461 {
463 {
465 go->UseDoorOrButton();
466
468 pEscortAI->Start(
true,
false, player->
GetGUID());
469
471 return true;
472 }
473 return false;
474 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:224
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:223
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:141
Definition GameObject.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
Definition ScriptedEscortAI.h:53
Definition zone_borean_tundra.cpp:366
@ QUEST_ESCAPE_WINTERFIN_CAVERNS
Definition zone_borean_tundra.cpp:352
@ GO_CAGE
Definition zone_borean_tundra.cpp:353