AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_coren_direbrew Struct Reference
Inheritance diagram for npc_coren_direbrew:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_coren_direbrew (Creature *creature)
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
bool CanBeSeen (Player const *player) override
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *creature) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void JustDied (Unit *) override
 
void SummonSister (uint32 entry)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
SummonList _summons
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_coren_direbrew()

npc_coren_direbrew::npc_coren_direbrew ( Creature creature)
inline
1533: ScriptedAI(creature), _summons(me) {}
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList _summons
Definition brewfest.cpp:1738

Member Function Documentation

◆ CanBeSeen()

bool npc_coren_direbrew::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

1554 {
1555 if (player->IsGameMaster())
1556 {
1557 return true;
1558 }
1559
1560 Group const* group = player->GetGroup();
1561 return group && sLFGMgr->GetDungeon(group->GetGUID()) == lfg::LFG_DUNGEON_COREN_DIREBREW;
1562 }
#define sLFGMgr
Definition LFGMgr.h:641
Definition Group.h:169
ObjectGuid GetGUID() const
Definition Group.cpp:2304
@ LFG_DUNGEON_COREN_DIREBREW
Definition LFGMgr.h:150

References Player::GetGroup(), Group::GetGUID(), Player::IsGameMaster(), lfg::LFG_DUNGEON_COREN_DIREBREW, and sLFGMgr.

◆ DamageTaken()

void npc_coren_direbrew::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1620 {
1621 if (me->HealthBelowPctDamaged(66, damage) && _events.IsInPhase(PHASE_ONE))
1622 {
1625 }
1626 else if (me->HealthBelowPctDamaged(33, damage) && _events.IsInPhase(PHASE_TWO))
1627 {
1630 }
1631 }
@ PHASE_ONE
Definition brewfest.cpp:1496
@ PHASE_THREE
Definition brewfest.cpp:1498
@ PHASE_TWO
Definition brewfest.cpp:1497
@ NPC_URSULA_DIREBREW
Definition brewfest.cpp:1468
@ NPC_ILSA_DIREBREW
Definition brewfest.cpp:1467
bool IsInPhase(uint8 phase)
Definition EventMap.cpp:253
void SetPhase(uint8 phase)
Definition EventMap.cpp:28
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1047
void SummonSister(uint32 entry)
Definition brewfest.cpp:1663
EventMap _events
Definition brewfest.cpp:1737

References _events, Unit::HealthBelowPctDamaged(), EventMap::IsInPhase(), ScriptedAI::me, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_ONE, PHASE_THREE, PHASE_TWO, EventMap::SetPhase(), and SummonSister().

◆ DoAction()

void npc_coren_direbrew::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1603 {
1604 if (action == ACTION_START_FIGHT)
1605 {
1607 me->SetImmuneToPC(false);
1610
1613
1616 }
1617 }
@ FACTION_GOBLIN_DARK_IRON_BAR_PATRON
Definition SharedDefines.h:221
@ ACTION_ANTAGONIST_HOSTILE
Definition brewfest.cpp:1462
@ ACTION_START_FIGHT
Definition brewfest.cpp:1459
@ EVENT_SUMMON_MOLE_MACHINE
Definition brewfest.cpp:1507
@ EVENT_DIREBREW_DISARM
Definition brewfest.cpp:1506
@ NPC_ANTAGONIST
Definition brewfest.cpp:1469
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
Definition ScriptedCreature.h:167
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13653

References _events, _summons, ACTION_ANTAGONIST_HOSTILE, ACTION_START_FIGHT, SummonList::DoAction(), CreatureAI::DoZoneInCombat(), EVENT_DIREBREW_DISARM, EVENT_SUMMON_MOLE_MACHINE, FACTION_GOBLIN_DARK_IRON_BAR_PATRON, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ONE, EventMap::ScheduleEvent(), Unit::SetFaction(), Unit::SetImmuneToPC(), and EventMap::SetPhase().

Referenced by sGossipSelect().

◆ JustDied()

void npc_coren_direbrew::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1646 {
1647 _events.Reset();
1649
1650 Map::PlayerList const& players = me->GetMap()->GetPlayers();
1651 if (!players.IsEmpty())
1652 {
1653 if (Group* group = players.begin()->GetSource()->GetGroup())
1654 {
1655 if (group->isLFGGroup())
1656 {
1657 sLFGMgr->FinishDungeon(group->GetGUID(), 287, me->GetMap());
1658 }
1659 }
1660 }
1661 }
void Reset()
Definition EventMap.cpp:21
bool IsEmpty() const
Definition LinkedList.h:97
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
PlayerList const & GetPlayers() const
Definition Map.h:333
Group * GetGroup()
Definition Player.h:2476
FROM * GetSource() const
Definition Reference.h:97
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Map * GetMap() const
Definition Object.h:536

References _events, _summons, MapRefMgr::begin(), SummonList::DespawnAll(), Player::GetGroup(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, EventMap::Reset(), and sLFGMgr.

◆ JustSummoned()

void npc_coren_direbrew::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from CreatureAI.

1598 {
1599 _summons.Summon(creature);
1600 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References _summons, and SummonList::Summon().

◆ MoveInLineOfSight()

void npc_coren_direbrew::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1586 {
1587 if (!_events.IsInPhase(PHASE_ALL) || !who->IsPlayer())
1588 {
1589 return;
1590 }
1591
1594 Talk(SAY_INTRO);
1595 }
@ SAY_INTRO
Definition brewfest.cpp:1448
@ PHASE_INTRO
Definition brewfest.cpp:1495
@ PHASE_ALL
Definition brewfest.cpp:1494
@ EVENT_INTRO_1
Definition brewfest.cpp:1503
bool IsPlayer() const
Definition Object.h:200
Talk
Definition hyjal.cpp:82

References _events, EVENT_INTRO_1, EventMap::IsInPhase(), Object::IsPlayer(), PHASE_ALL, PHASE_INTRO, SAY_INTRO, EventMap::ScheduleEvent(), and EventMap::SetPhase().

◆ Reset()

void npc_coren_direbrew::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1565 {
1566 _events.Reset();
1568 me->SetImmuneToPC(true);
1571
1572 for (uint8 i = 0; i < MAX_ANTAGONISTS; ++i)
1573 {
1575 }
1576
1577 std::list<GameObject*> machines;
1579 for (GameObject* go : machines)
1580 {
1581 go->Delete();
1582 }
1583 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:52
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:880
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ MAX_ANTAGONISTS
Definition brewfest.cpp:1519
@ GO_MACHINE_SUMMONER
Definition brewfest.cpp:1521
Position const AntagonistPos[3]
Definition brewfest.cpp:1524
Definition GameObject.h:120
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368

References _events, _summons, AntagonistPos, SummonList::DespawnAll(), FACTION_FRIENDLY, GetGameObjectListWithEntryInGrid(), GO_MACHINE_SUMMONER, MAX_ANTAGONISTS, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ALL, EventMap::Reset(), Unit::SetFaction(), Unit::SetImmuneToPC(), EventMap::SetPhase(), WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

◆ sGossipSelect()

void npc_coren_direbrew::sGossipSelect ( Player player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1536 {
1537 if (menuId != GOSSIP_ID)
1538 {
1539 return;
1540 }
1541
1542 if (gossipListId == GOSSIP_OPTION_FIGHT)
1543 {
1544 Talk(SAY_INSULT, player);
1546 }
1547 else if (gossipListId == GOSSIP_OPTION_APOLOGIZE)
1548 {
1549 CloseGossipMenuFor(player);
1550 }
1551 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ SAY_INSULT
Definition brewfest.cpp:1451
@ GOSSIP_OPTION_APOLOGIZE
Definition brewfest.cpp:1517
@ GOSSIP_OPTION_FIGHT
Definition brewfest.cpp:1516
@ GOSSIP_ID
Definition brewfest.cpp:1514
void DoAction(int32 action) override
Definition brewfest.cpp:1602

References ACTION_START_FIGHT, CloseGossipMenuFor(), DoAction(), GOSSIP_ID, GOSSIP_OPTION_APOLOGIZE, GOSSIP_OPTION_FIGHT, and SAY_INSULT.

◆ SummonedCreatureDies()

void npc_coren_direbrew::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1634 {
1635 if (summon->GetEntry() == NPC_ILSA_DIREBREW)
1636 {
1638 }
1639 else if (summon->GetEntry() == NPC_URSULA_DIREBREW)
1640 {
1642 }
1643 }
@ EVENT_RESPAWN_ILSA
Definition brewfest.cpp:1508
@ EVENT_RESPAWN_URSULA
Definition brewfest.cpp:1509
uint32 GetEntry() const
Definition Object.h:115

References _events, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, Object::GetEntry(), NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, and EventMap::ScheduleEvent().

◆ SummonSister()

void npc_coren_direbrew::SummonSister ( uint32  entry)
inline
1664 {
1666 {
1667 DoZoneInCombat(sister);
1668 }
1669 }
Definition Creature.h:43
void GetPosition(float &x, float &y) const
Definition Position.h:126

References CreatureAI::DoZoneInCombat(), Position::GetPosition(), ScriptedAI::me, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by DamageTaken(), and UpdateAI().

◆ UpdateAI()

void npc_coren_direbrew::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1672 {
1674 {
1675 return;
1676 }
1677
1678 _events.Update(diff);
1679
1681 {
1682 return;
1683 }
1684
1685 while (uint32 eventId = _events.ExecuteEvent())
1686 {
1687 switch (eventId)
1688 {
1689 case EVENT_INTRO_1:
1692 break;
1693 case EVENT_INTRO_2:
1694 {
1698 break;
1699 }
1700 case EVENT_INTRO_3:
1701 {
1705 break;
1706 }
1707 case EVENT_RESPAWN_ILSA:
1709 break;
1712 break;
1714 {
1717 break;
1718 }
1722 break;
1723 default:
1724 break;
1725 }
1726
1728 {
1729 return;
1730 }
1731 }
1732
1734 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint32_t uint32
Definition Define.h:107
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SAY_INTRO1
Definition brewfest.cpp:1449
@ SAY_INTRO2
Definition brewfest.cpp:1450
@ ACTION_ANTAGONIST_SAY_1
Definition brewfest.cpp:1460
@ ACTION_ANTAGONIST_SAY_2
Definition brewfest.cpp:1461
@ EVENT_INTRO_2
Definition brewfest.cpp:1504
@ EVENT_INTRO_3
Definition brewfest.cpp:1505
@ SPELL_MOLE_MACHINE_TARGET_PICKER
Definition brewfest.cpp:1476
@ SPELL_DIREBREW_DISARM_PRE_CAST
Definition brewfest.cpp:1475
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void RepeatEvent(uint32 time)
Definition EventMap.cpp:99
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool HasUnitState(const uint32 f) const
Definition Unit.h:707

References _events, _summons, ACTION_ANTAGONIST_SAY_1, ACTION_ANTAGONIST_SAY_2, Unit::CastCustomSpell(), SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_DIREBREW_DISARM, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, EVENT_SUMMON_MOLE_MACHINE, EventMap::ExecuteEvent(), Unit::HasUnitState(), IN_MILLISECONDS, EventMap::IsInPhase(), ScriptedAI::me, NPC_ANTAGONIST, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_INTRO, EventMap::RepeatEvent(), SAY_INTRO1, SAY_INTRO2, EventMap::ScheduleEvent(), SPELL_DIREBREW_DISARM_PRE_CAST, SPELL_MOLE_MACHINE_TARGET_PICKER, SPELLVALUE_MAX_TARGETS, SummonSister(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_coren_direbrew::_events
private

◆ _summons

SummonList npc_coren_direbrew::_summons
private

The documentation for this struct was generated from the following file: