797 {
799 {
801 {
804
805 pEscortAI->Start(
false,
false, player->
GetGUID());
807 }
808 }
809 return true;
810 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:211
#define CAST_AI(a, b)
Definition UnitAI.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:587
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Definition zone_sholazar_basin.cpp:717
@ QUEST_DISASTER
Definition zone_sholazar_basin.cpp:708
@ SAY_WP_1
Definition zone_sholazar_basin.cpp:699