◆ FilterTargets()
void spell_dreamwalker_summoner::FilterTargets |
( |
std::list< WorldObject * > & |
targets | ) |
|
|
inlineprivate |
1273 {
1275 std::list<WorldObject*> list_copy = targets;
1277 if (targets.empty())
1278 {
1279 if (list_copy.empty())
1280 return;
1281 targets = list_copy;
1282 }
1283
1285 targets.clear();
1286 targets.push_back(target);
1287 }
@ SPELL_RECENTLY_SPAWNED
Definition boss_valithria_dreamwalker.cpp:73
Definition GridNotifiers.h:1647
Definition GridNotifiers.h:1627
Unit * GetCaster()
Definition SpellScript.cpp:401
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
References SpellScript::GetCaster(), Acore::Containers::SelectRandomContainerElement(), and SPELL_RECENTLY_SPAWNED.
Referenced by Register().
◆ HandleForceCast()
void spell_dreamwalker_summoner::HandleForceCast |
( |
SpellEffIndex |
effIndex | ) |
|
|
inlineprivate |
1290 {
1293 return;
1294
1296 }
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ DATA_VALITHRIA_LICH_KING
Definition icecrown_citadel.h:127
References Unit::CastSpell(), DATA_VALITHRIA_LICH_KING, SpellScript::GetCaster(), SpellScript::GetHitUnit(), SpellScript::GetSpellInfo(), and SpellScript::PreventHitDefaultEffect().
Referenced by Register().
◆ Load()
bool spell_dreamwalker_summoner::Load |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_dreamwalker_summoner::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Implements _SpellScript.
1299 {
1302 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_FORCE_CAST
Definition SharedDefines.h:918
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition SharedDefines.h:1416
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleForceCast(SpellEffIndex effIndex)
Definition boss_valithria_dreamwalker.cpp:1289
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_valithria_dreamwalker.cpp:1272
References EFFECT_0, FilterTargets(), HandleForceCast(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_FORCE_CAST, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.
The documentation for this class was generated from the following file: