AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wintergarde_gryphon Class Reference
Inheritance diagram for npc_wintergarde_gryphon:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_wintergarde_gryphon (Creature *creature)
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields =======================================
 
CreaturegetVillager ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid villagerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wintergarde_gryphon()

npc_wintergarde_gryphon::npc_wintergarde_gryphon ( Creature creature)
inline
666 : VehicleAI(creature)
667 {
669 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
Definition CombatAI.h:99

References Object::SetFlag(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ getVillager()

Creature * npc_wintergarde_gryphon::getVillager ( )
inline
Creature *const me
Definition CreatureAI.h:72
ObjectGuid villagerGUID
Definition zone_dragonblight.cpp:770
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), CreatureAI::me, and villagerGUID.

Referenced by UpdateAI().

◆ IsSummonedBy()

void npc_wintergarde_gryphon::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

677 {
678 me->SetFacingToObject(summoner);
679 Position pos = summoner->GetPosition();
681 }
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
Definition Position.h:27
void GetPosition(float &x, float &y) const
Definition Position.h:126
@ POINT_LAND
Definition zone_dragonblight.cpp:655

References Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, MotionMaster::MovePoint(), POINT_LAND, and Unit::SetFacingToObject().

◆ JustDied()

void npc_wintergarde_gryphon::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

672 {
673 me->DespawnOrUnsummon(3s, 0s);
674 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183

References Creature::DespawnOrUnsummon(), and CreatureAI::me.

◆ MovementInform()

void npc_wintergarde_gryphon::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

684 {
685 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
686 events.ScheduleEvent(EVENT_VEHICLE_GET, 0s);
687 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
events
Definition boss_sartura.cpp:43
@ EVENT_VEHICLE_GET
Definition zone_dragonblight.cpp:648

References EVENT_VEHICLE_GET, POINT_LAND, and POINT_MOTION_TYPE.

◆ PassengerBoarded()

void npc_wintergarde_gryphon::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

690 {
691 if (!apply && seatId == 0)
692 {
693 // left the vehicle with a passenger will result in despawn
694 if (Vehicle* gryphon = me->GetVehicleKit())
695 if (Unit* villager = gryphon->GetPassenger(1))
696 {
697 if (!villager->IsCreature())
698 return;
699
700 if (Creature* seat = villager->ToCreature())
701 {
702 seat->ExitVehicle();
703 seat->DespawnOrUnsummon();
704 }
705 }
706
707 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
708 me->CastSpell(passenger, VEHICLE_SPELL_PARACHUTE, true);
709 }
710 }
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
Definition Creature.h:43
Creature * ToCreature()
Definition Object.h:205
Definition Unit.h:636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Definition Vehicle.h:28
@ EVENT_TAKE_OFF
Definition zone_dragonblight.cpp:649

References Unit::CastSpell(), EVENT_TAKE_OFF, Unit::GetVehicleKit(), CreatureAI::me, Object::ToCreature(), and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_wintergarde_gryphon::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

753 {
754 if (spell->Id != SPELL_DROP_OFF_VILLAGER)
755 return;
756
757 if (Vehicle* gryphon = me->GetVehicleKit())
758 if (Unit* villager = gryphon->GetPassenger(1))
759 {
760 villager->ExitVehicle();
761 villager->GetMotionMaster()->Clear(false);
762 villager->GetMotionMaster()->MoveIdle();
763 villager->SetCanFly(false); // prevents movement in flight
764 villagerGUID = villager->GetGUID();
765 villager->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
766 events.ScheduleEvent(EVENT_GET_VILLAGER, 3s);
767 }
768 }
@ EMOTE_ONESHOT_CHEER
Definition SharedDefines.h:1898
@ EVENT_GET_VILLAGER
Definition zone_dragonblight.cpp:650
@ SPELL_DROP_OFF_VILLAGER
Definition zone_dragonblight.cpp:642

References EMOTE_ONESHOT_CHEER, EVENT_GET_VILLAGER, Unit::GetVehicleKit(), SpellInfo::Id, CreatureAI::me, SPELL_DROP_OFF_VILLAGER, and villagerGUID.

◆ UpdateAI()

void npc_wintergarde_gryphon::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

715 {
716 events.Update(diff);
717 while (uint32 eventId = events.ExecuteEvent())
718 {
719 switch (eventId)
720 {
722 {
723 me->SetDisableGravity(false);
724 me->SetHover(false);
726 break;
727 }
728 case EVENT_TAKE_OFF:
729 {
730 me->DespawnOrUnsummon(4050);
731 me->SetOrientation(2.5f);
733 Position pos = me->GetPosition();
734 Position offset = { 14.0f, 14.0f, 16.0f, 0.0f };
735 pos.RelocateOffset(offset);
737 break;
738 }
740 {
741 if (getVillager())
742 {
743 getVillager()->GetMotionMaster()->MovePoint(0, 3660.0f, -706.4f, 215.0f);
745 }
746 break;
747 }
748 }
749 }
750 }
std::uint32_t uint32
Definition Define.h:107
@ MOVE_FLIGHT
Definition UnitDefines.h:355
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3387
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1656
Creature * getVillager()
Definition zone_dragonblight.cpp:712
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
void SetOrientation(float orientation)
Definition Position.h:116
@ POINT_TAKE_OFF
Definition zone_dragonblight.cpp:656

References Creature::DespawnOrUnsummon(), EVENT_GET_VILLAGER, EVENT_TAKE_OFF, EVENT_VEHICLE_GET, Unit::GetMotionMaster(), Position::GetPosition(), getVillager(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Object::RemoveFlag(), Creature::SetDisableGravity(), Creature::SetHover(), Position::SetOrientation(), Unit::SetSpeedRate(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ villagerGUID

ObjectGuid npc_wintergarde_gryphon::villagerGUID
private

Referenced by getVillager(), and SpellHit().


The documentation for this class was generated from the following file: