AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI Struct Reference
Inheritance diagram for npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vehicle_d16_propelled_deliveryAI (Creature *creature)
 
void PassengerBoarded (Unit *, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 id) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vehicle_d16_propelled_deliveryAI()

npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::npc_vehicle_d16_propelled_deliveryAI ( Creature creature)
inline
1082: VehicleAI(creature) { }
Definition CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1106 {
1107 if (type != ESCORT_MOTION_TYPE)
1108 return;
1109
1110 switch (id)
1111 {
1112 case 12:
1114 {
1115 if (Vehicle* vehicle = me->GetVehicleKit())
1116 {
1117 if (Unit* player = vehicle->GetPassenger(0))
1118 {
1119 if (player->IsPlayer())
1120 {
1121 player->m_Events.AddEventAtOffset([player]()
1122 {
1123 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1124 }, 1s);
1125 }
1126 }
1127 }
1128
1130 }
1131 break;
1132 case 17:
1134 {
1135 if (Vehicle* vehicle = me->GetVehicleKit())
1136 {
1137 if (Unit* player = vehicle->GetPassenger(0))
1138 {
1139 if (player->IsPlayer())
1140 {
1141 player->m_Events.AddEventAtOffset([player]()
1142 {
1143 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1144 }, 1s);
1145 }
1146 }
1147 }
1148
1150 }
1151 else
1152 {
1153 me->DespawnOrUnsummon(100);
1154 }
1155 break;
1156 case 24:
1158 {
1159 me->DespawnOrUnsummon(100);
1160 }
1161 break;
1162 default:
1163 break;
1164 }
1165 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
Creature *const me
Definition CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
uint32 GetEntry() const
Definition Object.h:115
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Definition Unit.h:636
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Definition Vehicle.h:28
@ SPELL_EJECT_PLAYER
Definition zone_storm_peaks.cpp:1071
@ NPC_PROPELLED_DEVICE_2
Definition zone_storm_peaks.cpp:1068
@ SPELL_KNOCKBACK_PLAYER
Definition zone_storm_peaks.cpp:1072
@ NPC_PROPELLED_DEVICE_1
Definition zone_storm_peaks.cpp:1067

References Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), ESCORT_MOTION_TYPE, Object::GetEntry(), Unit::GetVehicleKit(), CreatureAI::me, NPC_PROPELLED_DEVICE_1, NPC_PROPELLED_DEVICE_2, SPELL_EJECT_PLAYER, and SPELL_KNOCKBACK_PLAYER.

◆ PassengerBoarded()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1085 {
1086 if (apply)
1087 {
1088 Movement::PointsArray pathPoints;
1089 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1090 WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetEntry() * 100);
1091 for (uint8 i = 0; i < i_path->size(); ++i)
1092 {
1093 WaypointData const* node = i_path->at(i);
1094 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
1095 }
1096 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
1097 me->SetCanFly(true);
1098 me->SetDisableGravity(true);
1099 me->SetSpeed(MOVE_RUN, 6.0f);
1100 me->SetSpeedRate(MOVE_FLIGHT, 8.0f);
1101 me->setActive(true);
1102 }
1103 }
std::uint8_t uint8
Definition Define.h:109
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_RUN
Definition UnitDefines.h:350
std::vector< WaypointData * > WaypointPath
Definition WaypointMgr.h:47
#define sWaypointMgr
Definition WaypointMgr.h:78
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1656
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
void setActive(bool isActiveObject)
Definition Object.cpp:1094
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition WaypointMgr.h:37
float z
Definition WaypointMgr.h:39
float x
Definition WaypointMgr.h:39
float y
Definition WaypointMgr.h:39

References Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveSplinePath(), WorldObject::setActive(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetSpeed(), Unit::SetSpeedRate(), sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.


The documentation for this struct was generated from the following file: