◆ at_blackrock_stadium()
at_blackrock_stadium::at_blackrock_stadium |
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inline |
Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
750 {
751 if (player && player->
IsAlive())
752 {
754 if (!instance)
755 return false;
756
759 {
762 }
763
765 {
767 return true;
768 }
769 }
770
771 return false;
772 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ NPC_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:72
@ AREATRIGGER
Definition blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:41
void Respawn(bool force=false)
Definition Creature.cpp:2044
CreatureAI * AI() const
Definition Creature.h:141
Definition InstanceScript.h:143
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
virtual void SetData(uint32, uint32)
Definition UnitAI.h:214
bool IsAlive() const
Definition Unit.h:1707
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
References Creature::AI(), AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM, DATA_WARCHIEF_REND_BLACKHAND, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), Unit::IsAlive(), NOT_STARTED, NPC_WARCHIEF_REND_BLACKHAND, Creature::Respawn(), and UnitAI::SetData().
The documentation for this class was generated from the following file: