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npc_nerubian_burrower::npc_nerubian_burrowerAI Struct Reference
Inheritance diagram for npc_nerubian_burrower::npc_nerubian_burrowerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nerubian_burrowerAI (Creature *pCreature)
 
void Reset () override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nerubian_burrowerAI()

npc_nerubian_burrower::npc_nerubian_burrowerAI::npc_nerubian_burrowerAI ( Creature pCreature)
inline
616 : ScriptedAI(pCreature)
617 {
618 // I am summoned by another npc (SPELL_EFFECT_FORCE_CAST), inform Anub'arak
619 if (InstanceScript* pInstance = me->GetInstanceScript())
620 if (ObjectGuid guid = pInstance->GetGuidData(TYPE_ANUBARAK))
621 if (Creature* anub = pInstance->instance->GetCreature(guid))
623 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
Definition Creature.h:43
Definition InstanceScript.h:143
Definition ObjectGuid.h:118
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
void JustSummoned(Creature *) override
Definition ScriptedCreature.h:213
Creature * me
Definition ScriptedCreature.h:280
Definition boss_anubarak_trial.cpp:157
@ TYPE_ANUBARAK
Definition trial_of_the_crusader.h:44

References CAST_AI, WorldObject::GetInstanceScript(), ScriptedAI::JustSummoned(), ScriptedAI::me, and TYPE_ANUBARAK.

Member Function Documentation

◆ CanAIAttack()

bool npc_nerubian_burrower::npc_nerubian_burrowerAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

717 {
718 return target->GetEntry() != NPC_FROST_SPHERE;
719 }
@ NPC_FROST_SPHERE
Definition boss_anubarak_trial.cpp:44

References Object::GetEntry(), and NPC_FROST_SPHERE.

◆ JustDied()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

712 {
714 }
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition boss_anubarak_trial.cpp:72
EventProcessor m_Events
Definition Object.h:639

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), WorldObject::m_Events, and ScriptedAI::me.

◆ Reset()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

628 {
629 me->SetCorpseDelay(10 * 60);
632 events.Reset();
633 events.RescheduleEvent(EVENT_SUBMERGE, 30s);
634 if (IsHeroic())
635 events.RescheduleEvent(EVENT_SPELL_SHADOW_STRIKE, 30s, 45s);
636 if (Unit* target = me->SelectNearestTarget(250.0f))
637 {
638 AttackStart(target);
640 }
641 }
@ SPELL_EXPOSE_WEAKNESS
Definition boss_anubarak_trial.cpp:125
@ SPELL_SPIDER_FRENZY
Definition boss_anubarak_trial.cpp:124
@ EVENT_SUBMERGE
Definition boss_anubarak_trial.cpp:138
@ EVENT_SPELL_SHADOW_STRIKE
Definition boss_anubarak_trial.cpp:142
events
Definition boss_sartura.cpp:43
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
void SetCorpseDelay(uint32 delay)
Definition Creature.h:70
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2393
Definition Unit.h:636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool IsHeroic() const
Definition ScriptedCreature.h:379
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), Unit::CastSpell(), CreatureAI::DoZoneInCombat(), EVENT_SPELL_SHADOW_STRIKE, EVENT_SUBMERGE, ScriptedAI::IsHeroic(), ScriptedAI::me, Creature::SelectNearestTarget(), Creature::SetCorpseDelay(), SPELL_EXPOSE_WEAKNESS, and SPELL_SPIDER_FRENZY.

◆ SpellHitTarget()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

644 {
645 if (!target || !spell)
646 return;
647
648 if (spell->Id == SPELL_SHADOW_STRIKE)
649 {
650 float o = target->GetOrientation();
651 if (o >= M_PI)
652 o -= M_PI;
653 else
654 o += M_PI;
655 me->NearTeleportTo(target->GetPositionX() + cos(o) * 5.0f, target->GetPositionY() + std::sin(o) * 5.0f, target->GetPositionZ() + 0.6f, target->GetOrientation());
656 AttackStart(target);
657 me->GetMotionMaster()->MoveChase(target);
658 events.DelayEvents(3000);
659 }
660 }
@ SPELL_SHADOW_STRIKE
Definition boss_anubarak_trial.cpp:126
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References ScriptedAI::AttackStart(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveChase(), Unit::NearTeleportTo(), and SPELL_SHADOW_STRIKE.

◆ UpdateAI()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

663 {
664 if (!UpdateVictim())
665 return;
666
667 events.Update(diff);
668
670 return;
671
672 switch (events.ExecuteEvent())
673 {
674 case 0:
675 break;
677 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
678 me->CastSpell(target, SPELL_SHADOW_STRIKE, false);
679 events.Repeat(30s, 45s);
680 break;
681 case EVENT_SUBMERGE:
682 if (HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857))) // not having permafrost - allow submerge
683 {
689 me->CastSpell(me, SPELL_SUBMERGE, false);
690
691 events.DelayEvents(15s);
692 events.RescheduleEvent(EVENT_EMERGE, 10s);
693 }
694 else
695 events.Repeat(3s);
696 break;
697 case EVENT_EMERGE:
701 me->CastSpell(me, SPELL_EMERGE, false);
703
704 events.RescheduleEvent(EVENT_SUBMERGE, 30s);
705 break;
706 }
707
709 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_CLEAR_ALL_DEBUFFS
Definition boss_anubarak_trial.cpp:92
@ SPELL_EMERGE
Definition boss_anubarak_trial.cpp:90
@ SPELL_SUBMERGE
Definition boss_anubarak_trial.cpp:89
@ EVENT_EMERGE
Definition boss_anubarak_trial.cpp:139
bool UpdateVictim()
Definition CreatureAI.cpp:280
void MoveIdle()
Definition MotionMaster.cpp:232
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
uint32 GetMaxHealth() const
Definition Unit.h:1039
void SetHealth(uint32 val)
Definition Unit.cpp:15530
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404

References Unit::CastSpell(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_EMERGE, EVENT_SPELL_SHADOW_STRIKE, EVENT_SUBMERGE, Unit::GetMaxHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), ScriptedAI::RAID_MODE(), Random, Unit::RemoveAura(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SetHealth(), Unit::SetUnitFlag(), SPELL_CLEAR_ALL_DEBUFFS, SPELL_EMERGE, SPELL_EXPOSE_WEAKNESS, SPELL_SHADOW_STRIKE, SPELL_SPIDER_FRENZY, SPELL_SUBMERGE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_nerubian_burrower::npc_nerubian_burrowerAI::events

The documentation for this struct was generated from the following file: