◆ HandleDummy()
957 {
959 {
963 {
964
966 AddPct(hitDamage, damage);
968 }
969 }
970 }
std::int32_t int32
Definition Define.h:103
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:696
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3539
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
T AddPct(T &base, U pct)
Definition Util.h:67
int32 GetEffectValue() const
Definition SpellScript.cpp:600
void SetHitDamage(int32 damage)
Definition SpellScript.cpp:524
Unit * GetCaster()
Definition SpellScript.cpp:401
int32 GetHitDamage()
Definition SpellScript.cpp:514
References AddPct(), EQUIPMENT_SLOT_OFFHAND, SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitDamage(), INVENTORY_SLOT_BAG_0, SpellScript::SetHitDamage(), SPELL_AURA_DUMMY, and SPELLFAMILY_SHAMAN.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_sha_lava_lash::Register |
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The documentation for this class was generated from the following file: