AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_ahnkahet::instance_ahnkahet_InstanceScript Struct Reference
Inheritance diagram for instance_ahnkahet::instance_ahnkahet_InstanceScript:
InstanceScript ZoneScript

Public Member Functions

 instance_ahnkahet_InstanceScript (Map *pMap)
 
void OnGameObjectCreate (GameObject *go) override
 
void SetData (uint32 type, uint32) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Member Functions

bool IsAllSpheresActivated () const
 

Private Attributes

ObjectGuid taldaramPlatform_GUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_ahnkahet_InstanceScript()

instance_ahnkahet::instance_ahnkahet_InstanceScript::instance_ahnkahet_InstanceScript ( Map pMap)
inline
48 : InstanceScript(pMap)
49 {
55 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void SetPersistentDataCount(uint32 number)
Definition InstanceScript.h:297
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition InstanceScript.cpp:188
ObjectData const creatureData[]
Definition instance_ahnkahet.cpp:25
DoorData const doorData[]
Definition instance_ahnkahet.cpp:35
@ MAX_PERSISTENT_DATA
Definition magisters_terrace.h:39
#define MAX_ENCOUNTER
Definition violet_hold.h:21

References creatureData, DataHeader, doorData, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), MAX_ENCOUNTER, MAX_PERSISTENT_DATA, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and InstanceScript::SetPersistentDataCount().

Member Function Documentation

◆ IsAllSpheresActivated()

bool instance_ahnkahet::instance_ahnkahet_InstanceScript::IsAllSpheresActivated ( ) const
inlineprivate
117 {
120 }
@ DONE
Definition InstanceScript.h:61
@ DATA_TELDRAM_SPHERE1
Definition ahnkahet.h:74
@ DATA_TELDRAM_SPHERE2
Definition ahnkahet.h:75
@ DATA_PRINCE_TALDARAM
Definition ahnkahet.h:28
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:247
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242

References DATA_PRINCE_TALDARAM, DATA_TELDRAM_SPHERE1, DATA_TELDRAM_SPHERE2, DONE, InstanceScript::GetBossState(), and InstanceScript::GetPersistentData().

Referenced by OnGameObjectCreate(), and SetData().

◆ OnGameObjectCreate()

void instance_ahnkahet::instance_ahnkahet_InstanceScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from ZoneScript.

58 {
59 switch (go->GetEntry())
60 {
62 {
65 break;
66 }
69 {
71 {
74 }
75 else
76 {
78 }
79
80 break;
81 }
82 }
83
85 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ GO_TELDARAM_SPHERE1
Definition ahnkahet.h:57
@ GO_TELDARAM_SPHERE2
Definition ahnkahet.h:58
@ GO_TELDARAM_PLATFORM
Definition ahnkahet.h:59
void SetGoState(GOState state)
Definition GameObject.cpp:2462
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
void RemoveGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:218
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
void OnGameObjectCreate(GameObject *go) override
Definition InstanceScript.cpp:85
static ObjectGuid const Empty
Definition ObjectGuid.h:120
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool IsAllSpheresActivated() const
Definition instance_ahnkahet.cpp:116
ObjectGuid taldaramPlatform_GUID
Definition instance_ahnkahet.cpp:114

References DATA_PRINCE_TALDARAM, DONE, ObjectGuid::Empty, InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), InstanceScript::GetPersistentData(), GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, GO_TELDARAM_PLATFORM, GO_TELDARAM_SPHERE1, GO_TELDARAM_SPHERE2, InstanceScript::HandleGameObject(), IsAllSpheresActivated(), InstanceScript::OnGameObjectCreate(), GameObject::RemoveGameObjectFlag(), GameObject::SetGameObjectFlag(), GameObject::SetGoState(), and taldaramPlatform_GUID.

◆ SetData()

void instance_ahnkahet::instance_ahnkahet_InstanceScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

88 {
89 uint8 index = type == DATA_TELDRAM_SPHERE1 ? 0 : 1;
90
91 if ((type == DATA_TELDRAM_SPHERE1 || type == DATA_TELDRAM_SPHERE2) && GetPersistentData(index) != DONE)
92 {
94 SaveToDB();
95
97 {
98 if (taldaram->IsAlive())
99 {
100 taldaram->AI()->Talk(SAY_SPHERE_ACTIVATED);
101
103 {
105 taldaram->AI()->DoAction(ACTION_REMOVE_PRISON);
106 }
107 }
108 }
109 }
110 }
std::uint8_t uint8
Definition Define.h:109
@ ACTION_REMOVE_PRISON
Definition ahnkahet.h:64
@ SAY_SPHERE_ACTIVATED
Definition ahnkahet.h:69
Definition Creature.h:43
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
void SaveToDB()
Definition InstanceScript.cpp:41

References ACTION_REMOVE_PRISON, DATA_PRINCE_TALDARAM, DATA_TELDRAM_SPHERE1, DATA_TELDRAM_SPHERE2, DONE, InstanceScript::GetCreature(), InstanceScript::GetPersistentData(), InstanceScript::HandleGameObject(), IsAllSpheresActivated(), InstanceScript::SaveToDB(), SAY_SPHERE_ACTIVATED, InstanceScript::StorePersistentData(), and taldaramPlatform_GUID.

Member Data Documentation

◆ taldaramPlatform_GUID

ObjectGuid instance_ahnkahet::instance_ahnkahet_InstanceScript::taldaramPlatform_GUID
private

Referenced by OnGameObjectCreate(), and SetData().


The documentation for this struct was generated from the following file: