AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_uldaman::instance_uldaman_InstanceMapScript Struct Reference
Inheritance diagram for instance_uldaman::instance_uldaman_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_uldaman_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnGameObjectCreate (GameObject *gameobject) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 data) const override
 
void ReadSaveDataMore (std::istringstream &data) override
 
void WriteSaveDataMore (std::ostringstream &data) override
 
void OnCreatureCreate (Creature *creature) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

uint32 _encounters [MAX_ENCOUNTERS]
 
ObjectGuid archaedasTempleDoorGUID
 
ObjectGuid ancientVaultDoorGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_uldaman_InstanceMapScript()

instance_uldaman::instance_uldaman_InstanceMapScript::instance_uldaman_InstanceMapScript ( Map map)
inline
43: InstanceScript(map) { }
Definition InstanceScript.h:143

Member Function Documentation

◆ GetData()

uint32 instance_uldaman::instance_uldaman_InstanceMapScript::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from ZoneScript.

98 {
99 if (data < MAX_ENCOUNTERS)
100 {
101 return _encounters[data];
102 }
103 return 0;
104 }
@ MAX_ENCOUNTERS
Definition deadmines.h:30
uint32 _encounters[MAX_ENCOUNTERS]
Definition instance_uldaman.cpp:132

References _encounters, and MAX_ENCOUNTERS.

◆ Initialize()

void instance_uldaman::instance_uldaman_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

46 {
48 memset(&_encounters, 0, sizeof(_encounters));
49 }
#define DataHeader
Definition blackrock_depths.h:23
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153

References _encounters, DataHeader, and InstanceScript::SetHeaders().

◆ OnCreatureCreate()

void instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

121 {
122 switch (creature->GetEntry())
123 {
124 case NPC_STONE_KEEPER:
125 if (_encounters[DATA_STONE_KEEPERS] != DONE && !creature->IsAlive())
126 creature->Respawn();
127 break;
128 }
129 }
@ DONE
Definition InstanceScript.h:61
void Respawn(bool force=false)
Definition Creature.cpp:2044
uint32 GetEntry() const
Definition Object.h:115
bool IsAlive() const
Definition Unit.h:1707
@ NPC_STONE_KEEPER
Definition uldaman.h:42
@ DATA_STONE_KEEPERS
Definition uldaman.h:26

References _encounters, DATA_STONE_KEEPERS, DONE, Object::GetEntry(), Unit::IsAlive(), NPC_STONE_KEEPER, and Creature::Respawn().

◆ OnGameObjectCreate()

void instance_uldaman::instance_uldaman_InstanceMapScript::OnGameObjectCreate ( GameObject gameobject)
inlineoverridevirtual

Reimplemented from ZoneScript.

52 {
53 switch (gameobject->GetEntry())
54 {
56 case GO_KEYSTONE:
58 {
59 HandleGameObject(ObjectGuid::Empty, true, gameobject);
61 }
62 break;
63 case GO_TEMPLE_DOOR:
65 HandleGameObject(ObjectGuid::Empty, true, gameobject);
66 break;
68 ancientVaultDoorGUID = gameobject->GetGUID();
70 HandleGameObject(ObjectGuid::Empty, true, gameobject);
71 break;
73 archaedasTempleDoorGUID = gameobject->GetGUID();
74 break;
75 }
76 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
static ObjectGuid const Empty
Definition ObjectGuid.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
ObjectGuid archaedasTempleDoorGUID
Definition instance_uldaman.cpp:133
ObjectGuid ancientVaultDoorGUID
Definition instance_uldaman.cpp:134
@ GO_ANCIENT_VAULT_DOOR
Definition uldaman.h:35
@ GO_ARCHAEDAS_TEMPLE_DOOR
Definition uldaman.h:33
@ GO_TEMPLE_DOOR
Definition uldaman.h:34
@ GO_KEYSTONE
Definition uldaman.h:37
@ GO_IRONAYA_SEAL_DOOR
Definition uldaman.h:36
@ DATA_IRONAYA_DOORS
Definition uldaman.h:25
@ DATA_ARCHAEDAS
Definition uldaman.h:27

References _encounters, ancientVaultDoorGUID, archaedasTempleDoorGUID, DATA_ARCHAEDAS, DATA_IRONAYA_DOORS, DATA_STONE_KEEPERS, DONE, ObjectGuid::Empty, Object::GetEntry(), Object::GetGUID(), GO_ANCIENT_VAULT_DOOR, GO_ARCHAEDAS_TEMPLE_DOOR, GO_FLAG_NOT_SELECTABLE, GO_IRONAYA_SEAL_DOOR, GO_KEYSTONE, GO_TEMPLE_DOOR, InstanceScript::HandleGameObject(), and GameObject::SetGameObjectFlag().

◆ ReadSaveDataMore()

void instance_uldaman::instance_uldaman_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

◆ SetData()

void instance_uldaman::instance_uldaman_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

79 {
80 switch (type)
81 {
84 _encounters[type] = data;
85 break;
86 case DATA_ARCHAEDAS:
87 _encounters[type] = data;
90 break;
91 }
92
93 if (data == DONE)
94 SaveToDB();
95 }
@ IN_PROGRESS
Definition InstanceScript.h:59
void SaveToDB()
Definition InstanceScript.cpp:41

References _encounters, ancientVaultDoorGUID, archaedasTempleDoorGUID, DATA_ARCHAEDAS, DATA_IRONAYA_DOORS, DATA_STONE_KEEPERS, DONE, InstanceScript::HandleGameObject(), IN_PROGRESS, and InstanceScript::SaveToDB().

◆ WriteSaveDataMore()

void instance_uldaman::instance_uldaman_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

114 {
115 data << _encounters[DATA_IRONAYA_DOORS] << ' '
118 }

References _encounters, DATA_ARCHAEDAS, DATA_IRONAYA_DOORS, and DATA_STONE_KEEPERS.

Member Data Documentation

◆ _encounters

uint32 instance_uldaman::instance_uldaman_InstanceMapScript::_encounters[MAX_ENCOUNTERS]
private

◆ ancientVaultDoorGUID

ObjectGuid instance_uldaman::instance_uldaman_InstanceMapScript::ancientVaultDoorGUID
private

Referenced by OnGameObjectCreate(), and SetData().

◆ archaedasTempleDoorGUID

ObjectGuid instance_uldaman::instance_uldaman_InstanceMapScript::archaedasTempleDoorGUID
private

Referenced by OnGameObjectCreate(), and SetData().


The documentation for this struct was generated from the following file: