246 {
249 {
253
257 return true;
258 }
259
260 return false;
261 }
constexpr auto DAY
Definition Common.h:49
@ DONE
Definition InstanceScript.h:61
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
bool roll_chance_i(int chance)
Definition Random.h:60
@ ACTION_START_EVENT
Definition boss_lurker_below.cpp:44
@ SPELL_LURKER_SPAWN_TRIGGER
Definition boss_lurker_below.cpp:35
void SetRespawnDelay(int32 respawn)
Definition GameObject.cpp:1298
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:936
void SaveRespawnTime() override
Definition GameObject.h:243
Definition InstanceScript.h:143
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ NPC_THE_LURKER_BELOW
Definition serpent_shrine.h:52
@ DATA_THE_LURKER_BELOW
Definition serpent_shrine.h:30