215 {
217 return true;
219 {
220 if (!sindragosa->IsAlive())
221 return true;
222
225
227 {
231 {
233 summon->AddGameObject(go);
234 }
235 }
236 }
237 return true;
238 }
@ SPELL_ICE_TOMB_DAMAGE
Definition boss_sindragosa.cpp:71
@ SPELL_ICE_TOMB_UNTARGETABLE
Definition boss_sindragosa.cpp:70
@ DATA_TRAPPED_PLAYER
Definition boss_sindragosa.cpp:152
Definition GameObject.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition TemporarySummon.h:40
bool IsAlive() const
Definition Unit.h:1707
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
void UpdateGroundPositionZ(float x, float y, float &z) const
Definition Object.cpp:1541
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
@ NPC_ICE_TOMB
Definition icecrown_citadel.h:332
@ GO_ICE_BLOCK
Definition icecrown_citadel.h:460
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float GetPositionZ() const
Definition Position.h:123
float m_positionY
Definition Position.h:56
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122