245 {
247 {
248 int32 damage =
int32(unitTarget->GetHealth()) -
int32(unitTarget->CountPctFromMaxHealth(5));
249 if (damage <= 0)
250 return;
251
253 {
254 cTarget->SetWalk(true);
258 return;
259 }
261 }
262 }
std::int32_t int32
Definition Define.h:103
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_DECIMATE_DAMAGE
Definition boss_gluth.cpp:32
Creature * ToCreature()
Definition Object.h:205
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:810