AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript Struct Reference
Inheritance diagram for instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_hellfire_ramparts_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnGameObjectCreate (GameObject *go) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid felIronChestGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_hellfire_ramparts_InstanceMapScript()

instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::instance_hellfire_ramparts_InstanceMapScript ( Map map)
inline
29: InstanceScript(map) { }
Definition InstanceScript.h:143

Member Function Documentation

◆ Initialize()

void instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

32 {
35 }
#define DataHeader
Definition blackrock_depths.h:23
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
@ MAX_ENCOUNTERS
Definition deadmines.h:30

References DataHeader, MAX_ENCOUNTERS, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

◆ OnGameObjectCreate()

void instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from ZoneScript.

38 {
39 switch (go->GetEntry())
40 {
44 break;
45 }
46 }
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ GO_FEL_IRON_CHECT_HEROIC
Definition hellfire_ramparts.h:45
@ GO_FEL_IRON_CHEST_NORMAL
Definition hellfire_ramparts.h:44
ObjectGuid felIronChestGUID
Definition instance_hellfire_ramparts.cpp:60

References felIronChestGUID, Object::GetEntry(), Object::GetGUID(), GO_FEL_IRON_CHECT_HEROIC, and GO_FEL_IRON_CHEST_NORMAL.

◆ SetBossState()

bool instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

49 {
50 if (!InstanceScript::SetBossState(type, state))
51 return false;
52
53 if (type == DATA_VAZRUDEN && state == DONE)
55 chest->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
56 return true;
57 }
@ DONE
Definition InstanceScript.h:61
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Definition GameObject.h:120
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
@ DATA_VAZRUDEN
Definition hellfire_ramparts.h:30

References DATA_VAZRUDEN, DONE, felIronChestGUID, Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, and InstanceScript::SetBossState().

Member Data Documentation

◆ felIronChestGUID

ObjectGuid instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::felIronChestGUID
protected

Referenced by OnGameObjectCreate(), and SetBossState().


The documentation for this struct was generated from the following file: