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| | go_ulduar_do_not_push_this_button () |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_ulduar_do_not_push_this_button()
| go_ulduar_do_not_push_this_button::go_ulduar_do_not_push_this_button |
( |
| ) |
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|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
| bool go_ulduar_do_not_push_this_button::OnGossipHello |
( |
Player * |
player, |
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GameObject * |
go |
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) |
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inlineoverridevirtual |
Reimplemented from GameObjectScript.
2174 {
2175 if (!player || !go)
2176 return true;
2177
2179 {
2181 return false;
2182
2184 {
2185 c->AI()->SetData(0, 7);
2186 c->AI()->AttackStart(player);
2187 }
2188 }
2189
2190 return false;
2191 }
@ NOT_STARTED
Definition InstanceScript.h:58
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ TYPE_MIMIRON
Definition ulduar.h:41
References ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), NOT_STARTED, and TYPE_MIMIRON.
The documentation for this class was generated from the following file: