AzerothCore 3.3.5a
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npc_freed_protodrake::npc_freed_protodrakeAI Struct Reference
Inheritance diagram for npc_freed_protodrake::npc_freed_protodrakeAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_freed_protodrakeAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_freed_protodrakeAI()

npc_freed_protodrake::npc_freed_protodrakeAI::npc_freed_protodrakeAI ( Creature creature)
inline
823: VehicleAI(creature) { }
Definition CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_freed_protodrake::npc_freed_protodrakeAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

834 {
835 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
836 events.ScheduleEvent(EVENT_REACHED_HOME, 2s);
837 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:72
bool Finalized() const
Definition MoveSpline.h:116
Movement::MoveSpline * movespline
Definition Unit.h:2029
@ EVENT_REACHED_HOME
Definition zone_storm_peaks.cpp:813

References ESCORT_MOTION_TYPE, EVENT_REACHED_HOME, Movement::MoveSpline::Finalized(), CreatureAI::me, and Unit::movespline.

◆ Reset()

void npc_freed_protodrake::npc_freed_protodrakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

828 {
829 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
830 me->SetSpeed(MOVE_RUN, 2.0f);
831 }
@ MOVE_RUN
Definition UnitDefines.h:350
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
@ EVENT_CHECK_AREA
Definition zone_storm_peaks.cpp:812

References EVENT_CHECK_AREA, CreatureAI::me, MOVE_RUN, and Unit::SetSpeed().

◆ UpdateAI()

void npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

840 {
841 events.Update(diff);
842
843 switch (events.ExecuteEvent())
844 {
845 case EVENT_CHECK_AREA:
847 {
848 if (Vehicle* vehicle = me->GetVehicleKit())
849 if (Unit* passenger = vehicle->GetPassenger(0))
850 {
851 Talk(TEXT_EMOTE, passenger);
852
853 Movement::PointsArray pathPoints;
854 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
855
856 WaypointPath const* i_path = sWaypointMgr->GetPath(NPC_DRAKE);
857 for (uint8 i = 0; i < i_path->size(); ++i)
858 {
859 WaypointData const* node = i_path->at(i);
860 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
861 }
862
863 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
864 }
865 }
866 else
867 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
868 break;
870 if (Vehicle* vehicle = me->GetVehicleKit())
871 if (Unit* player = vehicle->GetPassenger(0))
872 if (player->IsPlayer())
873 {
874 // for each prisoner on drake, give credit
875 for (uint8 i = 1; i < 4; ++i)
876 if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i))
877 {
878 if (!prisoner->IsCreature())
879 return;
880 prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true);
881 prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true);
882 prisoner->ExitVehicle();
883 }
885 player->ExitVehicle();
886 }
887 break;
888 }
889 }
std::uint8_t uint8
Definition Define.h:109
std::vector< WaypointData * > WaypointPath
Definition WaypointMgr.h:47
#define sWaypointMgr
Definition WaypointMgr.h:78
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
Definition Unit.h:636
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Definition Vehicle.h:28
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227
uint32 GetAreaId() const
Definition Object.cpp:3156
Talk
Definition hyjal.cpp:82
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition WaypointMgr.h:37
float z
Definition WaypointMgr.h:39
float x
Definition WaypointMgr.h:39
float y
Definition WaypointMgr.h:39
@ AREA_VALLEY_OF_ANCIENT_WINTERS
Definition zone_storm_peaks.cpp:804
@ TEXT_EMOTE
Definition zone_storm_peaks.cpp:806
@ SPELL_SUMMON_LIBERATED
Definition zone_storm_peaks.cpp:809
@ NPC_DRAKE
Definition zone_storm_peaks.cpp:802
@ SPELL_KILL_CREDIT_PRISONER
Definition zone_storm_peaks.cpp:808
@ SPELL_KILL_CREDIT_DRAKE
Definition zone_storm_peaks.cpp:810

References AREA_VALLEY_OF_ANCIENT_WINTERS, Unit::CastSpell(), EVENT_CHECK_AREA, EVENT_REACHED_HOME, WorldObject::GetAreaId(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_DRAKE, SPELL_KILL_CREDIT_DRAKE, SPELL_KILL_CREDIT_PRISONER, SPELL_SUMMON_LIBERATED, sWaypointMgr, TEXT_EMOTE, WaypointData::x, WaypointData::y, and WaypointData::z.

Member Data Documentation

◆ events

EventMap npc_freed_protodrake::npc_freed_protodrakeAI::events

The documentation for this struct was generated from the following file: