◆ CheckCast()
◆ HandleDummy()
3295 {
3298 bg->EventPlayerDroppedFlag(caster);
3299
3302 }
Definition Battleground.h:304
Player * ToPlayer()
Definition Object.h:201
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12257
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3543
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_ROCKET_BOOTS_PROC
Definition spell_item.cpp:3277
References Unit::CastSpell(), Player::GetBattleground(), SpellScript::GetCaster(), Player::RemoveSpellCooldown(), SPELL_ROCKET_BOOTS_PROC, and Object::ToPlayer().
Referenced by Register().
◆ Load()
bool spell_item_rocket_boots::Load |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_item_rocket_boots::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_rocket_boots::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: