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| item_incendiary_explosives () |
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bool | OnUse (Player *player, Item *item, SpellCastTargets const &) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnQuestAccept (Player *, Item *, Quest const *) |
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virtual bool | OnRemove (Player *, Item *) |
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virtual bool | OnCastItemCombatSpell (Player *, Unit *, SpellInfo const *, Item *) |
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virtual bool | OnExpire (Player *, ItemTemplate const *) |
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virtual void | OnGossipSelect (Player *, Item *, uint32, uint32) |
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virtual void | OnGossipSelectCode (Player *, Item *, uint32, uint32, const char *) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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◆ item_incendiary_explosives()
item_incendiary_explosives::item_incendiary_explosives |
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inline |
Definition ItemScript.h:24
◆ OnUse()
Reimplemented from ItemScript.
81 {
83 return false;
84 else
85 {
87 return true;
88 }
89 }
@ EQUIP_ERR_OUT_OF_RANGE
Definition Item.h:72
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
References EQUIP_ERR_OUT_OF_RANGE, WorldObject::FindNearestCreature(), and Player::SendEquipError().
The documentation for this class was generated from the following file: