628 {
629 targets.clear();
630
631
633 if (!caster)
635 if (!caster)
636 return;
637
641
644 if (itr->GetSource()->GetZoneId() == zoneId)
645 targets.push_back(itr->GetSource());
646 }
@ MAP_KALIMDOR
Definition AreaDefines.h:189
@ AREA_STORMWIND_CITY
Definition AreaDefines.h:81
@ AREA_ORGRIMMAR
Definition AreaDefines.h:83
std::uint32_t uint32
Definition Define.h:107
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:335
GameObject * GetGObjCaster()
Definition SpellScript.cpp:406
Unit * GetCaster()
Definition SpellScript.cpp:401
uint32 GetMapId() const
Definition Position.h:281
Map * GetMap() const
Definition Object.h:637