◆ HandleScript()
void spell_prince_taldaram_conjure_flame_sphere::HandleScript |
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SpellEffIndex |
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505 {
507 if (!caster || caster->
isDead())
508 {
509 return;
510 }
511
513
515 {
518 }
519 }
@ SPELL_FLAME_SPHERE_SUMMON_1
Definition boss_prince_taldaram.cpp:32
@ SPELL_FLAME_SPHERE_SUMMON_2
Definition boss_prince_taldaram.cpp:33
@ SPELL_FLAME_SPHERE_SUMMON_3
Definition boss_prince_taldaram.cpp:34
bool IsHeroic() const
Definition Map.h:299
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool isDead() const
Definition Unit.h:1709
Map * GetMap() const
Definition Object.h:536
References Unit::CastSpell(), SpellScript::GetCaster(), Object::GetGUID(), WorldObject::GetMap(), Unit::isDead(), Map::IsHeroic(), SPELL_FLAME_SPHERE_SUMMON_1, SPELL_FLAME_SPHERE_SUMMON_2, and SPELL_FLAME_SPHERE_SUMMON_3.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_prince_taldaram_conjure_flame_sphere::Register |
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◆ Validate()
bool spell_prince_taldaram_conjure_flame_sphere::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: