AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript Struct Reference
Inheritance diagram for instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_magtheridons_lair_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
bool SetBossState (uint32 id, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid _magtheridonGUID
 
GuidSet _wardersSet
 
GuidSet _cubesSet
 
GuidSet _columnSet
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_magtheridons_lair_InstanceMapScript()

instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::instance_magtheridons_lair_InstanceMapScript ( Map map)
inline
46 : InstanceScript(map)
47 {
53 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void LoadMinionData(MinionData const *data)
Definition InstanceScript.cpp:164
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
void LoadBossBoundaries(BossBoundaryData const &data)
Definition InstanceScript.cpp:146
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
MinionData const minionData[]
Definition instance_magtheridons_lair.cpp:33
DoorData const doorData[]
Definition instance_magtheridons_lair.cpp:27
BossBoundaryData const boundaries
Definition instance_magtheridons_lair.cpp:22
#define MAX_ENCOUNTER
Definition violet_hold.h:21

References boundaries, DataHeader, doorData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadMinionData(), MAX_ENCOUNTER, minionData, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ Initialize()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

56 {
57 _wardersSet.clear();
58 _cubesSet.clear();
59 _columnSet.clear();
60 }
GuidSet _columnSet
Definition instance_magtheridons_lair.cpp:188
GuidSet _wardersSet
Definition instance_magtheridons_lair.cpp:186
GuidSet _cubesSet
Definition instance_magtheridons_lair.cpp:187

References _columnSet, _cubesSet, and _wardersSet.

◆ OnCreatureCreate()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

63 {
64 switch (creature->GetEntry())
65 {
66 case NPC_MAGTHERIDON:
67 _magtheridonGUID = creature->GetGUID();
68 break;
70 AddMinion(creature);
71 break;
73 _wardersSet.insert(creature->GetGUID());
74 break;
75 }
76 }
void AddMinion(Creature *minion, bool add=true)
Definition InstanceScript.cpp:358
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ NPC_MAGTHERIDON
Definition magtheridons_lair.h:38
@ NPC_HELLFIRE_CHANNELER
Definition magtheridons_lair.h:39
@ NPC_HELLFIRE_WARDER
Definition magtheridons_lair.h:40
ObjectGuid _magtheridonGUID
Definition instance_magtheridons_lair.cpp:185

References _magtheridonGUID, _wardersSet, InstanceScript::AddMinion(), Object::GetEntry(), Object::GetGUID(), NPC_HELLFIRE_CHANNELER, NPC_HELLFIRE_WARDER, and NPC_MAGTHERIDON.

◆ OnCreatureRemove()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

79 {
80 switch (creature->GetEntry())
81 {
83 RemoveMinion(creature);
84 break;
85 }
86 }
void RemoveMinion(Creature *minion)
Definition InstanceScript.cpp:370

References Object::GetEntry(), NPC_HELLFIRE_CHANNELER, and InstanceScript::RemoveMinion().

◆ OnGameObjectCreate()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from ZoneScript.

89 {
90 switch (go->GetEntry())
91 {
93 AddDoor(go);
94 break;
96 _cubesSet.insert(go->GetGUID());
97 break;
105 _columnSet.insert(go->GetGUID());
106 break;
107 }
108 }
void AddDoor(GameObject *door, bool add=true)
Definition InstanceScript.cpp:331
@ GO_MAGTHERIDON_COLUMN4
Definition magtheridons_lair.h:55
@ GO_MAGTHERIDON_HALL
Definition magtheridons_lair.h:50
@ GO_MANTICRON_CUBE
Definition magtheridons_lair.h:48
@ GO_MAGTHERIDON_COLUMN5
Definition magtheridons_lair.h:56
@ GO_MAGTHERIDON_COLUMN2
Definition magtheridons_lair.h:53
@ GO_MAGTHERIDON_DOORS
Definition magtheridons_lair.h:47
@ GO_MAGTHERIDON_COLUMN0
Definition magtheridons_lair.h:51
@ GO_MAGTHERIDON_COLUMN1
Definition magtheridons_lair.h:52
@ GO_MAGTHERIDON_COLUMN3
Definition magtheridons_lair.h:54

References _columnSet, _cubesSet, InstanceScript::AddDoor(), Object::GetEntry(), Object::GetGUID(), GO_MAGTHERIDON_COLUMN0, GO_MAGTHERIDON_COLUMN1, GO_MAGTHERIDON_COLUMN2, GO_MAGTHERIDON_COLUMN3, GO_MAGTHERIDON_COLUMN4, GO_MAGTHERIDON_COLUMN5, GO_MAGTHERIDON_DOORS, GO_MAGTHERIDON_HALL, and GO_MANTICRON_CUBE.

◆ OnGameObjectRemove()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

◆ SetBossState()

bool instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState ( uint32  id,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

133 {
134 if (!InstanceScript::SetBossState(id, state))
135 return false;
136
137 if (id == DATA_MAGTHERIDON)
138 {
139 if (state == IN_PROGRESS)
140 {
141 for (ObjectGuid const& guid : _wardersSet)
142 if (Creature* warder = instance->GetCreature(guid))
143 if (warder->IsAlive())
144 {
145 warder->InterruptNonMeleeSpells(true);
146 warder->SetInCombatWithZone();
147 }
148 }
149 else
150 {
151 for (ObjectGuid const& guid : _cubesSet)
152 if (GameObject* cube = instance->GetGameObject(guid))
153 cube->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
154
155 if (state == NOT_STARTED)
157 }
158 }
159 return true;
160 }
@ GO_READY
Definition GameObject.h:111
@ IN_PROGRESS
Definition InstanceScript.h:59
@ NOT_STARTED
Definition InstanceScript.h:58
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Definition Creature.h:43
Definition GameObject.h:120
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:120
Definition ObjectGuid.h:118
@ DATA_COLLAPSE
Definition magtheridons_lair.h:33
@ DATA_MAGTHERIDON
Definition magtheridons_lair.h:28
void SetData(uint32 type, uint32 data) override
Definition instance_magtheridons_lair.cpp:162

References _cubesSet, _wardersSet, DATA_COLLAPSE, DATA_MAGTHERIDON, Map::GetCreature(), Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, GO_READY, IN_PROGRESS, InstanceScript::instance, NOT_STARTED, InstanceScript::SetBossState(), and SetData().

◆ SetData()

void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

163 {
164 switch (type)
165 {
168 if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
169 magtheridon->SetInCombatWithZone();
170 break;
172 for (ObjectGuid const& guid : _cubesSet)
173 if (GameObject* cube = instance->GetGameObject(guid))
174 cube->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
175 break;
176 case DATA_COLLAPSE:
177 for (ObjectGuid const& guid : _columnSet)
178 if (GameObject* column = instance->GetGameObject(guid))
179 column->SetGoState(GOState(data));
180 break;
181 }
182 }
GOState
Definition GameObjectData.h:688
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
@ DATA_CHANNELER_COMBAT
Definition magtheridons_lair.h:31
@ DATA_ACTIVATE_CUBES
Definition magtheridons_lair.h:32

References _columnSet, _cubesSet, _magtheridonGUID, DATA_ACTIVATE_CUBES, DATA_CHANNELER_COMBAT, DATA_COLLAPSE, DATA_MAGTHERIDON, InstanceScript::GetBossState(), Map::GetCreature(), Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, IN_PROGRESS, and InstanceScript::instance.

Referenced by SetBossState().

Member Data Documentation

◆ _columnSet

GuidSet instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::_columnSet
private

◆ _cubesSet

GuidSet instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::_cubesSet
private

◆ _magtheridonGUID

ObjectGuid instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::_magtheridonGUID
private

Referenced by OnCreatureCreate(), and SetData().

◆ _wardersSet

GuidSet instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::_wardersSet
private

The documentation for this struct was generated from the following file: