AzerothCore 3.3.5a
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boss_ymiron::boss_ymironAI Struct Reference
Inheritance diagram for boss_ymiron::boss_ymironAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ymironAI (Creature *pCreature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MovementInform (uint32 uiType, uint32 point) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
SummonList summons2
 
uint8 BoatNum
 
uint8 BoatOrder [4]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ymironAI()

boss_ymiron::boss_ymironAI::boss_ymironAI ( Creature pCreature)
inline
113 : ScriptedAI(pCreature), summons(me), summons2(me)
114 {
115 pInstance = pCreature->GetInstanceScript();
116 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition boss_ymiron.cpp:118
SummonList summons2
Definition boss_ymiron.cpp:121
SummonList summons
Definition boss_ymiron.cpp:120

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterEvadeMode()

void boss_ymiron::boss_ymironAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

163 {
166 }
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720

References CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::RemoveUnitFlag(), and UNIT_FLAG_DISABLE_MOVE.

◆ JustDied()

void boss_ymiron::boss_ymironAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

336 {
340
341 if (pInstance)
343 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_ymiron.cpp:28
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ DATA_KING_YMIRON
Definition utgarde_pinnacle.h:32

References DATA_KING_YMIRON, SummonList::DespawnAll(), DONE, pInstance, SAY_DEATH, ZoneScript::SetData(), summons, and summons2.

◆ JustEngagedWith()

void boss_ymiron::boss_ymironAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

169 {
171 if (pInstance)
172 {
176 }
177
178 events.RescheduleEvent(EVENT_YMIRON_BANE, 18s);
179 events.RescheduleEvent(EVENT_YMIRON_FETID_ROT, 8s);
180 events.RescheduleEvent(EVENT_YMIRON_DARK_SLASH, 28s);
181 events.RescheduleEvent(EVENT_YMIRON_HEALTH_CHECK, 1s);
182 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
events
Definition boss_sartura.cpp:43
@ SAY_AGGRO
Definition boss_ymiron.cpp:26
@ EVENT_YMIRON_FETID_ROT
Definition boss_ymiron.cpp:75
@ EVENT_YMIRON_BANE
Definition boss_ymiron.cpp:74
@ EVENT_YMIRON_DARK_SLASH
Definition boss_ymiron.cpp:76
@ EVENT_YMIRON_HEALTH_CHECK
Definition boss_ymiron.cpp:73
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_SKADI_THE_RUTHLESS
Definition utgarde_pinnacle.h:31

References DATA_KING_YMIRON, DATA_SKADI_THE_RUTHLESS, DONE, EVENT_YMIRON_BANE, EVENT_YMIRON_DARK_SLASH, EVENT_YMIRON_FETID_ROT, EVENT_YMIRON_HEALTH_CHECK, ZoneScript::GetData(), IN_PROGRESS, ScriptedAI::me, pInstance, Unit::RemoveUnitFlag(), SAY_AGGRO, ZoneScript::SetData(), and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_ymiron::boss_ymironAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

346 {
347 if (urand(0, 1))
348 return;
349
350 Talk(SAY_SLAY);
351 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_ymiron.cpp:27

References SAY_SLAY, and urand().

◆ MovementInform()

void boss_ymiron::boss_ymironAI::MovementInform ( uint32  uiType,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

185 {
186 if (uiType != POINT_MOTION_TYPE)
187 return;
188
189 if (point == 0)
190 {
194
195 events.ScheduleEvent(EVENT_YMIRON_ACTIVATE_BOAT, 6s);
196 }
197 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
static ActiveBoatStruct BoatStructure[4]
Definition boss_ymiron.cpp:93
@ SPELL_CHANNEL_YMIRON_TO_SPIRIT
Definition boss_ymiron.cpp:50
@ EVENT_YMIRON_ACTIVATE_BOAT
Definition boss_ymiron.cpp:77
Definition Creature.h:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
uint32 trigger
Definition boss_ymiron.cpp:87
uint8 BoatOrder[4]
Definition boss_ymiron.cpp:123
uint8 BoatNum
Definition boss_ymiron.cpp:122

References BoatNum, BoatOrder, BoatStructure, Unit::CastSpell(), EVENT_YMIRON_ACTIVATE_BOAT, WorldObject::FindNearestCreature(), ScriptedAI::me, POINT_MOTION_TYPE, SPELL_CHANNEL_YMIRON_TO_SPIRIT, and ActiveBoatStruct::trigger.

◆ Reset()

void boss_ymiron::boss_ymironAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

126 {
127 for (uint8 i = 0; i < 4; ++i)
128 {
129 bool good;
130 do
131 {
132 good = true;
133 BoatOrder[i] = urand(0, 3);
134
135 for (uint8 j = 0; j < i; ++j)
136 if (BoatOrder[i] == BoatOrder[j])
137 {
138 good = false;
139 break;
140 }
141 } while (!good);
142 }
143
144 events.Reset();
147 BoatNum = 0;
148
150
151 if (pInstance)
152 {
155
159 }
160 }
std::uint8_t uint8
Definition Define.h:109
@ NOT_STARTED
Definition InstanceScript.h:58
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
@ DATA_YMIRON_ACHIEVEMENT
Definition utgarde_pinnacle.h:51

References BoatNum, BoatOrder, DATA_KING_YMIRON, DATA_SKADI_THE_RUTHLESS, DATA_YMIRON_ACHIEVEMENT, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), ScriptedAI::me, NOT_STARTED, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), summons, summons2, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and urand().

◆ SpellHitTarget()

void boss_ymiron::boss_ymironAI::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

200 {
201 if (spellInfo->Id == 59302 && pInstance) // Bane trigger
203 }

References DATA_YMIRON_ACHIEVEMENT, SpellInfo::Id, pInstance, and ZoneScript::SetData().

◆ UpdateAI()

void boss_ymiron::boss_ymironAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

206 {
207 if (!UpdateVictim())
208 return;
209
210 events.Update(diff);
212 return;
213
214 switch (events.ExecuteEvent())
215 {
217 {
218 if (me->GetHealth() < std::max(0.0f, float(me->GetMaxHealth() * (1.0f - (IsHeroic() ? 0.2f : 0.334f)*float(BoatNum + 1)))))
219 {
220 events.DelayEvents(12000);
228
229 // Spawn flames in previous boat if any
230 if (BoatNum) // different than 0
232 {
233 cr->AddAura(SPELL_FLAMES, cr);
234 summons2.Summon(cr);
235 }
236
237 BoatNum++;
238 }
239
240 events.Repeat(1s);
241 break;
242 }
244 {
246 events.Repeat(20s, 25s);
247 break;
248 }
250 {
252 events.Repeat(10s, 13s);
253 break;
254 }
256 {
257 int32 dmg = me->GetVictim()->GetHealth() / 2;
258 me->CastCustomSpell(me->GetVictim(), SPELL_DARK_SLASH, &dmg, 0, 0, false);
259 events.Repeat(30s, 35s);
260 break;
261 }
263 {
264 // Spawn it!
266 {
268 king->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
269 summons.Summon(king);
271 king->SetDisableGravity(true);
274 switch (BoatOrder[BoatNum - 1])
275 {
276 case 0:
277 events.ScheduleEvent(EVENT_YMIRON_RANULF_ABILITY, 3s, 1);
278 break;
279 case 1:
280 events.ScheduleEvent(EVENT_YMIRON_TORGYN_ABILITY, 3s, 1);
281 break;
282 case 2:
283 events.ScheduleEvent(EVENT_YMIRON_BJORN_ABILITY, 3s, 1);
284 break;
285 case 3:
286 events.ScheduleEvent(EVENT_YMIRON_HALDOR_ABILITY, 3s, 1);
287 break;
288 }
289 }
290
291 break;
292 }
294 {
295 if (Creature* sf = me->SummonCreature(NPC_SPIRIT_FOUNT, 385 + rand() % 10, -330 + rand() % 10, 104.756f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000))
296 {
297 summons.Summon(sf);
298 sf->SetSpeed(MOVE_RUN, 0.4f);
300 sf->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
301 sf->GetMotionMaster()->MoveFollow(me->GetVictim(), 0, rand_norm()*M_PI * 2);
302 }
303 break;
304 }
306 {
308 events.Repeat(5s);
309 break;
310 }
312 {
314 events.Repeat(10s);
315 break;
316 }
318 {
319 for(uint8 i = 0; i < 4; ++i)
320 {
322 {
323 summons.Summon(as);
324 as->SetInCombatWithZone();
325 }
326 }
327 events.Repeat(15s);
328 break;
329 }
330 }
331
333 }
std::int32_t int32
Definition Define.h:103
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:49
@ TEMPSUMMON_CORPSE_DESPAWN
Definition Object.h:50
double rand_norm()
Definition Random.cpp:77
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ MOVE_RUN
Definition UnitDefines.h:350
@ SPELL_BANE_N
Definition boss_ymiron.cpp:35
@ NPC_AVENGING_SPIRIT
Definition boss_ymiron.cpp:68
@ SPELL_SPIRIT_FOUNT_N
Definition boss_ymiron.cpp:52
@ SPELL_SCREAMS_OF_THE_DEAD
Definition boss_ymiron.cpp:40
@ NPC_SPIRIT_FOUNT
Definition boss_ymiron.cpp:67
@ SPELL_FETID_ROT_H
Definition boss_ymiron.cpp:39
@ SPELL_CHANNEL_SPIRIT_TO_YMIRON
Definition boss_ymiron.cpp:49
@ SPELL_FETID_ROT_N
Definition boss_ymiron.cpp:38
@ SPELL_SPIRIT_STRIKE_N
Definition boss_ymiron.cpp:43
@ SPELL_BANE_H
Definition boss_ymiron.cpp:36
@ SPELL_SPIRIT_BURST_N
Definition boss_ymiron.cpp:41
@ SPELL_FLAMES
Definition boss_ymiron.cpp:55
@ SPELL_DARK_SLASH
Definition boss_ymiron.cpp:37
@ SPELL_SPIRIT_FOUNT_H
Definition boss_ymiron.cpp:53
@ SPELL_SPIRIT_BURST_H
Definition boss_ymiron.cpp:42
@ SPELL_SPIRIT_STRIKE_H
Definition boss_ymiron.cpp:44
@ EVENT_YMIRON_RANULF_ABILITY
Definition boss_ymiron.cpp:79
@ EVENT_YMIRON_BJORN_ABILITY
Definition boss_ymiron.cpp:78
@ EVENT_YMIRON_TORGYN_ABILITY
Definition boss_ymiron.cpp:81
@ EVENT_YMIRON_HALDOR_ABILITY
Definition boss_ymiron.cpp:80
bool UpdateVictim()
Definition CreatureAI.cpp:280
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Clear(bool reset=true)
Definition MotionMaster.h:167
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
uint32 GetMaxHealth() const
Definition Unit.h:1039
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
uint32 GetHealth() const
Definition Unit.h:1038
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition Object.cpp:2417
float SpawnZ
Definition boss_ymiron.cpp:90
float SpawnO
Definition boss_ymiron.cpp:90
uint32 npc
Definition boss_ymiron.cpp:88
float SpawnY
Definition boss_ymiron.cpp:90
float SpawnX
Definition boss_ymiron.cpp:90
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
bool IsHeroic() const
Definition ScriptedCreature.h:379

References BoatNum, BoatOrder, BoatStructure, Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), EVENT_YMIRON_ACTIVATE_BOAT, EVENT_YMIRON_BANE, EVENT_YMIRON_BJORN_ABILITY, EVENT_YMIRON_DARK_SLASH, EVENT_YMIRON_FETID_ROT, EVENT_YMIRON_HALDOR_ABILITY, EVENT_YMIRON_HEALTH_CHECK, EVENT_YMIRON_RANULF_ABILITY, EVENT_YMIRON_TORGYN_ABILITY, Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), ScriptedAI::IsHeroic(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MovePoint(), ActiveBoatStruct::npc, NPC_AVENGING_SPIRIT, NPC_SPIRIT_FOUNT, rand_norm(), Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), ActiveBoatStruct::SpawnO, ActiveBoatStruct::SpawnX, ActiveBoatStruct::SpawnY, ActiveBoatStruct::SpawnZ, SPELL_BANE_H, SPELL_BANE_N, SPELL_CHANNEL_SPIRIT_TO_YMIRON, SPELL_DARK_SLASH, SPELL_FETID_ROT_H, SPELL_FETID_ROT_N, SPELL_FLAMES, SPELL_SCREAMS_OF_THE_DEAD, SPELL_SPIRIT_BURST_H, SPELL_SPIRIT_BURST_N, SPELL_SPIRIT_FOUNT_H, SPELL_SPIRIT_FOUNT_N, SPELL_SPIRIT_STRIKE_H, SPELL_SPIRIT_STRIKE_N, SummonList::Summon(), WorldObject::SummonCreature(), summons, summons2, WorldObject::SummonTrigger(), TEMPSUMMON_CORPSE_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ BoatNum

uint8 boss_ymiron::boss_ymironAI::BoatNum

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ BoatOrder

uint8 boss_ymiron::boss_ymironAI::BoatOrder[4]

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ events

EventMap boss_ymiron::boss_ymironAI::events

◆ pInstance

InstanceScript* boss_ymiron::boss_ymironAI::pInstance

◆ summons

SummonList boss_ymiron::boss_ymironAI::summons

Referenced by JustDied(), Reset(), and UpdateAI().

◆ summons2

SummonList boss_ymiron::boss_ymironAI::summons2

Referenced by JustDied(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: