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| | go_ulduar_do_not_push_this_button () |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
| |
◆ go_ulduar_do_not_push_this_button()
| go_ulduar_do_not_push_this_button::go_ulduar_do_not_push_this_button |
( |
| ) |
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inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
| bool go_ulduar_do_not_push_this_button::OnGossipHello |
( |
Player * |
player, |
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GameObject * |
go |
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) |
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inlineoverridevirtual |
Reimplemented from GameObjectScript.
2018 {
2019 if (!player || !go)
2020 return true;
2021
2023 {
2025 return false;
2026
2028 {
2029 c->AI()->SetData(0, 7);
2030 c->AI()->AttackStart(player);
2031 }
2032 }
2033
2034 return false;
2035 }
@ NOT_STARTED
Definition InstanceScript.h:58
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ BOSS_MIMIRON
Definition ulduar.h:40
References BOSS_MIMIRON, WorldObject::GetInstanceScript(), and NOT_STARTED.
The documentation for this class was generated from the following file: