AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI Struct Reference
Inheritance diagram for npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_vengeful_fleshreaperAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void MovementInform (uint32 type, uint32 id) override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 currPipeWP
 
bool forward
 
bool needMove
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_vengeful_fleshreaperAI()

npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI ( Creature creature)
inline
3045 : ScriptedAI(creature)
3046 {
3048 forward = true;
3049 needMove = false;
3051 if (homePos.GetPositionZ() > 365.0f)
3052 {
3053 currPipeWP = (homePos.GetPositionX() > 4400.0f ? 0 : 1);
3054 needMove = true;
3055 }
3056 }
Position const homePos
Definition boss_chromaggus.cpp:71
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
#define VENGEFUL_WP_COUNT
Definition icecrown_citadel.cpp:3025
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
bool forward
Definition icecrown_citadel.cpp:3059
bool needMove
Definition icecrown_citadel.cpp:3060
uint8 currPipeWP
Definition icecrown_citadel.cpp:3058

References currPipeWP, forward, Creature::GetHomePosition(), Position::GetPositionX(), Position::GetPositionZ(), homePos, ScriptedAI::me, needMove, and VENGEFUL_WP_COUNT.

Member Function Documentation

◆ AttackStart()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

3097 {
3099
3101 {
3102 Position pos = who->GetPosition();
3103 float angle = who->GetAngle(me);
3104 float dist = 3.0f;
3105 pos.m_positionX += cos(angle) * dist;
3106 pos.m_positionY += std::sin(angle) * dist;
3107 me->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 10.0f, 6.0f, 0);
3108 }
3109 }
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), currPipeWP, forward, Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, ScriptedAI::me, MotionMaster::MoveJump(), and VENGEFUL_WP_COUNT.

Referenced by MoveInLineOfSight().

◆ JustReachedHome()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3073 {
3075 needMove = true;
3076 me->SetWalk(false);
3077 }
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208

References currPipeWP, ScriptedAI::me, needMove, Creature::SetWalk(), and VENGEFUL_WP_COUNT.

◆ MoveInLineOfSight()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

3086 {
3089 else
3090 {
3091 if (!me->IsInCombat() && who->IsPlayer() && me->GetExactDist2dSq(who) < 25.0f * 25.0f && me->CanSeeOrDetect(who) && me->IsValidAttackTarget(who))
3093 }
3094 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13923
bool IsInCombat() const
Definition Unit.h:893
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1737
float GetExactDist2dSq(const float x, const float y) const
Definition Position.h:161
void AttackStart(Unit *who) override
Definition icecrown_citadel.cpp:3096

References AttackStart(), WorldObject::CanSeeOrDetect(), currPipeWP, forward, Position::GetExactDist2dSq(), Unit::IsInCombat(), Unit::IsValidAttackTarget(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and VENGEFUL_WP_COUNT.

◆ MovementInform()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3080 {
3081 if (currPipeWP != VENGEFUL_WP_COUNT && (type == POINT_MOTION_TYPE || type == EFFECT_MOTION_TYPE) && id)
3082 needMove = true;
3083 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56

References currPipeWP, EFFECT_MOTION_TYPE, needMove, POINT_MOTION_TYPE, and VENGEFUL_WP_COUNT.

◆ Reset()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3064 {
3065 me->SetWalk(false);
3066 events.Reset();
3067 events.ScheduleEvent(1, 3s, 6s); // leaping face maul
3069 needMove = true;
3070 }
events
Definition boss_sartura.cpp:43

References currPipeWP, ScriptedAI::me, needMove, Creature::SetWalk(), and VENGEFUL_WP_COUNT.

◆ UpdateAI()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

3112 {
3113 if (needMove)
3114 {
3115 needMove = false;
3116 if (forward)
3117 {
3118 if (currPipeWP == VENGEFUL_WP_COUNT - 1)
3119 {
3120 forward = false;
3121 --currPipeWP;
3122 }
3123 else
3124 ++currPipeWP;
3125 }
3126 else
3127 {
3128 if (currPipeWP == 0)
3129 {
3130 forward = true;
3131 ++currPipeWP;
3132 }
3133 else
3134 --currPipeWP;
3135 }
3136 me->SetHomePosition(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), me->GetOrientation());
3137 if ((forward && currPipeWP == 4) || (!forward && currPipeWP == 3))
3138 me->GetMotionMaster()->MoveJump(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), 10.0f, 6.0f, 1);
3139 else
3140 me->GetMotionMaster()->MovePoint(1, VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ());
3141 }
3142
3143 if (!UpdateVictim())
3144 return;
3145
3146 events.Update(diff);
3147
3149 return;
3150
3151 switch (events.ExecuteEvent())
3152 {
3153 case 1:
3154 if (me->GetVictim() && !me->GetVictim()->HasAura(71163) && me->GetVictim()->GetDistance(me) > 5.0f && me->GetVictim()->GetDistance(me) < 30.0f)
3155 {
3156 me->CastSpell(me->GetVictim(), 71164, false);
3157 events.Repeat(15s, 20s);
3158 }
3159 else
3160 events.Repeat(3s);
3161 break;
3162 }
3163
3165 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
bool UpdateVictim()
Definition CreatureAI.cpp:280
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
const Position VengefulWP[VENGEFUL_WP_COUNT]
Definition icecrown_citadel.cpp:3026
float GetOrientation() const
Definition Position.h:124

References Unit::CastSpell(), currPipeWP, UnitAI::DoMeleeAttackIfReady(), forward, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveJump(), MotionMaster::MovePoint(), needMove, Creature::SetHomePosition(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), VENGEFUL_WP_COUNT, and VengefulWP.

Member Data Documentation

◆ currPipeWP

uint8 npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::currPipeWP

◆ events

EventMap npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::events

◆ forward

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::forward

◆ needMove

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::needMove

The documentation for this struct was generated from the following file: