52 {
54 return;
55
67 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ FACTION_FRIENDLY
Definition SharedDefines.h:212
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
AuraApplication const * GetTargetApplication() const
Definition SpellScript.cpp:1194
WorldObject * GetOwner() const
Definition SpellScript.cpp:1025
Unit * GetCaster() const
Definition SpellScript.cpp:1020
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:446
void Clear(bool reset=true)
Definition MotionMaster.h:182
Creature * ToCreature()
Definition Object.h:206
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10512
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void RemoveAllAurasExceptType(AuraType type)
Definition Unit.cpp:5461
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
ThreatMgr & GetThreatMgr()
Definition Unit.h:936
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:907
@ SPELL_DRAKE_HATCHLING_SUBDUED
Definition zone_borean_tundra.cpp:33
@ SPELL_SUBDUED
Definition zone_borean_tundra.cpp:34