_SCHOOL_NORMAL.

◆ sGossipHello()

void npc_chesspiece::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

1947 {
1950 {
1951 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1952 return;
1953 }
1954
1956 {
1957 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1958 return;
1959 }
1960
1961 bool ok = true;
1962 switch (me->GetEntry())
1963 {
1964 case NPC_PAWN_H:
1965 case NPC_PAWN_A:
1966 case NPC_KNIGHT_H:
1967 case NPC_KNIGHT_A:
1968 case NPC_QUEEN_H:
1969 case NPC_QUEEN_A:
1970 case NPC_BISHOP_H:
1971 case NPC_BISHOP_A:
1972 case NPC_ROOK_H:
1973 case NPC_ROOK_A:
1974 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1975 {
1976 ok = false;
1977 }
1978 break;
1979 case NPC_KING_H:
1980 case NPC_KING_A:
1981 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP && chessPhase != CHESS_PHASE_PVE_WARMUP && chessPhase != CHESS_PHASE_PVP_WARMUP)
1982 {
1983 ok = false;
1984 }
1985 break;
1986 default:
1987 ok = false;
1988 break;
1989 }
1990
1991 if (ok && !player->HasAura(SPELL_RECENTLY_INGAME))
1992 {
1994 }
1995
1996 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1997 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
std::string const & GetName() const
Definition Object.h:463
@ CHESS_PHASE_PVE_FINISHED
Definition karazhan.h:193
@ CHESS_PHASE_INPROGRESS_PVP
Definition karazhan.h:195
@ CHESS_PHASE_INPROGRESS_PVE
Definition karazhan.h:191
@ CHESS_PHASE_PVE_WARMUP
Definition karazhan.h:190
@ CHESS_PHASE_PVP_WARMUP
Definition karazhan.h:194
@ DATA_CHESS_GAME_PHASE
Definition karazhan.h:64

References _instance, AddGossipItemFor(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_FINISHED, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, DATA_CHESS_GAME_PHASE, ZoneScript::GetData(), Object::GetEntry(), Unit::GetFaction(), Player::GetGossipTextId(), Object::GetGUID(), WorldObject::GetName(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, Unit::HasAura(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SendGossipMenuFor(), SPELL_RECENTLY_INGAME, TEAM_ALLIANCE, and TEAM_HORDE.

◆ sGossipSelect()

void npc_chesspiece::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

2000 {
2001 if (me->IsCharmed() && me->GetCharmerGUID() == player->GetGUID())
2002 {
2004 player->StopCastingCharm();
2005 }
2006
2007 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
2008 if (action == GOSSIP_ACTION_INFO_DEF + 1)
2009 {
2010 player->CastSpell(me, SPELL_CONTROL_PIECE, false);
2011
2012 switch (me->GetEntry())
2013 {
2014 case NPC_KING_H:
2015 case NPC_KING_A:
2016 {
2018 if (chessPhase == CHESS_PHASE_PVE_WARMUP)
2019 {
2021 }
2022 else if (chessPhase == CHESS_PHASE_PVP_WARMUP)
2023 {
2025 }
2026 break;
2027 }
2028 default:
2029 break;
2030 }
2031 }
2032
2033 CloseGossipMenuFor(player);
2034 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition GossipDef.h:271
PlayerMenu * PlayerTalkClass
Definition Player.h:2247
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9355
ObjectGuid GetCharmerGUID() const
Definition Unit.h:690
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52

References _instance, Unit::CastSpell(), CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, CloseGossipMenuFor(), DATA_CHESS_GAME_PHASE, Unit::GetCharmer(), Unit::GetCharmerGUID(), ZoneScript::GetData(), Object::GetEntry(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, Unit::IsCharmed(), ScriptedAI::me, NPC_KING_A, NPC_KING_H, Player::PlayerTalkClass, Unit::RemoveCharmedBy(), ZoneScript::SetData(), SPELL_CONTROL_PIECE, and Player::StopCastingCharm().

◆ SpellHitTarget()

void npc_chesspiece::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1887 {
1888 if (spellInfo->Id == SPELL_MELEE_ATTACK_TIMER_TRIGGER)
1889 {
1890 if (Creature* victim = GetEnemyPiece(10.0f))
1891 {
1892 DoCast(victim, SPELL_MELEE_DAMAGE, true);
1893 }
1894
1895 return;
1896 }
1897
1899 {
1900 return;
1901 }
1902
1903 switch (spellInfo->Id)
1904 {
1905 case SPELL_MOVE_1:
1906 case SPELL_MOVE_2:
1907 case SPELL_MOVE_3:
1908 case SPELL_MOVE_4:
1909 case SPELL_MOVE_5:
1910 case SPELL_MOVE_6:
1911 case SPELL_MOVE_GENERIC:
1913 {
1914 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMove(me, target->GetGUID(), spellInfo->Id == SPELL_MOVE_GENERIC);
1915 if (result != -1)
1916 {
1919 me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
1920 target->CastSpell(target, SPELL_MOVE_MARKER, false);
1922 }
1923 }
1924 break;
1927 {
1928 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceRotate(me, target->GetGUID());
1929 if (result != -1)
1930 {
1934 if (!_nextMoveTimer)
1935 {
1937 }
1938 }
1939 }
1940 break;
1941 default:
1942 break;
1943 }
1944 }
std::int8_t int8
Definition Define.h:105
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
static std::array< float, MAX_ORI > orientations
Definition boss_chess_event.cpp:178
KarazhanChessOrientationType
Definition boss_chess_event.cpp:75
@ SPELL_MOVE_6
Definition boss_chess_event.cpp:47
@ SPELL_MOVE_2
Definition boss_chess_event.cpp:43
@ SPELL_MELEE_ATTACK_TIMER_TRIGGER
Definition boss_chess_event.cpp:59
@ SPELL_MOVE_5
Definition boss_chess_event.cpp:46
@ SPELL_MOVE_COOLDOWN
Definition boss_chess_event.cpp:53
@ SPELL_MOVE_1
Definition boss_chess_event.cpp:42
@ SPELL_MOVE_MARKER
Definition boss_chess_event.cpp:52
@ SPELL_MOVE_3
Definition boss_chess_event.cpp:44
@ SPELL_MOVE_4
Definition boss_chess_event.cpp:45
@ SPELL_MELEE_DAMAGE
Definition boss_chess_event.cpp:60
@ SPELL_MOVE_GENERIC
Definition boss_chess_event.cpp:49
@ NPC_CHESS_MOVE_TRIGGER
Definition boss_chess_event.cpp:65
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:889
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetFacingTo(float ori)
Definition Unit.cpp:20581
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * GetEnemyPiece(float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
Definition boss_chess_event.cpp:1648

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, Unit::CastSpell(), DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), ObjectAccessor::GetCreature(), GetEnemyPiece(), Object::GetEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::HasFlag(), SpellInfo::Id, IN_MILLISECONDS, ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHESS_MOVE_TRIGGER, orientations, Unit::RemoveNpcFlag(), Unit::SetFacingTo(), SPELL_CHANGE_FACING, SPELL_MELEE_ATTACK_TIMER_TRIGGER, SPELL_MELEE_DAMAGE, SPELL_MOVE_1, SPELL_MOVE_2, SPELL_MOVE_3, SPELL_MOVE_4, SPELL_MOVE_5, SPELL_MOVE_6, SPELL_MOVE_COOLDOWN, SPELL_MOVE_GENERIC, SPELL_MOVE_MARKER, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and urand().

◆ UpdateAI()

void npc_chesspiece::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Re-check after a second

Shield Block

Heroism

Smash

Elemental Blast

Holy Lance

Geyser

Bloodlust

Hellfire

Shadow Spear

Fireball

Howl

Weapon Deflection

Heroic Blow

Sweep

Stomp

Rain of Fire

Water Shield

Cleave

Fire Shield

Poison Cloud

Bite

Vicious Strike

Implements UnitAI.

1669 {
1671 {
1672 return;
1673 }
1674
1676 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1677 {
1678 return;
1679 }
1680
1681 if (!me->IsCharmed())
1682 {
1684 {
1685 case TEAM_ALLIANCE:
1687 break;
1688 case TEAM_HORDE:
1690 break;
1691 case TEAM_NEUTRAL:
1692 _teamControlledByRaid = false;
1693 break;
1694 }
1695
1697 {
1698 if (_nextMoveTimer)
1699 {
1700 if (_nextMoveTimer <= diff)
1701 {
1703 {
1704 if (CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMoveByAI(me, _currentOrientation))
1705 {
1706 _nextMoveTimer = 0;
1707 }
1708 else
1709 {
1711 }
1712 }
1713 }
1714 else
1715 {
1716 _nextMoveTimer -= diff;
1717 }
1718 }
1719 }
1720
1722 {
1723 if (_combatSpellTimer <= diff)
1724 {
1726
1727 switch (me->GetEntry())
1728 {
1729 case NPC_PAWN_A:
1731 break;
1732 case NPC_KING_A:
1734 break;
1735 case NPC_KNIGHT_A:
1737 break;
1738 case NPC_QUEEN_A:
1739 if (Creature* victim = GetEnemyPiece(20.0f))
1740 {
1741 DoCast(victim, SPELL_QUEEN_A_1);
1742 }
1743 break;
1744 case NPC_BISHOP_A:
1746 break;
1747 case NPC_ROOK_A:
1749 break;
1750 case NPC_KING_H:
1752 break;
1753 case NPC_ROOK_H:
1755 break;
1756 case NPC_BISHOP_H:
1758 break;
1759 case NPC_QUEEN_H:
1760 if (Creature* victim = GetEnemyPiece(20.0f))
1761 {
1762 DoCast(victim, SPELL_QUEEN_H_1);
1763 }
1764 break;
1765 case NPC_KNIGHT_H:
1767 break;
1768 case NPC_PAWN_H:
1770 break;
1771 default:
1772 break;
1773 }
1774 }
1775 else
1776 {
1777 _combatSpellTimer -= diff;
1778 }
1779 }
1780
1782 {
1783 if (_combatSpellTimer2 <= diff)
1784 {
1786
1787 switch (me->GetEntry())
1788 {
1789 case NPC_PAWN_A:
1791 break;
1792 case NPC_KING_A:
1794 break;
1795 case NPC_KNIGHT_A:
1797 break;
1798 case NPC_QUEEN_A:
1799 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1800 {
1801 DoCast(victim, SPELL_QUEEN_A_2);
1802 }
1803 break;
1804 case NPC_BISHOP_A:
1805 if (Creature* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1806 {
1807 DoCast(target, SPELL_BISHOP_A_2);
1808 }
1809 break;
1810 case NPC_ROOK_A:
1812 break;
1813 case NPC_KING_H:
1815 break;
1816 case NPC_ROOK_H:
1818 break;
1819 case NPC_QUEEN_H:
1820 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1821 {
1822 DoCast(victim, SPELL_QUEEN_H_2);
1823 }
1824 break;
1825 case NPC_BISHOP_H:
1826 if (Unit* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1827 {
1828 DoCast(target, SPELL_BISHOP_H_2);
1829 }
1830 break;
1831 case NPC_KNIGHT_H:
1833 break;
1834 case NPC_PAWN_H:
1836 break;
1837 default:
1838 break;
1839 }
1840 }
1841 else
1842 {
1843 _combatSpellTimer2 -= diff;
1844 }
1845 }
1846 }
1847 }
@ SPELL_BISHOP_H_1
Definition boss_chess_event.cpp:95
@ SPELL_ROOK_H_2
Definition boss_chess_event.cpp:113
@ SPELL_KNIGHT_H_1
Definition boss_chess_event.cpp:97
@ SPELL_PAWN_A_1
Definition boss_chess_event.cpp:102
@ SPELL_ROOK_H_1
Definition boss_chess_event.cpp:99
@ SPELL_BISHOP_A_1
Definition boss_chess_event.cpp:96
@ SPELL_KING_H_2
Definition boss_chess_event.cpp:105
@ SPELL_ROOK_A_2
Definition boss_chess_event.cpp:114
@ SPELL_PAWN_A_2
Definition boss_chess_event.cpp:116
@ SPELL_KING_A_1
Definition boss_chess_event.cpp:92
@ SPELL_PAWN_H_1
Definition boss_chess_event.cpp:101
@ SPELL_BISHOP_A_2
Definition boss_chess_event.cpp:110
@ SPELL_QUEEN_A_1
Definition boss_chess_event.cpp:94
@ SPELL_PAWN_H_2
Definition boss_chess_event.cpp:115
@ SPELL_QUEEN_H_2
Definition boss_chess_event.cpp:107
@ SPELL_KING_H_1
Definition boss_chess_event.cpp:91
@ SPELL_QUEEN_H_1
Definition boss_chess_event.cpp:93
@ SPELL_KNIGHT_A_2
Definition boss_chess_event.cpp:112
@ SPELL_QUEEN_A_2
Definition boss_chess_event.cpp:108
@ SPELL_KNIGHT_A_1
Definition boss_chess_event.cpp:98
@ SPELL_KNIGHT_H_2
Definition boss_chess_event.cpp:111
@ SPELL_ROOK_A_1
Definition boss_chess_event.cpp:100
@ SPELL_BISHOP_H_2
Definition boss_chess_event.cpp:109
@ SPELL_KING_A_2
Definition boss_chess_event.cpp:106
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4131
Creature * GetLowestHpFriendlyPiece(float maxDistance, uint32 minHPDiff)
Definition boss_chess_event.cpp:1658

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CAST_AI, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_CHESS_GAME_PHASE, DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), GetEnemyPiece(), Object::GetEntry(), Unit::GetFaction(), InstanceScript::GetGuidData(), GetLowestHpFriendlyPiece(), Object::HasFlag(), IN_MILLISECONDS, Unit::IsCharmed(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SPELL_BISHOP_A_1, SPELL_BISHOP_A_2, SPELL_BISHOP_H_1, SPELL_BISHOP_H_2, SPELL_KING_A_1, SPELL_KING_A_2, SPELL_KING_H_1, SPELL_KING_H_2, SPELL_KNIGHT_A_1, SPELL_KNIGHT_A_2, SPELL_KNIGHT_H_1, SPELL_KNIGHT_H_2, SPELL_PAWN_A_1, SPELL_PAWN_A_2, SPELL_PAWN_H_1, SPELL_PAWN_H_2, SPELL_QUEEN_A_1, SPELL_QUEEN_A_2, SPELL_QUEEN_H_1, SPELL_QUEEN_H_2, SPELL_ROOK_A_1, SPELL_ROOK_A_2, SPELL_ROOK_H_1, SPELL_ROOK_H_2, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and urand().

Member Data Documentation

◆ _charmerGUID

ObjectGuid npc_chesspiece::_charmerGUID
private

Referenced by OnCharmed().

◆ _combatSpellTimer

uint32 npc_chesspiece::_combatSpellTimer
private

◆ _combatSpellTimer2

uint32 npc_chesspiece::_combatSpellTimer2
private

◆ _combatSpellTimerBase

uint32 npc_chesspiece::_combatSpellTimerBase
private

◆ _combatSpellTimerBase2

uint32 npc_chesspiece::_combatSpellTimerBase2
private

◆ _currentOrientation

KarazhanChessOrientationType npc_chesspiece::_currentOrientation
private

◆ _homePosition

Position npc_chesspiece::_homePosition
private

Referenced by npc_chesspiece(), and Reset().

◆ _instance

◆ _nextMoveTimer

uint32 npc_chesspiece::_nextMoveTimer
private

◆ _teamControlledByRaid

bool npc_chesspiece::_teamControlledByRaid
private

Referenced by npc_chesspiece(), and UpdateAI().


The documentation for this struct was generated from the following file: