AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_sha_lava_lash Class Reference
Inheritance diagram for spell_sha_lava_lash:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_sha_lava_lash) bool Load() override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_sha_lava_lash::HandleDummy ( SpellEffIndex  )
inlineprivate
957 {
958 if (Player* caster = GetCaster()->ToPlayer())
959 {
960 int32 damage = GetEffectValue();
961 int32 hitDamage = GetHitDamage();
962 if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
963 {
964 // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
965 if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
966 AddPct(hitDamage, damage);
967 SetHitDamage(hitDamage);
968 }
969 }
970 }
std::int32_t int32
Definition Define.h:103
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:696
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3539
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
T AddPct(T &base, U pct)
Definition Util.h:67
Definition Player.h:1081
int32 GetEffectValue() const
Definition SpellScript.cpp:600
void SetHitDamage(int32 damage)
Definition SpellScript.cpp:524
Unit * GetCaster()
Definition SpellScript.cpp:401
int32 GetHitDamage()
Definition SpellScript.cpp:514

References AddPct(), EQUIPMENT_SLOT_OFFHAND, SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitDamage(), INVENTORY_SLOT_BAG_0, SpellScript::SetHitDamage(), SPELL_AURA_DUMMY, and SPELLFAMILY_SHAMAN.

Referenced by Register().

◆ PrepareSpellScript()

spell_sha_lava_lash::PrepareSpellScript ( spell_sha_lava_lash  )
inlineoverrideprivate
952 {
953 return GetCaster()->IsPlayer();
954 }
bool IsPlayer() const
Definition Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ Register()

void spell_sha_lava_lash::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

973 {
975 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition spell_shaman.cpp:956

References EFFECT_1, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: