◆ HandleDummy()
2626 {
2633 }
std::int32_t int32
Definition Define.h:103
Definition SpellInfo.h:316
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellInfo const * GetTriggeringSpell()
Definition SpellScript.cpp:630
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
@ SPELL_PERSISTANT_SHIELD_TRIGGERED
Definition spell_generic.cpp:2611
References Unit::CastCustomSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SpellScript::GetTriggeringSpell(), and SPELL_PERSISTANT_SHIELD_TRIGGERED.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_gen_dummy_trigger::Register |
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◆ Validate()
bool spell_gen_dummy_trigger::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: