AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ulduar_do_not_push_this_button Class Reference
Inheritance diagram for go_ulduar_do_not_push_this_button:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ulduar_do_not_push_this_button ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ulduar_do_not_push_this_button()

go_ulduar_do_not_push_this_button::go_ulduar_do_not_push_this_button ( )
inline
2015: GameObjectScript("go_ulduar_do_not_push_this_button") { }
Definition GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_ulduar_do_not_push_this_button::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

2018 {
2019 if (!player || !go)
2020 return true;
2021
2022 if (InstanceScript* instance = go->GetInstanceScript())
2023 {
2024 if (instance->GetBossState(BOSS_MIMIRON) != NOT_STARTED)
2025 return false;
2026
2027 if (Creature* c = instance->GetCreature(BOSS_MIMIRON))
2028 {
2029 c->AI()->SetData(0, 7);
2030 c->AI()->AttackStart(player);
2031 }
2032 }
2033
2034 return false;
2035 }
@ NOT_STARTED
Definition InstanceScript.h:58
Definition Creature.h:47
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ BOSS_MIMIRON
Definition ulduar.h:40

References BOSS_MIMIRON, WorldObject::GetInstanceScript(), and NOT_STARTED.


The documentation for this class was generated from the following file: