|  | AzerothCore 3.3.5a
    OpenSource WoW Emulator | 
 
  
| Public Member Functions | |
| npc_rinjiAI (Creature *creature) | |
| void | Reset () override | 
| void | JustRespawned () override | 
| void | JustEngagedWith (Unit *who) override | 
| Called for reaction when initially engaged. | |
| void | DoSpawnAmbush (bool _first) | 
| void | JustSummoned (Creature *summoned) override | 
| void | sQuestAccept (Player *player, Quest const *quest) override | 
| void | WaypointReached (uint32 waypointId) override | 
| void | UpdateEscortAI (uint32 diff) override | 
|  Public Member Functions inherited from npc_escortAI | |
| npc_escortAI (Creature *creature) | |
| ~npc_escortAI () override | |
| void | AttackStart (Unit *who) override | 
| void | MoveInLineOfSight (Unit *who) override | 
| void | JustDied (Unit *) override | 
| void | ReturnToLastPoint () | 
| void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override | 
| void | UpdateAI (uint32 diff) override | 
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | MovementInform (uint32, uint32) override | 
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) | 
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) | 
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true) | 
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) | 
| void | GenerateWaypointArray (Movement::PointsArray *points) | 
| virtual void | WaypointStart (uint32) | 
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) | 
| void | SetEscortPaused (bool on) | 
| bool | HasEscortState (uint32 escortState) | 
| bool | IsEscorted () override | 
| void | SetMaxPlayerDistance (float newMax) | 
| float | GetMaxPlayerDistance () | 
| void | SetDespawnAtEnd (bool despawn) | 
| void | SetDespawnAtFar (bool despawn) | 
| bool | GetAttack () | 
| void | SetCanAttack (bool attack) | 
| ObjectGuid | GetEventStarterGUID () | 
| void | AddEscortState (uint32 escortState) | 
| void | RemoveEscortState (uint32 escortState) | 
|  Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) | 
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override | 
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override | 
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override | 
| void | KilledUnit (Unit *) override | 
| void | JustSummoned (Creature *) override | 
| void | SummonedCreatureDespawn (Creature *) override | 
| void | SpellHit (Unit *, SpellInfo const *) override | 
| void | SpellHitTarget (Unit *, SpellInfo const *) override | 
| void | MovementInform (uint32, uint32) override | 
| void | OnPossess (bool) | 
| bool | IsInRoom (const Position *pos, Axis axis, bool above) | 
| void | Reset () override | 
| void | JustEngagedWith (Unit *) override | 
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override | 
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) | 
| void | DoStartNoMovement (Unit *target) | 
| void | DoStopAttack () | 
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) | 
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) | 
| void | DoPlayMusic (uint32 soundId, bool zone) | 
| void | DoAddThreat (Unit *unit, float amount) | 
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) | 
| void | DoResetThreat (Unit *unit) | 
| void | DoResetThreatList () | 
| float | DoGetThreat (Unit *unit) | 
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) | 
| void | DoTeleportPlayer (Unit *unit, Position pos) | 
| void | DoTeleportAll (float x, float y, float z, float o) | 
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) | 
| std::list< Creature * > | DoFindFriendlyCC (float range) | 
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) | 
| Player * | GetPlayerAtMinimumRange (float minRange) | 
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) | 
| bool | IsUniqueTimedEventDone (uint32 id) const | 
| void | SetUniqueTimedEventDone (uint32 id) | 
| void | ResetUniqueTimedEvent (uint32 id) | 
| void | ClearUniqueTimedEventsDone () | 
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) | 
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) | 
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) | 
| bool | HealthBelowPct (uint32 pct) const | 
| bool | HealthAbovePct (uint32 pct) const | 
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) | 
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) | 
| virtual bool | CheckEvadeIfOutOfCombatArea () const | 
| bool | IsHeroic () const | 
| Difficulty | GetDifficulty () const | 
| bool | Is25ManRaid () const | 
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const | 
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const | 
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const | 
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const | 
| void | SetInvincibility (bool apply) | 
| bool | IsInvincible () const | 
| void | SetAutoAttackAllowed (bool allow) | 
| bool | IsAutoAttackAllowed () const | 
|  Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) | 
| Causes the creature to talk/say the text assigned to their entry in the creature_textdatabase table. | |
| void | Talk (uint8 id, Milliseconds delay) | 
| WorldObject * | GetSummoner () const | 
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () | 
| void | MoveBackwardsChecks () | 
| void | MoveInLineOfSight_Safe (Unit *who) | 
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const | 
| virtual bool | CanRespawn () | 
| virtual void | IsSummonedBy (WorldObject *) | 
| virtual void | SummonedCreatureDies (Creature *, Unit *) | 
| virtual void | SummonedCreatureDespawnAll () | 
| virtual void | SummonedCreatureEvade (Creature *) | 
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) | 
| virtual void | AttackedBy (Unit *) | 
| virtual void | PathEndReached (uint32) | 
| void | OnCharmed (bool apply) override | 
| Called when unit is charmed. | |
| virtual void | JustReachedHome () | 
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) | 
| virtual void | ReceiveEmote (Player *, uint32) | 
| virtual void | OwnerAttackedBy (Unit *) | 
| virtual void | OwnerAttacked (Unit *) | 
| virtual void | CorpseRemoved (uint32 &) | 
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) | 
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) | 
| virtual void | OnSpellClick (Unit *, bool &) | 
| virtual bool | CanSeeAlways (WorldObject const *) | 
| virtual bool | CanBeSeen (Player const *) | 
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) | 
| virtual void | PetStopAttack () | 
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const | 
| virtual bool | CheckInRoom () | 
| CreatureBoundary const * | GetBoundary () const | 
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) | 
| bool | IsInBoundary (Position const *who=nullptr) const | 
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) | 
| virtual bool | OnTeleportUnreacheablePlayer (Player *) | 
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) | 
| virtual void | DistancingStarted () | 
| virtual void | DistancingEnded () | 
|  Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () | 
| virtual bool | CanAIAttack (Unit const *) const | 
| virtual void | InitializeAI () | 
| virtual void | DoAction (int32) | 
| virtual uint32 | GetData (uint32) const | 
| virtual void | SetData (uint32, uint32) | 
| virtual void | SetGUID (ObjectGuid const &, int32=0) | 
| virtual ObjectGuid | GetGUID (int32=0) const | 
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | 
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | 
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | 
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | 
| virtual void | JustEnteredCombat (Unit *) | 
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () | 
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) | 
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) | 
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) | 
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) | 
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) | 
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) | 
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) | 
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) | 
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) | 
| SpellCastResult | DoCast (uint32 spellId) | 
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) | 
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) | 
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) | 
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) | 
| void | DoMeleeAttackIfReady () | 
| bool | DoSpellAttackIfReady (uint32 spell) | 
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) | 
| virtual void | SummonMovementInform (Creature *, uint32, uint32) | 
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) | 
| virtual void | sGossipSelect (Player *, uint32, uint32) | 
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) | 
| virtual void | sQuestSelect (Player *, Quest const *) | 
| virtual void | sQuestComplete (Player *, Quest const *) | 
| virtual void | sQuestReward (Player *, Quest const *, uint32) | 
| virtual void | sOnGameEvent (bool, uint16) | 
| virtual std::string | GetDebugInfo () const | 
| Private Attributes | |
| uint32 | postEventCount | 
| uint32 | postEventTimer | 
| int | spawnId | 
| bool | _IsByOutrunner | 
| Additional Inherited Members | |
|  Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } | 
|  Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } | 
|  Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) | 
|  Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () | 
|  Public Attributes inherited from ScriptedAI | |
| Creature * | me | 
|  Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo | 
|  Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () | 
|  Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () | 
| bool | UpdateVictimWithGaze () | 
| void | SetGazeOn (Unit *target) | 
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) | 
|  Protected Attributes inherited from CreatureAI | |
| Creature *const | me | 
| EventMap | events | 
| TaskScheduler | scheduler | 
| CreatureBoundary const * | _boundary | 
| bool | _negateBoundary | 
|  Protected Attributes inherited from UnitAI | |
| Unit *const | me | 
| 
 | inline | 
References _IsByOutrunner, ScriptedAI::me, Unit::SetImmuneToAll(), and spawnId.
| 
 | inline | 
References AmbushSpawn, ScriptedAI::me, NPC_OUTRUNNER, NPC_RANGER, spawnId, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.
Referenced by WaypointReached().
| 
 | inlineoverridevirtual | 
Called for reaction when initially engaged.
Reimplemented from CreatureAI.
References _IsByOutrunner, Object::GetEntry(), npc_escortAI::HasEscortState(), NPC_OUTRUNNER, SAY_RIN_BY_OUTRUNNER, SAY_RIN_HELP, STATE_ESCORT_ESCORTING, and Object::ToCreature().
| 
 | inlineoverridevirtual | 
Reimplemented from npc_escortAI.
References _IsByOutrunner, npc_escortAI::JustRespawned(), ScriptedAI::me, Unit::SetImmuneToAll(), and spawnId.
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References AmbushMoveTo, Unit::GetMotionMaster(), MotionMaster::MovePoint(), Creature::SetWalk(), and spawnId.
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References postEventCount, and postEventTimer.
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References WorldObject::FindNearestGameObject(), Object::GetGUID(), Quest::GetQuestId(), GO_RINJI_CAGE, INTERACTION_DISTANCE, ScriptedAI::me, QUEST_RINJI_TRAPPED, Unit::SetImmuneToAll(), Creature::SetWalk(), and npc_escortAI::Start().
| 
 | inlineoverridevirtual | 
Reimplemented from npc_escortAI.
References Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), npc_escortAI::GetPlayerForEscort(), npc_escortAI::HasEscortState(), ScriptedAI::me, postEventCount, postEventTimer, SAY_RIN_PROGRESS_1, SAY_RIN_PROGRESS_2, STATE_ESCORT_ESCORTING, and CreatureAI::UpdateVictim().
| 
 | inlineoverridevirtual | 
Implements npc_escortAI.
References DoSpawnAmbush(), npc_escortAI::GetPlayerForEscort(), Player::GroupEventHappens(), ScriptedAI::me, postEventCount, QUEST_RINJI_TRAPPED, SAY_RIN_COMPLETE, SAY_RIN_FREE, and Creature::SetWalk().
| 
 | private | 
Referenced by JustEngagedWith(), JustRespawned(), and npc_rinjiAI().
| 
 | private | 
Referenced by Reset(), UpdateEscortAI(), and WaypointReached().
| 
 | private | 
Referenced by Reset(), and UpdateEscortAI().
| 
 | private | 
Referenced by DoSpawnAmbush(), JustRespawned(), JustSummoned(), and npc_rinjiAI().