1557 {
1560 return true;
1561
1563 if (!pPrisoner)
1564 {
1566 if (!pPrisoner)
1567 {
1569 if (!pPrisoner)
1571 }
1572 }
1573
1574 if (!pPrisoner || !pPrisoner->
IsAlive())
1575 return true;
1576
1578 if (qInfo)
1579 {
1583 }
1584 return true;
1585 }
#define sObjectMgr
Definition ObjectMgr.h:1636
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void DisappearAndDie()
Definition Creature.cpp:373
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:304
bool IsAlive() const
Definition Unit.h:1707
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_PRISONER_PALADIN
Definition go_scripts.cpp:1548
@ NPC_PRISONER_MAGE
Definition go_scripts.cpp:1546
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition go_scripts.cpp:1544
@ NPC_PRISONER_WARRIOR
Definition go_scripts.cpp:1547
@ NPC_PRISONER_PRIEST
Definition go_scripts.cpp:1545