1054 {
1056
1059 {
1061
1063 bunny->AI()->SetGUID(player->
GetGUID(), large);
1064 }
1065
1066 return true;
1067 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ ITEM_APEXIS_SHARD
Definition zone_blades_edge_mountains.cpp:1036
@ SPELL_TAKE_REAGENTS_SOLO
Definition zone_blades_edge_mountains.cpp:1037
@ SPELL_TAKE_REAGENTS_GROUP
Definition zone_blades_edge_mountains.cpp:1038
@ GO_APEXIS_MONUMENT
Definition zone_blades_edge_mountains.cpp:499
@ NPC_SIMON_BUNNY
Definition zone_blades_edge_mountains.cpp:495