AzerothCore 3.3.5a
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npc_oculus_drake::npc_oculus_drakeAI Struct Reference
Inheritance diagram for npc_oculus_drake::npc_oculus_drakeAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_oculus_drakeAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8, bool add) override
 == Fields =======================================
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
bool JustSummoned
 
uint16 despawnTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_oculus_drakeAI()

npc_oculus_drake::npc_oculus_drakeAI::npc_oculus_drakeAI ( Creature creature)
inline
346 : VehicleAI(creature)
347 {
349 JustSummoned = true;
350 }
Creature *const me
Definition CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition CombatAI.h:99
InstanceScript * m_pInstance
Definition oculus.cpp:352
bool JustSummoned
Definition oculus.cpp:353

References WorldObject::GetInstanceScript(), JustSummoned, m_pInstance, and CreatureAI::me.

Member Function Documentation

◆ IsSummonedBy()

void npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

357 {
358 if (!summoner->IsPlayer())
359 {
360 return;
361 }
362
364 if (Creature* eregos = me->FindNearestCreature(NPC_EREGOS, 450.0f, true))
365 eregos->DespawnOrUnsummon(); // On retail this kills abusive call of drake during engaged Eregos
366
367 me->SetFacingToObject(summoner);
368
369 switch (me->GetEntry())
370 {
371 case NPC_RUBY_DRAKE:
373 break;
376 break;
377 case NPC_AMBER_DRAKE:
379 break;
380 default:
381 return;
382 }
383
384 Position pos = summoner->GetPosition();
386 }
@ IN_PROGRESS
Definition InstanceScript.h:59
Definition Creature.h:43
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
bool IsPlayer() const
Definition Object.h:200
uint32 GetEntry() const
Definition Object.h:115
Unit * ToUnit()
Definition Object.h:209
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ SPELL_RIDE_EMERALD_DRAKE_QUE
Definition oculus.cpp:37
@ POINT_LAND
Definition oculus.cpp:56
@ SPELL_RIDE_AMBER_DRAKE_QUE
Definition oculus.cpp:36
@ SPELL_RIDE_RUBY_DRAKE_QUE
Definition oculus.cpp:35
@ NPC_EREGOS
Definition oculus.h:53
@ NPC_AMBER_DRAKE
Definition oculus.h:59
@ NPC_EMERALD_DRAKE
Definition oculus.h:60
@ NPC_RUBY_DRAKE
Definition oculus.h:61
@ DATA_EREGOS
Definition oculus.h:37
Definition Position.h:27
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Unit::CastSpell(), DATA_EREGOS, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPosition(), IN_PROGRESS, Object::IsPlayer(), m_pInstance, CreatureAI::me, MotionMaster::MovePoint(), NPC_AMBER_DRAKE, NPC_EMERALD_DRAKE, NPC_EREGOS, NPC_RUBY_DRAKE, POINT_LAND, Unit::SetFacingToObject(), SPELL_RIDE_AMBER_DRAKE_QUE, SPELL_RIDE_EMERALD_DRAKE_QUE, SPELL_RIDE_RUBY_DRAKE_QUE, and Object::ToUnit().

◆ MovementInform()

void npc_oculus_drake::npc_oculus_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

389 {
390 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
391 me->SetDisableGravity(false); // Needed this for proper animation after spawn, the summon in air fall to ground bug leave no other option for now, if this isn't used the drake will only walk on move.
392 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222

References CreatureAI::me, POINT_LAND, POINT_MOTION_TYPE, and Creature::SetDisableGravity().

◆ PassengerBoarded()

void npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

395 {
396 if (!passenger->IsPlayer())
397 return;
398
399 if (add)
400 {
401 despawnTimer = 0;
402 }
403 else
404 {
405 me->DespawnOrUnsummon(2050);
406 me->SetOrientation(2.5f);
408 Position pos = me->GetPosition();
409 Position offset = { 10.0f, 10.0f, 12.0f, 0.0f };
410 pos.RelocateOffset(offset);
411 me->SetDisableGravity(true);
413 }
414 }
@ MOVE_FLIGHT
Definition UnitDefines.h:355
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1656
@ POINT_TAKE_OFF
Definition oculus.cpp:57
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
void SetOrientation(float orientation)
Definition Position.h:116
uint16 despawnTimer
Definition oculus.cpp:354

References Creature::DespawnOrUnsummon(), despawnTimer, Unit::GetMotionMaster(), Position::GetPosition(), Object::IsPlayer(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Creature::SetDisableGravity(), Position::SetOrientation(), and Unit::SetSpeedRate().

◆ SpellHitTarget()

void npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

417 {
418 for( uint8 i = 0; i < 8; ++i )
419 if (me->m_spells[i] == spell->Id)
420 {
421 if (target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
422 {
423 if (Unit* charmer = me->GetCharmer())
424 Unit::Kill(charmer, charmer, false);
425 }
426 break;
427 }
428 }
std::uint8_t uint8
Definition Define.h:109
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
Definition Unit.h:636
Unit * GetCharmer() const
Definition Unit.cpp:10653
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
virtual bool CanFly() const =0
bool IsAlive() const
Definition Unit.h:1707
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10277

References Unit::CanFly(), Unit::GetCharmer(), SpellInfo::Id, Unit::IsAlive(), Unit::IsHostileTo(), SpellInfo::IsTargetingArea(), Unit::Kill(), Creature::m_spells, and CreatureAI::me.

◆ UpdateAI()

void npc_oculus_drake::npc_oculus_drakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

431 {
432 if (JustSummoned)
433 {
434 despawnTimer = 1;
435 JustSummoned = false;
436 if (m_pInstance)
437 {
439 {
440 if (me->GetVehicleKit() && me->IsSummon())
441 if (!me->GetVehicleKit()->GetPassenger(0))
442 {
444 {
445 switch (me->GetEntry())
446 {
447 case 27692:
448 me->m_spells[5] = 50344;
449 break;
450 case 27755:
451 me->m_spells[5] = 49592;
452 break;
453 case 27756:
454 me->m_spells[5] = 50253;
455 break;
456 }
457 }
458 }
459 }
460 else
461 {
462 me->DespawnOrUnsummon(2050);
463 me->SetOrientation(2.5f);
465 Position pos = me->GetPosition();
466 Position offset = { 10.0f, 10.0f, 12.0f, 0.0f };
467 pos.RelocateOffset(offset);
468 me->SetDisableGravity(true);
470 return;
471 }
472 }
473 }
474
475 if (despawnTimer)
476 {
477 if (despawnTimer >= 5000)
478 {
479 me->DespawnOrUnsummon(2050);
480 me->SetOrientation(2.5f);
481 Position pos = me->GetPosition();
482 Position offset = { 10.0f, 10.0f, 12.0f, 0.0f };
483 pos.RelocateOffset(offset);
484 return;
485 }
486 else
487 despawnTimer += diff;
488 }
489
491 }
@ DONE
Definition InstanceScript.h:61
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
bool IsSummon() const
Definition Unit.h:760
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_UROM
Definition oculus.h:36
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition CombatAI.cpp:275

References DATA_EREGOS, DATA_UROM, Creature::DespawnOrUnsummon(), despawnTimer, DONE, ZoneScript::GetData(), Object::GetEntry(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), Position::GetPosition(), Unit::GetVehicleKit(), IN_PROGRESS, InstanceScript::IsEncounterInProgress(), Unit::IsSummon(), JustSummoned, m_pInstance, Creature::m_spells, CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Creature::SetDisableGravity(), Position::SetOrientation(), Unit::SetSpeedRate(), and VehicleAI::UpdateAI().

Member Data Documentation

◆ despawnTimer

uint16 npc_oculus_drake::npc_oculus_drakeAI::despawnTimer

Referenced by PassengerBoarded(), and UpdateAI().

◆ JustSummoned

bool npc_oculus_drake::npc_oculus_drakeAI::JustSummoned

Referenced by npc_oculus_drakeAI(), and UpdateAI().

◆ m_pInstance

InstanceScript* npc_oculus_drake::npc_oculus_drakeAI::m_pInstance

The documentation for this struct was generated from the following file: