AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_felblood_kaelthas Struct Reference
Inheritance diagram for boss_felblood_kaelthas:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felblood_kaelthas (Creature *creature)
 
void Reset () override
 
void GravityLapseSequence (bool firstTime)
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void DoAction (int32 actionId) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void LapseAction (uint8 action)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _gravityLapseCounter
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felblood_kaelthas()

boss_felblood_kaelthas::boss_felblood_kaelthas ( Creature creature)
inline
75: BossAI(creature, DATA_KAELTHAS) { }
Definition ScriptedCreature.h:467
@ DATA_KAELTHAS
Definition magisters_terrace.h:31

Member Function Documentation

◆ DamageTaken()

void boss_felblood_kaelthas::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

187 {
188 if (damage >= me->GetHealth())
189 {
190 damage = me->GetHealth() - 1;
192 {
193 me->CombatStop();
194 me->CastStop();
197 me->SetImmuneToAll(true);
202
205
208 }, 3s);
209
212 }, 7s);
213
217 }, 9s);
218
220 me->KillSelf();
221 }, 11s);
222 }
223 }
224 BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
225 }
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ REACT_PASSIVE
Definition Unit.h:548
@ SAY_DEATH
Definition boss_felblood_kaelthas.cpp:34
@ ACTION_REMOVE_FLY
Definition boss_felblood_kaelthas.cpp:68
@ SPELL_EMOTE_ROAR
Definition boss_felblood_kaelthas.cpp:60
@ SPELL_EMOTE_POINT
Definition boss_felblood_kaelthas.cpp:59
@ SPELL_CLEAR_FLIGHT
Definition boss_felblood_kaelthas.cpp:56
@ SPELL_EMOTE_EXCLAMATION
Definition boss_felblood_kaelthas.cpp:58
SummonList summons
Definition ScriptedCreature.h:517
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition ScriptedCreature.cpp:749
TaskScheduler scheduler
Definition CreatureAI.h:75
bool isRegeneratingHealth()
Definition Creature.h:321
void SetRegeneratingHealth(bool enable)
Definition Creature.h:322
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1171
uint32 GetHealth() const
Definition Unit.h:1038
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1168
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
EventProcessor m_Events
Definition Object.h:639
Talk
Definition hyjal.cpp:82
Creature * me
Definition ScriptedCreature.h:280
void LapseAction(uint8 action)
Definition boss_felblood_kaelthas.cpp:227

References ACTION_REMOVE_FLY, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), Unit::CastStop(), Unit::CombatStop(), BossAI::DamageTaken(), SummonList::DespawnAll(), UnitAI::DoCastSelf(), Unit::GetHealth(), Creature::isRegeneratingHealth(), Unit::KillSelf(), LapseAction(), WorldObject::m_Events, ScriptedAI::me, REACT_PASSIVE, SAY_DEATH, CreatureAI::scheduler, Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), SPELL_CLEAR_FLIGHT, SPELL_EMOTE_EXCLAMATION, SPELL_EMOTE_POINT, SPELL_EMOTE_ROAR, BossAI::summons, and UNIT_FLAG_DISABLE_MOVE.

◆ DoAction()

void boss_felblood_kaelthas::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

159 {
160 if (actionId == DATA_KAEL_INTRO)
161 {
164
165 if (counter == 6 && !me->IsInCombat())
166 {
169
172 }, 15s);
173
174 Talk(SAY_AGGRO_2, 20s);
175 me->SetImmuneToAll(true);
176
180 me->SetImmuneToAll(false);
181 }, 35s);
182 }
183 }
184 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_LAUGH_NO_SHEATHE
Definition SharedDefines.h:1952
@ EMOTE_STATE_TALK
Definition SharedDefines.h:1973
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ SAY_AGGRO_2
Definition boss_felblood_kaelthas.cpp:35
@ SAY_AGGRO
Definition boss_felblood_kaelthas.cpp:28
InstanceScript *const instance
Definition ScriptedCreature.h:474
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:247
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
void SetEmoteState(Emote emoteState)
Definition Unit.h:729
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
void ClearEmoteState()
Sets emote state (looping emote). Emotes available in SharedDefines.h.
Definition Unit.h:730
bool IsInCombat() const
Definition Unit.h:893
@ DATA_KAEL_INTRO
Definition magisters_terrace.h:38

References EventProcessor::AddEventAtOffset(), Unit::ClearEmoteState(), DATA_KAEL_INTRO, EMOTE_ONESHOT_LAUGH_NO_SHEATHE, EMOTE_STATE_TALK, InstanceScript::GetPersistentData(), Unit::HandleEmoteCommand(), BossAI::instance, Unit::IsInCombat(), WorldObject::m_Events, ScriptedAI::me, REACT_AGGRESSIVE, SAY_AGGRO, SAY_AGGRO_2, Unit::SetEmoteState(), Unit::SetImmuneToAll(), Creature::SetReactState(), and InstanceScript::StorePersistentData().

◆ GravityLapseSequence()

void boss_felblood_kaelthas::GravityLapseSequence ( bool  firstTime)
inline
104 {
107 scheduler.Schedule(2s, [this](TaskContext){
109 }).Schedule(3s, [this](TaskContext){
111 }).Schedule(4s, [this](TaskContext){
113 for (uint8 i = 0; i < 3; ++i)
116 scheduler.Schedule(30s, [this](TaskContext){
121 scheduler.Schedule(10s, [this](TaskContext){
123 });
124 });
125 });
126 }
std::uint8_t uint8
Definition Define.h:109
@ SAY_RECAST_GRAVITY
Definition boss_felblood_kaelthas.cpp:33
@ SAY_TIRED
Definition boss_felblood_kaelthas.cpp:32
@ SAY_GRAVITY_LAPSE
Definition boss_felblood_kaelthas.cpp:31
@ ACTION_TELEPORT_PLAYERS
Definition boss_felblood_kaelthas.cpp:65
@ ACTION_KNOCKUP
Definition boss_felblood_kaelthas.cpp:66
@ ACTION_ALLOW_FLY
Definition boss_felblood_kaelthas.cpp:67
@ SPELL_POWER_FEEDBACK
Definition boss_felblood_kaelthas.cpp:55
@ SPELL_GRAVITY_LAPSE_CHANNEL
Definition boss_felblood_kaelthas.cpp:54
@ SPELL_SUMMON_ARCANE_SPHERE
Definition boss_felblood_kaelthas.cpp:48
@ SPELL_GRAVITY_LAPSE_INITIAL
Definition boss_felblood_kaelthas.cpp:50
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
void GravityLapseSequence(bool firstTime)
Definition boss_felblood_kaelthas.cpp:103

References ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, UnitAI::DoCastSelf(), GravityLapseSequence(), Unit::InterruptNonMeleeSpells(), LapseAction(), ScriptedAI::me, SAY_GRAVITY_LAPSE, SAY_RECAST_GRAVITY, SAY_TIRED, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_GRAVITY_LAPSE_CHANNEL, SPELL_GRAVITY_LAPSE_INITIAL, SPELL_POWER_FEEDBACK, and SPELL_SUMMON_ARCANE_SPHERE.

Referenced by GravityLapseSequence(), and Reset().

◆ JustDied()

void boss_felblood_kaelthas::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

129 {
130 BossAI::JustDied(killer);
132 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
133 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
Definition GameObject.h:120
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:120
@ DATA_ESCAPE_ORB
Definition magisters_terrace.h:35

References DATA_ESCAPE_ORB, InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, BossAI::instance, and BossAI::JustDied().

◆ JustEngagedWith()

void boss_felblood_kaelthas::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

136 {
138
139 ScheduleTimedEvent(0ms, [&]{
141 }, 3000ms, 4500ms);
142 ScheduleTimedEvent(15s, [&]{
145 }, 60s);
146 ScheduleTimedEvent(22s, [&]{
149 }, 25s);
150
151 if (IsHeroic())
152 ScheduleTimedEvent(50s, [&]{
155 }, 50s);
156 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SAY_PHOENIX
Definition boss_felblood_kaelthas.cpp:29
@ SAY_FLAMESTRIKE
Definition boss_felblood_kaelthas.cpp:30
@ SPELL_PHOENIX
Definition boss_felblood_kaelthas.cpp:43
@ SPELL_SHOCK_BARRIER
Definition boss_felblood_kaelthas.cpp:44
@ SPELL_FIREBALL
Definition boss_felblood_kaelthas.cpp:41
@ SPELL_FLAMESTRIKE_SUMMON
Definition boss_felblood_kaelthas.cpp:42
@ SPELL_PYROBLAST
Definition boss_felblood_kaelthas.cpp:45
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:259
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
Definition Unit.h:636
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool IsHeroic() const
Definition ScriptedCreature.h:379
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:321

References Unit::CastCustomSpell(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::IsHeroic(), BossAI::JustEngagedWith(), ScriptedAI::me, SAY_FLAMESTRIKE, SAY_PHOENIX, ScriptedAI::ScheduleTimedEvent(), SPELL_FIREBALL, SPELL_FLAMESTRIKE_SUMMON, SPELL_PHOENIX, SPELL_PYROBLAST, SPELL_SHOCK_BARRIER, and SPELLVALUE_MAX_TARGETS.

◆ LapseAction()

void boss_felblood_kaelthas::LapseAction ( uint8  action)
inline
228 {
230 me->GetMap()->DoForAllPlayers([&](Player* player)
231 {
232 if (player->IsGameMaster())
233 return;
234
235 if (action == ACTION_TELEPORT_PLAYERS)
237 else if (action == ACTION_KNOCKUP)
238 player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, nullptr, nullptr, me->GetGUID());
239 else if (action == ACTION_ALLOW_FLY)
240 player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, nullptr, nullptr, me->GetGUID());
241 else if (action == ACTION_REMOVE_FLY)
242 {
245 }
247 });
248 }
@ SPELL_GRAVITY_LAPSE_DOT
Definition boss_felblood_kaelthas.cpp:53
@ SPELL_GRAVITY_LAPSE_FLY
Definition boss_felblood_kaelthas.cpp:52
@ SPELL_GRAVITY_LAPSE_PLAYER
Definition boss_felblood_kaelthas.cpp:51
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3008
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Player.h:1081
bool IsGameMaster() const
Definition Player.h:1175
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Map * GetMap() const
Definition Object.h:536
uint8 _gravityLapseCounter
Definition boss_felblood_kaelthas.cpp:250

References _gravityLapseCounter, ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, Unit::CastSpell(), UnitAI::DoCast(), Map::DoForAllPlayers(), Object::GetGUID(), WorldObject::GetMap(), Player::IsGameMaster(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_GRAVITY_LAPSE_DOT, SPELL_GRAVITY_LAPSE_FLY, and SPELL_GRAVITY_LAPSE_PLAYER.

Referenced by DamageTaken(), and GravityLapseSequence().

◆ Reset()

void boss_felblood_kaelthas::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

78 {
82
84 me->CastStop();
88
89 me->StopMoving();
92 ScheduleTimedEvent(5s, [&]{
94 if (Unit* player = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
95 if (Creature* summonedCreature = summon->ToCreature())
96 summonedCreature->GetMotionMaster()->MoveChase(player);
97 });
98 }, 10s, 15s);
100 });
101 }
@ SPELL_EFFECT_INTERRUPT_CAST
Definition SharedDefines.h:846
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ SPELL_TELEPORT_CENTER
Definition boss_felblood_kaelthas.cpp:49
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:775
void Reset() override
Definition ScriptedCreature.h:502
Definition Creature.h:43
void MoveIdle()
Definition MotionMaster.cpp:232
void Clear(bool reset=true)
Definition MotionMaster.h:167
Creature * ToCreature()
Definition Object.h:205
void DoForAllSummons(std::function< void(WorldObject *)> exec)
Definition ScriptedCreature.h:140
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void StopMoving()
Definition Unit.cpp:16702
Definition Object.h:410

References _gravityLapseCounter, Unit::ApplySpellImmune(), TaskScheduler::CancelAll(), Unit::CastStop(), MotionMaster::Clear(), UnitAI::DoCastSelf(), SummonList::DoForAllSummons(), Unit::GetMotionMaster(), GravityLapseSequence(), IMMUNITY_EFFECT, ScriptedAI::me, MotionMaster::MoveIdle(), Random, BossAI::Reset(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), UnitAI::SelectTarget(), SPELL_EFFECT_INTERRUPT_CAST, SPELL_TELEPORT_CENTER, Unit::StopMoving(), BossAI::summons, and Object::ToCreature().

Member Data Documentation

◆ _gravityLapseCounter

uint8 boss_felblood_kaelthas::_gravityLapseCounter
private

Referenced by LapseAction(), and Reset().


The documentation for this struct was generated from the following file: